5 float T = v1.i+v2.j+v3.k+1,
S, W,
X,
Y,
Z;
13 int max = (v1.i > v2.j) ? 1 : 2;
15 max = (v1.i > v3.k) ? 1 : 3;
17 max = (v2.j > v3.k) ? 2 : 3;
22 S = sqrtf( ( v2.i-(v2.j+v3.k) )+1 );
31 S = sqrtf( ( v3.j-(v3.k+v1.i) )+1 );
40 S = sqrtf( ( v1.k-(v1.i+v2.j) )+1 );
89 float sin_a =
sin( angle/2 );
90 float cos_a =
cos( angle/2 );