Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
|
#include "mesh.h"
#include "aux_texture.h"
#include <values.h>
#include <float.h>
#include <assert.h>
Go to the source code of this file.
Macros | |
#define | PBEHIND (-1) |
#define | PFRONT (1) |
#define | PUNK (0) |
#define | WHICHSID(v) ( ( (v.x*a+v.y*b+v.z*c+d) > 0 )*2-1 ) |
Functions | |
static int | whichside (GFXVertex *t, int numvertex, float a, float b, float c, float d) |
void | updateMax (Vector &mn, Vector &mx, const GFXVertex &ver) |
#define PBEHIND (-1) |
Definition at line 8 of file mesh_poly.cpp.
#define PFRONT (1) |
Definition at line 9 of file mesh_poly.cpp.
Referenced by Mesh::Fork().
#define PUNK (0) |
Definition at line 10 of file mesh_poly.cpp.
Referenced by whichside().
Definition at line 12 of file mesh_poly.cpp.
Referenced by whichside().
Definition at line 1116 of file mesh_xml.cpp.
References max(), min(), GFXVertex::x, GFXVertex::y, and GFXVertex::z.
Referenced by Mesh::Fork(), and Mesh::PostProcessLoading().