Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <assert.h>
#include "star_system.h"
#include "cmd/planet.h"
#include "cmd/unit.h"
#include "cmd/unit_collide.h"
#include "cmd/collection.h"
#include "cmd/click_list.h"
#include "lin_time.h"
#include "cmd/beam.h"
#include "gfx/sphere.h"
#include "gfx/halo.h"
#include "gfx/background.h"
#include "gfx/animation.h"
#include "gfx/aux_texture.h"
#include "gfx/star.h"
#include "cmd/bolt.h"
#include <expat.h>
#include "gfx/cockpit.h"
#include "audiolib.h"
#include "cmd/music.h"
#include "config_xml.h"
#include "vs_globals.h"
#include "cmd/cont_terrain.h"
#include "vegastrike.h"
#include "universe.h"
#include "cmd/atmosphere.h"
#include "hashtable.h"
#include "cmd/nebula.h"
#include "galaxy_gen.h"
#include "cmd/script/mission.h"
#include "in_kb.h"
#include "cmd/script/flightgroup.h"
#include "load_mission.h"
#include "gfx/particle.h"
#include "gfx/lerp.h"
#include "gfx/warptrail.h"
#include "gfx/env_map_gent.h"
#include "vsfilesystem.h"
#include "cmd/unit_find.h"
#include "options.h"
Go to the source code of this file.
Classes | |
class | UnitDrawer |
Functions | |
void | ConditionalCursorDraw (bool tf) |
void | update_ani_cache () |
void | UpdateAnimatedTexture () |
void | TerrainCollide () |
void | UpdateTerrain () |
void | UpdateCameraSnds () |
void | NebulaUpdate (StarSystem *ss) |
Variables | |
vs_options | game_options |
double | saved_interpolation_blend_factor |
double | interpolation_blend_factor |
bool | cam_setup_phase |
void ConditionalCursorDraw | ( | bool | tf) |
Definition at line 143 of file star_system.cpp.
References vs_options::hardware_cursor, and winsys_show_cursor().
Referenced by GameStarSystem::Draw(), WindowManager::draw(), and EndGUIFrame().
void NebulaUpdate | ( | StarSystem * | ss) |
Definition at line 410 of file star_system.cpp.
References _Universe, Universe::AccessCamera(), Universe::AccessCockpit(), Cockpit::activeStarSystem, Nebula::getFade(), Camera::GetNebula(), and Camera::SetNebula().
void TerrainCollide | ( | ) |
Definition at line 395 of file star_system.cpp.
References Terrain::CollideAll().
void update_ani_cache | ( | ) |
Definition at line 51 of file unit_functions.cpp.
References BILINEAR, cached_ani, and tempcache.
Referenced by UpdateAnimatedTexture().
void UpdateAnimatedTexture | ( | ) |
Definition at line 389 of file star_system.cpp.
References update_ani_cache(), and AnimatedTexture::UpdateAllPhysics().
void UpdateCameraSnds | ( | ) |
Definition at line 405 of file star_system.cpp.
References _Universe, Cockpit::AccessCamera(), Universe::AccessCockpit(), and Camera::UpdateCameraSounds().
void UpdateTerrain | ( | ) |
Definition at line 400 of file star_system.cpp.
References Terrain::UpdateAll().
bool cam_setup_phase |
Definition at line 21 of file unit_functions_generic.cpp.
vs_options game_options |
double interpolation_blend_factor |
Definition at line 20 of file unit_functions_generic.cpp.
double saved_interpolation_blend_factor |
Definition at line 19 of file unit_functions_generic.cpp.