Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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accountserver.cpp File Reference
#include <iostream>
#include <stdlib.h>
#include <string>
#include "networking/acctserver.h"
#include "lin_time.h"

Go to the source code of this file.

Classes

class  NetClient
 

Functions

void VSExit (int code)
 
string getStarSystemSector (const string &in)
 
string GetUnitDir (string filename)
 
int main (int argc, char **argv)
 

Variables

char SERVER = 2
 
float simulation_atom_var = (float) 1.0/10.0
 
NetClientNetwork
 

Function Documentation

string GetUnitDir ( string  filename)
int main ( int  argc,
char **  argv 
)

Definition at line 49 of file accountserver.cpp.

References InitTime(), setNewTime(), AccountServer::start(), and VEGA_EPOCH.

50 {
51  InitTime();
52  setNewTime( ( (double) time( NULL ) )-VEGA_EPOCH );
53  AccountServer *Server = new AccountServer;
54 
55  Server->start();
56 
57  delete Server;
58  return 0;
59 }

Variable Documentation

NetClient* Network

Definition at line 47 of file accountserver.cpp.

Referenced by BaseComputer::acceptMission(), BaseComputer::actionJoinGame(), BaseComputer::actionNetDie(), BaseComputer::actionNetSaveGame(), Unit::AddCargo(), AddSubUnits(), CommunicatingAI::AdjustRelationTo(), Unit::ApplyDamage(), base_main_loop(), bootstrap_main_loop(), Unit::BuyCargo(), buyShip(), FlyByKeyboard::ChangeCommStatus(), BaseComputer::changeToNetworkMode(), ChooseTargets(), cleanup(), NetClient::CleanUp(), BaseInterface::Room::Launch::Click(), GameUnit< UnitType >::Cloak(), Unit::Collide(), Order::Communicate(), BaseComputer::BuyUpgradeOperation::concludeTransaction(), BaseComputer::SellUpgradeOperation::concludeTransaction(), NetActionConfirm::confirmedJoinGame(), NetActionConfirm::confirmedNetDie(), NetActionConfirm::confirmedNetSaveGame(), BaseComputer::constructControls(), CrashForceDock(), createObjects(), Unit::DealDamageToHullReturnArmor(), Unit::DealDamageToShield(), Unit::Dock(), FlyByKeyboard::DownFreq(), VDU::Draw(), PlanetaryOrbit::Execute(), FlyByKeyboard::Execute(), FireKeyboard::Execute(), FlyByWire::Execute(), NetActionConfirm::finalizeJoinGame(), Unit::Fire(), Unit::ForceDock(), VSFileSystem::GetCorrectStarSysPath(), GetHelperPlayerSaveGame(), getNearestTargetUnit(), getNetworkUnit(), UnitUtil::getPhysicsPriority(), getUnitNameAndFgNoBase(), ImportCargo(), Unit::Init(), StarSystem::JumpTo(), Unit::Kill(), KillDuplicateUnits(), UniverseUtil::launch(), UniverseUtil::launchJumppoint(), UniverseUtil::loadGame(), LoadMission(), BaseComputer::loadMissionsMasterList(), BaseComputer::loadNewsControls(), NetClient::logout(), main_loop(), Universe::netLock(), Universe::netLocked(), UniverseUtil::networked(), Mount::PhysicsAlignedFire(), PlanetaryOrbit::PlanetaryOrbit(), StarSystem::ProcessPendingJumps(), CockpitKeys::QuitNow(), Unit::reactToCollision(), GameMenu::readJoinGameControls(), UnitUtil::RecomputeUnitUpgrades(), NetClient::Reconnect(), Unit::RemoveCargo(), UniverseUtil::saveGame(), Unit::SellCargo(), sellShip(), UniverseUtil::sendCustom(), VDU::SwitchMode(), FlyByKeyboard::SwitchSecured(), FlyByKeyboard::SwitchWebcam(), Mission::terminateMission(), CockpitKeys::TextMessageCallback(), CockpitKeys::TextMessageKey(), Unit::UnDock(), Unit::UnFire(), Unit::UpAndDownGrade(), Cockpit::Update(), Unit::UpdatePhysics(), GameUnit< UnitType >::UpdatePhysics2(), Unit::UpdatePhysics2(), FlyByKeyboard::UpFreq(), VDU::VDU(), and XMLSerializer::XMLSerializer().

float simulation_atom_var = (float) 1.0/10.0

Definition at line 44 of file accountserver.cpp.

Referenced by VSFileSystem::InitPaths().