Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <iostream>
#include <stdlib.h>
#include "vs_globals.h"
#include "networking/netserver.h"
#include "cmd/script/mission.h"
#include "force_feedback.h"
#include "lin_time.h"
#include "options.h"
Go to the source code of this file.
Functions | |
void | VSExit (int code) |
int | main (int argc, char **argv) |
Variables | |
char | SERVER = 1 |
Universe * | _Universe |
LeakVector< Mission * > | active_missions |
vs_options | game_options |
needed for assert() calls. More... | |
Definition at line 44 of file vegaserver.cpp.
References VSFileSystem::ChangeToProgramDirectory(), forcefeedback, InitTime(), setNewTime(), NetServer::start(), VEGA_EPOCH, and VSServer.
void VSExit | ( | int | code) |
Definition at line 38 of file vegaserver.cpp.
References NetServer::closeAllSockets(), and VSServer.
Universe* _Universe |
Definition at line 33 of file vegaserver.cpp.
LeakVector< Mission* > active_missions |
Definition at line 34 of file vegaserver.cpp.
vs_options game_options |
needed for assert() calls.
Draws cockpit parts Draws gauges, info strings, radar, ...
Definition at line 36 of file vegaserver.cpp.
Referenced by FSM::Node::AddSound(), and NetServer::start().
char SERVER = 1 |
Definition at line 32 of file vegaserver.cpp.