Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "cmd/script/mission.h"
#include "universe_util.h"
#include "universe_generic.h"
#include "cmd/unit_generic.h"
#include "cmd/unit_factory.h"
#include "cmd/collection.h"
#include "networking/netserver.h"
#include "star_system_generic.h"
#include <string>
#include "lin_time.h"
#include "load_mission.h"
#include "configxml.h"
#include "vs_globals.h"
Go to the source code of this file.
Namespaces | |
UniverseUtil | |
Constant Groups | |
UniverseUtil | |
Macros | |
#define | activeSys _Universe->activeStarSystem() |
Functions | |
void | SetStarSystemLoading (bool value) |
void | ClientServerSetLightContext (int lc) |
void | UniverseUtil::playVictoryTune () |
int | UniverseUtil::musicAddList (string str) |
void | UniverseUtil::musicLayerPlaySong (string str, int layer) |
void | UniverseUtil::addParticle (QVector loc, Vector velocity, Vector color, float size) |
void | UniverseUtil::musicLayerPlayList (int which, int layer) |
this plays msuci from a given list, at a specific layer (where the int is what was returned by musicAddList) More... | |
void | UniverseUtil::musicLayerLoopList (int numloops, int layer) |
this plays msuci from a given list, at a specific layer (where the int is what was returned by musicAddList) More... | |
void | UniverseUtil::musicLayerSetSoftVolume (float vol, float latency_override, int layer) |
sets the software volume, with smooth transitions (latency_override==-1 uses default transition time) More... | |
void | UniverseUtil::musicLayerSetHardVolume (float vol, int layer) |
sets the hardware volume, does not support transitions of any kind. More... | |
void | UniverseUtil::musicSetSoftVolume (float vol, float latency_override) |
sets the software volume, with smooth transitions (latency_override==-1 uses default transition time) More... | |
void | UniverseUtil::musicSetHardVolume (float vol) |
sets the hardware volume, does not support transitions of any kind. More... | |
void | UniverseUtil::musicMute (bool stopSound) |
this mutes sound - or unmutes it More... | |
void | UniverseUtil::playSound (string soundName, QVector loc, Vector speed) |
void | UniverseUtil::playSoundCockpit (string soundName) |
void | UniverseUtil::cacheAnimation (string aniName) |
void | UniverseUtil::playAnimation (string aniName, QVector loc, float size) |
void | UniverseUtil::playAnimationGrow (string aniName, QVector loc, float size, float growpercent) |
unsigned int | UniverseUtil::getCurrentPlayer () |
void | UniverseUtil::musicLayerSkip (int layer) |
this skips the current music track, at a specific layer (and goes to the next in the currently playing list) More... | |
void | UniverseUtil::musicLayerStop (int layer) |
this stops the music currently playing at a specific layer - with a nice fadeout More... | |
void | UniverseUtil::StopAllSounds (void) |
void | UniverseUtil::loadGame (const string &savename) |
void | UniverseUtil::saveGame (const string &savename) |
void | UniverseUtil::showSplashScreen (const string &filename) |
void | UniverseUtil::showSplashMessage (const string &text) |
void | UniverseUtil::showSplashProgress (float progress) |
void | UniverseUtil::hideSplashScreen () |
bool | UniverseUtil::isSplashScreenShowing () |
void | UniverseUtil::startMenuInterface (bool firstTime, string error) |
void | UniverseUtil::sendCustom (int cp, string cmd, string args, string id) |
#define activeSys _Universe->activeStarSystem() |
Definition at line 20 of file universe_util_server.cpp.
void ClientServerSetLightContext | ( | int | lc) |
Definition at line 21 of file universe_util_server.cpp.
Referenced by StarSystem::~StarSystem().
void SetStarSystemLoading | ( | bool | value) |
Definition at line 15 of file universe_util_server.cpp.
References BootstrapMyStarSystemLoading.