Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "cockpit_generic.h"
#include "cmd/unit_generic.h"
#include "sprite.h"
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
class | VDU |
Functions | |
void | DrawObjectivesTextPlane (TextPlane *tp, int scrolloffset, Unit *parent) |
int | parse_vdu_type (const char *s) |
GFXColor | colLerp (GFXColor a, GFXColor b, float bweight) |
GFXColor | MountColor (Mount *mnt) |
Definition at line 156 of file vdu.cpp.
References GFXColor::a, GFXColor::b, GFXColor::g, and GFXColor::r.
Referenced by MountColor().
Definition at line 1726 of file vdu.cpp.
References active_missions, TextPlane::bgcol, TextPlane::Draw(), GetColorFromSuccess(), VegaConfig::getVariable(), j, mission_name, XMLSupport::parse_bool(), XMLSupport::parse_float(), XMLSupport::tostring(), and vs_config.
Referenced by NavigationSystem::DrawObjectives().
Definition at line 1562 of file vdu.cpp.
References Mount::ACTIVE, Mount::ammo, weapon_info::BEAM, colLerp(), Mount::DESTROYED, Mount::functionality, Mount::REF::gun, Mount::INACTIVE, Mount::ref, weapon_info::Refire(), Mount::REF::refire, Beam::refireTime(), Mount::status, weapon_info::type, Mount::type, and Mount::UNCHOSEN.
int parse_vdu_type | ( | const char * | s) |