Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Go to the source code of this file.
Macros | |
#define | VSCONSTRUCT1(a) |
#define | VSDESTRUCT1 |
#define | VSCONSTRUCT2(a) |
#define | VSDESTRUCT2 |
#define | VSCONSTRUCT3(a) |
#define | VSDESTRUCT3 |
Functions | |
void | VS_DEBUG_ERROR () |
#define VSCONSTRUCT1 | ( | a) |
Definition at line 11 of file debug_vs.h.
Referenced by Order::Order(), UnitContainer::UnitContainer(), and UnitImages< void >::UnitImages().
#define VSCONSTRUCT2 | ( | a) |
Definition at line 13 of file debug_vs.h.
Referenced by Animation::Animation(), Beam::Beam(), Bolt::Bolt(), Briefing::Briefing(), HaloSystem::HaloSystem(), Briefing::Ship::Ship(), and VSSprite::VSSprite().
#define VSCONSTRUCT3 | ( | a) |
Definition at line 15 of file debug_vs.h.
#define VSDESTRUCT1 |
Definition at line 12 of file debug_vs.h.
Referenced by Order::~Order(), UnitContainer::~UnitContainer(), and UnitImages< BOGUS >::~UnitImages().
#define VSDESTRUCT2 |
Definition at line 14 of file debug_vs.h.
Referenced by BoltDestroyGeneric(), Bolt::Destroy(), Animation::~Animation(), Beam::~Beam(), Briefing::~Briefing(), HaloSystem::~HaloSystem(), Briefing::Ship::~Ship(), and VSSprite::~VSSprite().
#define VSDESTRUCT3 |
Definition at line 16 of file debug_vs.h.
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inline |
Definition at line 10 of file debug_vs.h.