Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Go to the source code of this file.
Variables | |
game_data_t | g_game |
ForceFeedback * | forcefeedback = NULL |
VegaConfig * | vs_config = NULL |
bool | cleanexit = false |
bool | run_only_player_starsystem = true |
NetClient * | Network = NULL |
NetServer * | VSServer = NULL |
FILE * | fpread = NULL |
float | simulation_atom_var = (float) (1.0/10.0) |
Mission * | mission = NULL |
double | benchmark = -1.0 |
bool | STATIC_VARS_DESTROYED = false |
const char * | mission_key = "unit_to_dock_with" |
int | loop_count = 0 |
double | avg_loop = 0 |
int | nb_checks = 1 |
double | last_check = 1 |
double | cur_check = 1 |
double avg_loop = 0 |
Definition at line 26 of file vs_globals.cpp.
Referenced by main_loop().
double benchmark = -1.0 |
Definition at line 20 of file vs_globals.cpp.
Referenced by createObjects(), Mission::DirectorBenchmark(), LoadMission(), main(), and ParseCommandLine().
bool cleanexit = false |
Definition at line 9 of file vs_globals.cpp.
Referenced by bootstrap_main_loop(), cleanup(), and CockpitKeys::QuitNow().
double cur_check = 1 |
Definition at line 29 of file vs_globals.cpp.
Referenced by bootstrap_main_loop(), and main_loop().
ForceFeedback* forcefeedback = NULL |
Definition at line 7 of file vs_globals.cpp.
Referenced by bootstrap_main_loop(), Mount::Fire(), main(), and CockpitKeys::QuitNow().
FILE* fpread = NULL |
Definition at line 15 of file vs_globals.cpp.
game_data_t g_game |
Definition at line 6 of file vs_globals.cpp.
Referenced by Music::Addlist(), DecalQueue::AddTexture(), Unit::ApplyLocalDamage(), AUDCreateSoundMP3(), AUDCreateSoundWAV(), AUDInit(), AUDListener(), AUDListenerGain(), AUDListenerOrientation(), BaseInterface::Room::BaseVSMovie::BaseVSMovie(), basicRepairPrice(), biModifyMouseSensitivity(), bootstrap_main_loop(), Font::calcMetrics(), CalculateOrientation(), CalculateRealXAndY(), Camera::Camera(), Music::ChangeVolume(), BaseInterface::Room::Click(), CoordinateSelect::CoordinateSelect(), GameStarSystem::createBackground(), DealWithWarp(), LocationSelect::Draw(), Bolt::Draw(), Animation::Draw(), GameUnit< UnitType >::Draw(), GameCockpit::Draw(), BaseInterface::Room::BaseText::Draw(), BaseInterface::Room::BaseShip::Draw(), NavigationSystem::Draw(), Mesh::Draw(), BaseInterface::Draw(), Animation::DrawAsVSSprite(), Radar::SphereDisplay::DrawBackground(), Radar::BubbleDisplay::DrawBackground(), drawChars(), DrawGlutMouse(), DrawGun(), Animation::DrawNoTransform(), Animation::DrawNow(), GameUnit< UnitType >::DrawNow(), Radar::SphereDisplay::DrawTargetMarker(), Radar::BubbleDisplay::DrawTargetMarker(), Radar::PlaneDisplay::DrawTargetMarker(), Orders::FaceTargetITTS::FaceTargetITTS(), GameCockpit::GameCockpit(), UniverseUtil::GetDifficulty(), getFontHeight(), getRes(), BaseUtil::GetTextHeight(), Unit::GetVelocityDifficultyMult(), GFXCircle(), GFXDeviceToEye(), GFXInit(), GFXSubwindow(), Music::GotoSong(), GameCockpit::Init(), initALRenderer(), initfov(), initSceneManager(), SphereMesh::InitSphere(), Music::Listen(), Texture::Load(), AnimatedTexture::LoadAni(), AnimatedTexture::LoadFrame(), main(), main_loop(), MouseXTo2dX(), MouseYTo2dY(), Music::Music(), Music::Mute(), ParseCommandLine(), perspectiveFactor(), Unit::PositionITTS(), Logo::ProcessDrawQueue(), Animation::ProcessDrawQueue(), Mesh::ProcessUndrawnMeshes(), Mesh::ProcessZFarMeshes(), weapon_info::Refire(), Unit::RegenShields(), RepairPrice(), ClickList::requestIterator(), Reshape(), Screenshot(), UniverseUtil::SetDifficulty(), Music::SetLoops(), BaseInterface::Room::BaseVSMovie::SetMovie(), NavigationSystem::Setup(), setup_game_data(), SetupViewport(), GameCockpit::SetupViewPort(), ShoveCamBehindUnit(), ShoveCamBelowUnit(), Music::Skip(), Music::SkipRandList(), NetServer::start(), Mission::terminateMission(), Camera::UpdateGFX(), Camera::UpdateGLCenter(), CoordinateSelect::UpdateMouse(), BaseUtil::Video(), VSFileSystem::vs_dprintf(), VSSprite::VSSprite(), and winsys_init().
double last_check = 1 |
Definition at line 28 of file vs_globals.cpp.
Referenced by main_loop().
int loop_count = 0 |
Definition at line 25 of file vs_globals.cpp.
Referenced by main_loop().
Mission* mission = NULL |
Definition at line 18 of file vs_globals.cpp.
Referenced by BaseComputer::acceptMission(), MessageCenter::add(), UniverseUtil::addObjective(), BriefingUtil::addShip(), AIFlyToJumppoint::AIFlyToJumppoint(), AIFlyToWaypoint::AIFlyToWaypoint(), AIFlyToWaypointDefend::AIFlyToWaypointDefend(), AImissionScript::AImissionScript(), AIOrderList::AIOrderList(), AIPatrol::AIPatrol(), AIPatrolDefend::AIPatrolDefend(), bootstrap_main_loop(), UniverseUtil::clearObjectives(), createObjects(), Mission::DirectorShipDestroyed(), DoDockingOps(), DoSpeech(), BaseInterface::Draw(), BriefingUtil::enqueueOrder(), UniverseUtil::eraseObjective(), AImissionScript::Execute(), ExecuteDirector(), GameUnit< UnitType >::Explode(), Universe::Generate2(), UniverseUtil::getCompleteness(), StarDate::GetCurrentStarTime(), UniverseUtil::GetGameTime(), UniverseUtil::getMissionOwner(), UniverseUtil::getOwner(), GetRandomBarMessage(), BriefingUtil::getShipPosition(), IncrementStartupVariable(), StarDate::Init(), Flightgroup::Init(), StarDate::InitTrek(), UniverseUtil::IOmessage(), UniverseUtil::launchJumppoint(), Unit::LoadAIScript(), LoadMission(), BaseComputer::loadNewsControls(), UnitFactory::parseAsteroidBuffer(), UnitFactory::parseNebulaBuffer(), UnitFactory::parseUnitBuffer(), Mount::PhysicsAlignedFire(), ForceFeedback::playAfterburner(), ForceFeedback::playLaser(), ForceFeedback::playShortEffect(), BriefingUtil::removeShip(), BriefingUtil::replaceOrder(), UniverseUtil::SetAutoStatus(), BriefingUtil::setCamOrientation(), BriefingUtil::setCamPosition(), BriefingUtil::setCloak(), UniverseUtil::setCompleteness(), UniverseUtil::setMissionOwner(), UnitUtil::setMissionRelevant(), UniverseUtil::setObjective(), UniverseUtil::setOwnerII(), BriefingUtil::setShipPosition(), StarDate::StarDate(), NetServer::start(), UnitUtil::switchFg(), BaseInterface::Room::Talk::Talk(), BriefingUtil::terminate(), UniverseUtil::terminateMission(), Cockpit::Update(), and AImissionScript::~AImissionScript().
const char* mission_key = "unit_to_dock_with" |
Definition at line 22 of file vs_globals.cpp.
Referenced by BaseInterface::BaseInterface(), DockToSavedBases(), and BaseInterface::Terminate().
int nb_checks = 1 |
Definition at line 27 of file vs_globals.cpp.
Referenced by main_loop().
NetClient* Network = NULL |
Definition at line 12 of file vs_globals.cpp.
bool run_only_player_starsystem = true |
Definition at line 10 of file vs_globals.cpp.
Referenced by bootstrap_main_loop(), NetServer::start(), and StarSystem::Update().
Definition at line 17 of file vs_globals.cpp.
bool STATIC_VARS_DESTROYED = false |
Definition at line 21 of file vs_globals.cpp.
Referenced by cleanup(), and SaveGame::WriteDynamicUniverse().
VegaConfig* vs_config = NULL |
Definition at line 8 of file vs_globals.cpp.
NetServer* VSServer = NULL |
Definition at line 13 of file vs_globals.cpp.
Referenced by MessageCenter::add(), Unit::AddCargo(), UnitUtil::addCredits(), UniverseUtil::addObjective(), Unit::ApplyLocalDamage(), Unit::BuyCargo(), UniverseUtil::clearObjectives(), clearSaveData(), clearSaveString(), Order::Communicate(), UniverseUtil::ComputeSystemSerials(), Unit::Destroy(), UniverseUtil::eraseObjective(), eraseSaveData(), eraseSaveString(), Unit::Fire(), getZoneInfoBuffer(), Unit::jumpReactToCollision(), Unit::Kill(), LoadMission(), main(), pushSaveData(), pushSaveString(), putSaveData(), putSaveString(), Unit::RemoveCargo(), saveDataList(), saveStringList(), Unit::SellCargo(), UniverseUtil::setCompleteness(), UniverseUtil::setObjective(), Unit::Target(), Mission::terminateMission(), Unit::UnFire(), Unit::UpAndDownGrade(), and VSExit().