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std::vector< class Animation * > * | FactionUtil::GetRandCommAnimation (int faction, Unit *unit, unsigned char &sex) |
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void | FactionUtil::SerializeFaction (FILE *file) |
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std::string | FactionUtil::SerializeFaction () |
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void | FactionUtil::LoadSerializedFaction (FILE *file) |
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void | FactionUtil::LoadSerializedFaction (char *&buf) |
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int | FactionUtil::numnums (const char *str) |
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int | FactionUtil::GetNumAnimation (int faction) |
| returns the index of the faction with that name More...
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class Unit * | FactionUtil::GetContraband (int faction) |
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const char * | FactionUtil::GetFaction (int faction) |
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int | FactionUtil::GetFactionIndex (const std::string &name) |
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int | FactionUtil::GetUpgradeFaction () |
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int | FactionUtil::GetNeutralFaction () |
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int | FactionUtil::GetPlanetFaction () |
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float | FactionUtil::GetIntRelation (const int myfaction, const int theirfaction) |
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std::string | FactionUtil::GetFactionName (int index) |
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bool | FactionUtil::isCitizenInt (int index) |
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bool | FactionUtil::isCitizen (const std::string &name) |
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void | FactionUtil::AdjustIntRelation (const int myfaction, const int theirfaction, const float factor, const float rank) |
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int | FactionUtil::GetPlaylist (const int myfaction) |
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const float * | FactionUtil::GetSparkColor (const int myfaction) |
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unsigned int | FactionUtil::GetNumFactions () |
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FSM * | FactionUtil::GetConversation (const int myfaction, const int theirfaction) |
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Texture * | FactionUtil::getForceLogo (int faction) |
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Texture * | FactionUtil::getSquadLogo (int faction) |
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Animation * | FactionUtil::createAnimation (const char *anim) |
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Texture * | FactionUtil::createTexture (const char *tex, const char *tmp, bool force=false) |
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Texture * | FactionUtil::createTexture (const char *tex, bool force=false) |
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std::vector< class Animation * > * | FactionUtil::GetAnimation (int faction, int n, unsigned char &sex) |
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Animation * | FactionUtil::GetRandExplosionAnimation (int whichfaction, std::string &which) |
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void | FactionUtil::LoadFactionPlaylists () |
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void | FactionUtil::LoadContrabandLists () |
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