Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "in_handler.h"
Go to the source code of this file.
Functions | |
void | InitInput () |
void | DeInitInput () |
void | ProcessInput (size_t whichplayer) |
int | TermInput () |
void | AddListener (InputListener *il) |
void | ActivateListener (InputListener *il) |
void | RemoveListener (InputListener *il) |
void ActivateListener | ( | InputListener * | il) |
Definition at line 45 of file in_main.cpp.
References activationreqqueue.
void AddListener | ( | InputListener * | il) |
Definition at line 37 of file in_main.cpp.
References keyState, InputListener::keystate, listeners, InputListener::mousex, mousex, InputListener::mousey, and mousey.
void DeInitInput | ( | ) |
Definition at line 70 of file in_main.cpp.
References DeInitJoystick().
Referenced by GameUniverse::~GameUniverse().
void InitInput | ( | ) |
Definition at line 64 of file in_main.cpp.
References InitJoystick(), InitKB(), and InitMouse().
Referenced by GameUniverse::Init().
void ProcessInput | ( | size_t | whichplayer) |
Definition at line 55 of file in_main.cpp.
References i, joystick, MAX_JOYSTICKS, ProcessJoystick(), ProcessKB(), and ProcessMouse().
Referenced by GameUniverse::StartDraw().
void RemoveListener | ( | InputListener * | il) |
Definition at line 50 of file in_main.cpp.
References listeners.
int TermInput | ( | ) |