Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "vs_math.h"
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#include <time.h>
#include <ctype.h>
#include <string.h>
#include <limits.h>
#include <stdarg.h>
#include "debug_vs.h"
#include <sys/time.h>
#include <sys/stat.h>
#include <unistd.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
Go to the source code of this file.
Macros | |
#define | _VEGASTRIKE_H_ |
#define | SIMULATION_ATOM (simulation_atom_var) |
#define | __glext_h_ |
#define | PROG_NAME "vegastrike" |
#define | BUFF_LEN 512 |
Variables | |
float | simulation_atom_var |
#define __glext_h_ |
Definition at line 71 of file vegastrike.h.
#define _VEGASTRIKE_H_ |
Definition at line 26 of file vegastrike.h.
#define BUFF_LEN 512 |
Definition at line 81 of file vegastrike.h.
#define PROG_NAME "vegastrike" |
Definition at line 79 of file vegastrike.h.
#define SIMULATION_ATOM (simulation_atom_var) |
Definition at line 33 of file vegastrike.h.
Referenced by FlyByWire::Accel(), Unit::AddVelocity(), Bolt::Bolt(), CalculateBalancedDecelTime(), CalculateDecelTime(), Unit::ClampThrust(), Unit::ClampTorque(), Unit::ClampVelocity(), Collidable::Collidable(), ContinuousTerrain::Collide(), Beam::Collide(), collideTrees::colTree(), Mount::ComputeAnimatedFrame(), Unit::cosAngleTo(), Unit::Destroy(), Mission::DirectorLoop(), DistanceWarrantsWarpTo(), GameCockpit::DoAutoLanding(), Orders::DockingOps::DockToTarget(), GameStarSystem::Draw(), GameUnit< UnitType >::Draw(), UnitDrawer::draw(), Briefing::Ship::EnqueueOrder(), Orders::TurretAI::Execute(), CloakFor::Execute(), PlanetaryOrbit::Execute(), Orders::AggressiveAI::Execute(), Orders::MoveToParent::Execute(), Orders::FireAt::Execute(), Orders::MatchAngularVelocity::Execute(), FlyByKeyboard::Execute(), Orders::MatchRoll::Execute(), Orders::ChangeHeading::Execute(), FireKeyboard::Execute(), Orders::ExecuteFor::Execute(), Orders::AggressiveAI::ExecuteNoEnemies(), Unit::Fire(), Orders::FireAt::FireWeapons(), UnitUtil::getPhysicsPriority(), Beam::Init(), VSFileSystem::InitPaths(), CollideArray::insert(), RadiusUpdate< direction, always_replace >::operator()(), Orders::DockingOps::PerformDockingOperations(), PlanetaryOrbit::PlanetaryOrbit(), Orders::FireAt::PossiblySwitchTarget(), Order::ProcessCommunicationMessages(), StarSystem::ProcessPendingJumps(), GameNebula::PutInsideCam(), Unit::reactToCollision(), Orders::AggressiveAI::ReCommandWing(), Unit::RegenShields(), Unit::Repair(), Unit::ResolveForces(), GameUnit< UnitType >::Thrust(), Orders::DockingOps::Undock(), Bolt::Update(), StarSystem::Update(), Cockpit::Update(), AnimatedTexture::UpdateAllPhysics(), Beam::UpdatePhysics(), Unit::UpdatePhysics(), GameNebula::UpdatePhysics2(), GameMissile::UpdatePhysics2(), Missile::UpdatePhysics2(), GameUnit< UnitType >::UpdatePhysics2(), Unit::UpdatePhysics2(), UpdatePosition(), Unit::UpdateSubunitPhysics(), StarSystem::UpdateUnitPhysics(), GameCockpit::UpdAutoPilot(), Cockpit::UpdAutoPilot(), and WarpMatrixForCollisions().
float simulation_atom_var |
Definition at line 44 of file accountserver.cpp.
Referenced by VSFileSystem::InitPaths().