Vegastrike 0.5.1 rc1  1.0
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mesh_io.h File Reference

Go to the source code of this file.

Classes

struct  Mesh_vec3f
 

Macros

#define int32bit   int
 
#define float32bit   float
 
#define char8bit   unsigned char
 

Enumerations

enum  textype { ALPHAMAP, ANIMATION, TEXTURE, TECHNIQUE }
 

Macro Definition Documentation

#define char8bit   unsigned char

Definition at line 6 of file mesh_io.h.

Referenced by Mesh::LoadMeshes().

#define float32bit   float

Definition at line 5 of file mesh_io.h.

Referenced by Mesh::LoadMeshes().

#define int32bit   int

Definition at line 4 of file mesh_io.h.

Referenced by Mesh::LoadMeshes().

Enumeration Type Documentation

enum textype
Enumerator
ALPHAMAP 
ANIMATION 
TEXTURE 
TECHNIQUE 

Definition at line 35 of file mesh_io.h.

36 {
37  ALPHAMAP,
38  ANIMATION,
39  TEXTURE,
40  TECHNIQUE
41 };