Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "config.h"
#include <expat.h>
#include <string>
#include <vector>
#include "xml_support.h"
#include "gfxlib_struct.h"
#include "gfx/vec.h"
#include "cmd/collection.h"
#include "cmd/container.h"
#include <map>
Go to the source code of this file.
Classes | |
struct | AtmosphericFogMesh |
class | StarSystem |
struct | StarSystem::StarXML |
Starsystem XML Struct For use with XML loading. More... | |
struct | StarSystem::Statistics |
Functions | |
bool | PendingJumpsEmpty () |
double | calc_blend_factor (double frac, int priority, unsigned int when_it_will_be_simulated, int cur_simulation_frame) |
Variables | |
const unsigned int | SIM_QUEUE_SIZE = 128 |
double calc_blend_factor | ( | double | frac, |
int | priority, | ||
unsigned int | when_it_will_be_simulated, | ||
int | cur_simulation_frame | ||
) |
bool PendingJumpsEmpty | ( | ) |
Definition at line 797 of file star_system_generic.cpp.
References pendingjump.
Referenced by GameUniverse::StartDraw().
const unsigned int SIM_QUEUE_SIZE = 128 |
Star System Scene management for a star system Per-Frame Drawing & Physics simulation
Definition at line 52 of file star_system_generic.h.
Referenced by StarSystem::AddUnit(), calc_blend_factor(), GameStarSystem::Draw(), Universe::Generate2(), UnitUtil::getPhysicsPriority(), Unit::Init(), StarSystem::RemoveUnit(), StarSystem::RequestPhysics(), Unit::UpdatePhysics(), Unit::UpdateSubunitPhysics(), and StarSystem::UpdateUnitPhysics().