Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
|
#include "vs_globals.h"
#include "configxml.h"
#include "star_system_generic.h"
#include "cmd/unit_generic.h"
Go to the source code of this file.
Functions | |
VegaConfig * | createVegaConfig (const char *file) |
void | UpdateAnimatedTexture () |
void | TerrainCollide () |
void | UpdateTerrain () |
void | UpdateCameraSnds () |
void | NebulaUpdate (StarSystem *ss) |
void | SwitchUnits2 (Unit *nw) |
void | DoCockpitKeys () |
void | bootstrap_draw (const std::string &message, Animation *SplashScreen) |
void | createObjects (std::vector< std::string > &playersaveunit, std::vector< StarSystem * > &ssys, std::vector< QVector > &savedloc, vector< vector< string > > &savefiles) |
void | disableTerrainDraw (ContinuousTerrain *ct) |
void bootstrap_draw | ( | const std::string & | message, |
Animation * | SplashScreen | ||
) |
Definition at line 21 of file libserver.cpp.
Referenced by bootstrap_first_loop(), NetClient::connectLoad(), Texture::Load(), NetClient::loginAccept(), UniverseUtil::showSplashMessage(), UniverseUtil::showSplashScreen(), and NetClient::startGame().
void createObjects | ( | std::vector< std::string > & | playersaveunit, |
std::vector< StarSystem * > & | ssys, | ||
std::vector< QVector > & | savedloc, | ||
vector< vector< string > > & | savefiles | ||
) |
Definition at line 22 of file libserver.cpp.
Referenced by bootstrap_main_loop(), and NetClient::startGame().
VegaConfig* createVegaConfig | ( | const char * | file) |
Definition at line 6 of file libserver.cpp.
Referenced by VSFileSystem::LoadConfig().
void disableTerrainDraw | ( | ContinuousTerrain * | ct) |
void DoCockpitKeys | ( | ) |
Definition at line 20 of file libserver.cpp.
References CockpitKeys::Inside(), CockpitKeys::Pan(), and PRESS.
void NebulaUpdate | ( | StarSystem * | ss) |
Definition at line 18 of file libserver.cpp.
void SwitchUnits2 | ( | Unit * | nw) |
Definition at line 19 of file libserver.cpp.
References _Universe, Universe::AccessCockpit(), Universe::CurrentCockpit(), Unit::DisableTurretAI(), Unit::EnqueueAI(), Unit::getCockpit(), VegaConfig::getVariable(), Cockpit::Init(), XMLSupport::parse_bool(), Unit::PrimeOrders(), Unit::SetTurretAI(), and vs_config.
void TerrainCollide | ( | ) |
void UpdateAnimatedTexture | ( | ) |
void UpdateCameraSnds | ( | ) |
void UpdateTerrain | ( | ) |
Definition at line 16 of file libserver.cpp.