Vegastrike 0.5.1 rc1  1.0
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libserver.cpp File Reference
#include "vs_globals.h"
#include "configxml.h"
#include "star_system_generic.h"
#include "cmd/unit_generic.h"

Go to the source code of this file.

Functions

VegaConfigcreateVegaConfig (const char *file)
 
void UpdateAnimatedTexture ()
 
void TerrainCollide ()
 
void UpdateTerrain ()
 
void UpdateCameraSnds ()
 
void NebulaUpdate (StarSystem *ss)
 
void SwitchUnits2 (Unit *nw)
 
void DoCockpitKeys ()
 
void bootstrap_draw (const std::string &message, Animation *SplashScreen)
 
void createObjects (std::vector< std::string > &playersaveunit, std::vector< StarSystem * > &ssys, std::vector< QVector > &savedloc, vector< vector< string > > &savefiles)
 
void disableTerrainDraw (ContinuousTerrain *ct)
 

Function Documentation

void bootstrap_draw ( const std::string &  message,
Animation SplashScreen 
)
void createObjects ( std::vector< std::string > &  playersaveunit,
std::vector< StarSystem * > &  ssys,
std::vector< QVector > &  savedloc,
vector< vector< string > > &  savefiles 
)

Definition at line 22 of file libserver.cpp.

Referenced by bootstrap_main_loop(), and NetClient::startGame().

25  {}
VegaConfig* createVegaConfig ( const char *  file)

Definition at line 6 of file libserver.cpp.

Referenced by VSFileSystem::LoadConfig().

7 {
8  return new VegaConfig( file );
9 }
void disableTerrainDraw ( ContinuousTerrain ct)

Definition at line 26 of file libserver.cpp.

References ContinuousTerrain::DisableDraw().

26 {}
void DoCockpitKeys ( )

Definition at line 20 of file libserver.cpp.

References CockpitKeys::Inside(), CockpitKeys::Pan(), and PRESS.

20 {}
void NebulaUpdate ( StarSystem ss)

Definition at line 18 of file libserver.cpp.

18 {}
void TerrainCollide ( )

Definition at line 15 of file libserver.cpp.

Referenced by StarSystem::Update().

15 {}
void UpdateAnimatedTexture ( )

Definition at line 14 of file libserver.cpp.

Referenced by StarSystem::Update().

14 {}
void UpdateCameraSnds ( )

Definition at line 17 of file libserver.cpp.

Referenced by StarSystem::Update().

17 {}
void UpdateTerrain ( )

Definition at line 16 of file libserver.cpp.

16 {}