Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
|
#include <stdio.h>
#include <assert.h>
#include "gfxlib.h"
#include <string>
#include "endianness.h"
#include "hashtable.h"
#include "vsfilesystem.h"
#include "vsimage.h"
#include "vs_globals.h"
#include "in_kb.h"
#include "main_loop.h"
#include "aux_texture.h"
Go to the source code of this file.
Functions | |
static void | ActivateWhite (int stage) |
Variables | |
Hashtable< string, Texture, 4007 > | texHashTable |
holds all the textures in a huge hash table More... | |
Hashtable< string, bool, 4007 > | badtexHashTable |
|
static |
Definition at line 658 of file aux_texture.cpp.
References Texture::LoadSuccess(), Texture::MakeActive(), MIPMAP, BaseUtil::Texture(), TEXTURE2D, and TEXTURE_2D.
Referenced by Texture::MakeActive().
Definition at line 40 of file aux_texture.cpp.
Referenced by Texture::checkbad(), and Texture::setbad().
holds all the textures in a huge hash table
Definition at line 39 of file aux_texture.cpp.
Referenced by Texture::checkold(), Texture::FileNotFound(), Texture::modold(), and Texture::UnBind().