Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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mesh_server.cpp File Reference
#include "mesh.h"

Go to the source code of this file.

Functions

TexturecreateTexture (const char *filename, int stage=0, enum FILTER f1=MIPMAP, enum TEXTURE_TARGET t0=TEXTURE2D, enum TEXTURE_IMAGE_TARGET t=TEXTURE_2D, unsigned char c=GFXFALSE, int i=65536)
 
TexturecreateTexture (char const *ccc, char const *cc, int k=0, enum FILTER f1=MIPMAP, enum TEXTURE_TARGET t0=TEXTURE2D, enum TEXTURE_IMAGE_TARGET t=TEXTURE_2D, float f=1, int j=0, unsigned char c=GFXFALSE, int i=65536)
 
AnimatedTexturecreateAnimatedTexture (char const *c, int i, enum FILTER f)
 
LogocreateLogo (int numberlogos, Vector *center, Vector *normal, float *sizes, float *rotations, float offset, Texture *Dec, Vector *Ref)
 
void AddWarp (Unit *un, QVector, float)
 
void WarpTrailDraw ()
 

Variables

Hashtable< std::string,
std::vector< Mesh * >
, MESH_HASTHABLE_SIZE
bfxmHashTable
 

Function Documentation

void AddWarp ( Unit un,
QVector  ,
float   
)

Definition at line 126 of file mesh_server.cpp.

Referenced by Unit::AutoPilotToErrorMessage().

126 {}
AnimatedTexture* createAnimatedTexture ( char const *  c,
int  i,
enum FILTER  f 
)

Definition at line 67 of file mesh_server.cpp.

68 {
69  return NULL;
70 }
Logo* createLogo ( int  numberlogos,
Vector center,
Vector normal,
float sizes,
float rotations,
float  offset,
Texture Dec,
Vector Ref 
)

Definition at line 71 of file mesh_server.cpp.

79 {
80  return NULL;
81 }
Texture* createTexture ( const char *  filename,
int  stage = 0,
enum FILTER  f1 = MIPMAP,
enum TEXTURE_TARGET  t0 = TEXTURE2D,
enum TEXTURE_IMAGE_TARGET  t = TEXTURE_2D,
unsigned char  c = GFXFALSE,
int  i = 65536 
)

Definition at line 44 of file mesh_server.cpp.

References c, i, t0(), and BaseUtil::Texture().

51 {
52  return NULL;
53 }
Texture* createTexture ( char const *  ccc,
char const *  cc,
int  k = 0,
enum FILTER  f1 = MIPMAP,
enum TEXTURE_TARGET  t0 = TEXTURE2D,
enum TEXTURE_IMAGE_TARGET  t = TEXTURE_2D,
float  f = 1,
int  j = 0,
unsigned char  c = GFXFALSE,
int  i = 65536 
)

Definition at line 54 of file mesh_server.cpp.

References c, f, i, j, k, t0(), and BaseUtil::Texture().

64 {
65  return NULL;
66 }
void WarpTrailDraw ( )

Definition at line 127 of file mesh_server.cpp.

Referenced by GameStarSystem::Draw().

127 {}

Variable Documentation

Hashtable< std::string, std::vector< Mesh* >, MESH_HASTHABLE_SIZE > bfxmHashTable

Definition at line 1256 of file mesh_xml.cpp.