Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "gfx/vec.h"
Go to the source code of this file.
Classes | |
struct | Force |
class | PhysicsSystem |
Functions | |
float | copysign (float x, float y) |
Variables | |
static const float | oocc = (float) 0.0000000000000000111265005605 |
static const float | c = (float) 299792458.0 |
static const float | co10 = (float) 29979245.8 |
const int | forcemax = 64 |
Definition at line 633 of file unit_generic.cpp.
References x.
Referenced by Unit::ClampThrust(), Unit::ClampTorque(), Unit::MaxThrust(), and Unit::MaxTorque().
Definition at line 29 of file physics.h.
Referenced by PhysicsSystem::ApplyImpulses().
const int forcemax = 64 |
Definition at line 37 of file physics.h.
Referenced by PhysicsSystem::ApplyBalancedLocalTorque(), PhysicsSystem::ApplyForce(), PhysicsSystem::ApplyLocalTorque(), and PhysicsSystem::ApplyTorque().
Definition at line 27 of file physics.h.
Referenced by PhysicsSystem::ApplyImpulses().