Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "cmd/unit_generic.h"
#include "animation.h"
#include "aux_texture.h"
#include "camera.h"
#include "lin_time.h"
#include <stack>
#include "vsfilesystem.h"
#include "vs_globals.h"
#include "point_to_cam.h"
#include "config_xml.h"
#include "xml_support.h"
#include "sprite.h"
#include <algorithm>
#include "../gldrv/gl_globals.h"
Go to the source code of this file.
Functions | |
bool | AnimationsLeftInFarQueue () |
bool | AnimationsLeftInQueue () |
Variables | |
static vector< Animation * > | far_animationdrawqueue |
static vector< Animation * > | animationdrawqueue |
static const unsigned char | ani_up = 0x01 |
static const unsigned char | ani_close = 0x02 |
static const unsigned char | ani_alpha = 0x04 |
static const unsigned char | ani_repeat = 0x08 |
bool AnimationsLeftInFarQueue | ( | ) |
Definition at line 40 of file animation.cpp.
References far_animationdrawqueue.
Referenced by Animation::NeedsProcessFarDrawQueue().
bool AnimationsLeftInQueue | ( | ) |
Definition at line 46 of file animation.cpp.
References animationdrawqueue.
Referenced by Animation::NeedsProcessDrawQueue().
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Definition at line 54 of file animation.cpp.
Referenced by Animation::Animation(), Animation::DrawAsVSSprite(), Animation::DrawNoTransform(), and Animation::ProcessDrawQueue().
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Definition at line 53 of file animation.cpp.
Referenced by Animation::Animation(), and Animation::CalculateOrientation().
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Definition at line 55 of file animation.cpp.
Referenced by Animation::Animation(), Animation::DrawNoTransform(), and Animation::DrawNow().
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Definition at line 52 of file animation.cpp.
Referenced by Animation::Animation(), Animation::CalculateOrientation(), and Animation::SetFaceCam().
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Definition at line 45 of file animation.cpp.
Referenced by AnimationsLeftInQueue(), Animation::Draw(), Animation::ProcessDrawQueue(), and Animation::~Animation().
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Definition at line 39 of file animation.cpp.
Referenced by AnimationsLeftInFarQueue(), Animation::Draw(), Animation::ProcessFarDrawQueue(), and Animation::~Animation().