Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "vegastrike.h"
#include "in_kb.h"
#include "in_kb_data.h"
#include "in_mouse.h"
#include "main_loop.h"
#include "universe_util.h"
#include "lin_time.h"
#include "gui/modaldialog.h"
#include "gui/eventmanager.h"
#include "gui/newbutton.h"
#include "gui/staticdisplay.h"
#include "gui/textinputdisplay.h"
#include "gui/simplepicker.h"
#include "gui/groupcontrol.h"
#include "gui/scroller.h"
#include "networking/netclient.h"
#include "gamemenu.h"
#include "gfxlib_struct.h"
#include "cmd/music.h"
Go to the source code of this file.
Classes | |
class | ShipSelectorCallback |
Namespaces | |
UniverseUtil | |
Constant Groups | |
UniverseUtil | |
Functions | |
void | TerminateCurrentBase (void) |
int | shiftup (int) |
void | gamemenu_keyboard_handler (unsigned int ch, unsigned int mod, bool release, int x, int y) |
void | gamemenu_draw () |
void | UniverseUtil::startMenuInterface (bool firstTime, string error) |
void | bootstrap_main_loop () |
void | enableNetwork (bool usenet) |
Variables | |
vector< unsigned int > | gamemenu_keyboard_queue |
void bootstrap_main_loop | ( | ) |
return to idle func which now should call main_loop mohahahah
Draw Texture
return to idle func which now should call main_loop mohahahah
Draw Texture
Definition at line 507 of file main.cpp.
References Universe::AccessCockpit(), AddUnitToSystem(), VegaConfig::bindKeys(), cleanexit, CopySavedShips(), createObjects(), Cockpit::credits, cur_check, game_data_t::difficulty, DockToSavedBases(), forcefeedback, g_game, getNewTime(), Mission::GetOrigin(), Cockpit::GetUnitFileName(), VegaConfig::getVariable(), Mission::getVariable(), global_password, global_username, UniverseUtil::hideSplashScreen(), i, ignore_network, Universe::Init(), InitializeInput(), Mission::initMission(), InitTime(), int, UniverseUtil::IOmessage(), j, k, FactionUtil::LoadContrabandLists(), LoadMission(), SaveGame::LoadSavedMissions(), Universe::Loop(), main_loop(), mission, mission_name, Network, Universe::numPlayers(), XMLSupport::parse_bool(), XMLSupport::parse_float(), XMLSupport::parse_int(), SaveGame::ParseSaveGame(), LeakVector< MyType >::push_back(), QVector, run_only_player_starsystem, Cockpit::savegame, NetClient::SetConfigServerAddress(), setNewTime(), SaveGame::SetOutputFileName(), SetPlayerLoc(), SaveGame::SetPlayerLocation(), SetPlayerSystem(), SaveGame::SetStarSystem(), SetStarSystemLoading(), SetStartupView(), Universe::SetupCockpits(), UniverseUtil::showSplashScreen(), Cockpit::TimeOfLastCollision, tostring(), Cockpit::UnpackUnitInfo(), UpdateTime(), Vector, vs_config, VSExit(), winsys_exit(), and WriteSaveGame().
Referenced by bootstrap_first_loop(), and GameMenu::processSinglePlayerButton().
void enableNetwork | ( | bool | usenet) |
Definition at line 95 of file main.cpp.
References ignore_network.
Referenced by GameMenu::processSinglePlayerButton(), and GameMenu::readJoinGameControls().
void gamemenu_draw | ( | ) |
Definition at line 62 of file gamemenu.cpp.
References WindowManager::draw(), GFXBeginScene(), GFXEndScene(), globalWindowManager(), Music::MuzakCycle(), and UpdateTime().
Referenced by UniverseUtil::startMenuInterface().
Definition at line 48 of file gamemenu.cpp.
References gamemenu_keyboard_queue, KB_MOD_ALT, KB_MOD_CTRL, KB_MOD_SHIFT, setActiveModifiers(), shiftup(), WSK_MOD_LALT, WSK_MOD_LCTRL, WSK_MOD_LSHIFT, WSK_MOD_RALT, WSK_MOD_RCTRL, and WSK_MOD_RSHIFT.
Referenced by UniverseUtil::startMenuInterface().
void TerminateCurrentBase | ( | void | ) |
Definition at line 1151 of file base_interface.cpp.
vector< unsigned int > gamemenu_keyboard_queue |
Definition at line 22 of file gamemenu.cpp.
Referenced by GameMenu::createControls(), and gamemenu_keyboard_handler().