Go to the source code of this file.
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#define | V0 (Vertex[0].vertindex) |
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#define | T0 ( Vertex[0].GetTex() ) |
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#define | V1 (Vertex[1].vertindex) |
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#define | T1 ( Vertex[1].GetTex() ) |
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#define | V2 (cd.Verts[0].vertindex) |
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#define | T2 ( cd.Verts[0].GetTex() ) |
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#define | V3 (Vertex[2].vertindex) |
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#define | T3 ( Vertex[2].GetTex() ) |
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#define | V4 (cd.Verts[1].vertindex) |
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#define | T4 ( cd.Verts[1].GetTex() ) |
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#define | V5 (Vertex[3].vertindex) |
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#define | T5 ( Vertex[3].GetTex() ) |
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#define | V6 (cd.Verts[2].vertindex) |
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#define | T6 ( cd.Verts[2].GetTex() ) |
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#define | V7 (Vertex[4].vertindex) |
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#define | T7 ( Vertex[4].GetTex() ) |
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#define | V8 (cd.Verts[3].vertindex) |
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#define | T8 ( cd.Verts[3].GetTex() ) |
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static void | TerrainMakeActive (const TerrainTexture &text) |
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static void | TerrainMakeClearActive (const TerrainTexture &text) |
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static void | TerrainMakeDeactive (const TerrainTexture text) |
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void | RotateTriRight (unsigned int &aa, unsigned short &ta, unsigned int &bb, unsigned short &tb, unsigned int &cc, unsigned short &tc) |
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void | RotateTriLeft (unsigned int &aa, unsigned short &ta, unsigned int &bb, unsigned short &tb, unsigned int &cc, unsigned short &tc) |
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#define T0 ( Vertex[0].GetTex() ) |
#define T1 ( Vertex[1].GetTex() ) |
#define T2 ( cd.Verts[0].GetTex() ) |
#define T3 ( Vertex[2].GetTex() ) |
#define T4 ( cd.Verts[1].GetTex() ) |
#define T5 ( Vertex[3].GetTex() ) |
#define T6 ( cd.Verts[2].GetTex() ) |
#define T7 ( Vertex[4].GetTex() ) |
#define T8 ( cd.Verts[3].GetTex() ) |
#define V0 (Vertex[0].vertindex) |
#define V1 (Vertex[1].vertindex) |
#define V2 (cd.Verts[0].vertindex) |
#define V3 (Vertex[2].vertindex) |
#define V4 (cd.Verts[1].vertindex) |
#define V5 (Vertex[3].vertindex) |
#define V6 (cd.Verts[2].vertindex) |
#define V7 (Vertex[4].vertindex) |
#define V8 (cd.Verts[3].vertindex) |
void RotateTriLeft |
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unsigned int & |
aa, |
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unsigned short & |
ta, |
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unsigned int & |
bb, |
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unsigned short & |
tb, |
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unsigned int & |
cc, |
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unsigned short & |
tc |
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) |
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inline |
void RotateTriRight |
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unsigned int & |
aa, |
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unsigned short & |
ta, |
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unsigned int & |
bb, |
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unsigned short & |
tb, |
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unsigned int & |
cc, |
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unsigned short & |
tc |
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) |
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inline |
Definition at line 6 of file quadsquare_render.cpp.
References TerrainTexture::blendDst, TerrainTexture::blendSrc, GFXBlendMode(), GFXDisable(), GFXEnable(), GFXSelectMaterial(), Texture::MakeActive(), TerrainTexture::material, TerrainTexture::reflect, TerrainTexture::t, TerrainTexture::tex, TEXTURE0, and TEXTURE1.
Referenced by quadsquare::Render(), and TerrainMakeClearActive().
float SphereTransformRenderlevel = 0 |