Vegastrike 0.5.1 rc1  1.0
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python_unit_wrap.h File Reference

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Macros

#define WHICH_UNIT_EXPORT_NUMBER   0
 

Functions

 voidWRAPPED0 (SetTurretAI) voidWRAPPED0(DisableTurretAI) voidWRAPPED3(leach
 
ZenergyPercent voidWRAPPED1 (setFullname, std::string, name) voidWRAPPED3(setTargetFg
 
ZenergyPercent tertiary voidWRAPPED1 (ReTargetFg, int, which_target) voidWRAPPED1(ToggleWeapon
 
ZenergyPercent tertiary Missile voidWRAPPED1 (SelectAllWeapon, bool, Missile) voidWRAPPED1(Split
 
ZenergyPercent tertiary
Missile level 
voidWRAPPED0 (Init) voidWRAPPED1(ActivateJumpDrive
 
ZenergyPercent tertiary
Missile level destination 
voidWRAPPED0 (DeactivateJumpDrive) voidWRAPPED0(Destroy) voidWRAPPED1(Cloak
 
ZenergyPercent tertiary
Missile level destination
cloak 
voidWRAPPED0 (RemoveFromSystem) voidWRAPPED1(TargetTurret
 
ZenergyPercent tertiary
Missile level destination
cloak targ 
voidWRAPPED2 (Threaten, UnitWrapper, targ, float, danger) voidWRAPPED0(ResetThreatLevel) voidWRAPPED2(Fire
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget 
voidWRAPPED0 (UnFire) WRAPPED0(float
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget 
WRAPPED1 (double, getMinDis, QVector, pnt, 0) voidWRAPPED0(PrimeOrders) voidWRAPPED1(LoadAIScript
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript 
voidWRAPPED1 (SetPosition, QVector, pos) voidWRAPPED1(SetCurPosition
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos 
voidWRAPPED1 (SetPosAndCumPos, QVector, pos) voidWRAPPED1(Rotate
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis 
voidWRAPPED1 (ApplyForce, Vector, Vforce) voidWRAPPED1(ApplyLocalForce
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce 
voidWRAPPED1 (Accelerate, Vector, Vforce) voidWRAPPED2(ApplyTorque
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location 
voidWRAPPED2 (ApplyBalancedLocalTorque, Vector, Vforce, Vector, Location) voidWRAPPED1(ApplyLocalTorque
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque 
voidWRAPPED2 (Thrust, Vector, amt, bool, afterburn) voidWRAPPED1(LateralThrust
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt 
voidWRAPPED1 (VerticalThrust, float, amt) voidWRAPPED1(LongitudinalThrust
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt 
voidWRAPPED2 (SetOrientation, QVector, q, QVector, r) voidWRAPPED1(SetVelocity
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v 
voidWRAPPED1 (SetAngularVelocity, Vector, v) voidWRAPPED1(EjectCargo
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index 
voidWRAPPED5 (ImportPartList, std::string, category, float, price, float, pricedev, float, quantity, float, quantdev) voidWRAPPED1(setCombatRole
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index role 
WRAPPED0 (std::string, getCombatRole,"INERT") voidWRAPPED1(setAttackPreference
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index role
role 
voidWRAPPED1 (setUnitRole, std::string, role) voidEXPORT_UTIL2(performDockingOperations
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index role
role acootuallydock 
voidEXPORT_UTIL1 (setFactionIndex, int, factionname) voidEXPORT_UTIL1(setFactionName
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index role
role acootuallydock
factionname 
voidEXPORT_UTIL1 (setName, std::string, name) voidEXPORT_UTIL1(SetHull
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index role
role acootuallydock
factionname hull 
voidEXPORT_UTIL0 (RecomputeUnitUpgrades) EXPORT_UTIL1(Cargo
 
 voidEXPORT_UTIL1 (addCredits, float, credits) voidEXPORT_UTIL1(switchFg
 
arg voidEXPORT_UTIL1 (setECM, int, NewECM) EXPORT_UTIL0(int
 
arg getECM voidEXPORT_UTIL1 (setSpeed, float, speed) voidEXPORT_UTIL0(setMissionRelevant) voidEXPORT_UTIL5(orbit
 

Variables

 float
 
 XshieldPercent
 
 YrechargePercent
 
ZenergyPercent primary
 
ZenergyPercent secondary
 
ZenergyPercent tertiary bool
 
ZenergyPercent tertiary Missile int
 
ZenergyPercent tertiary
Missile level destination
cloak 
UnitWrapper
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned 
Missile
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget 
computeLockingPercent
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript 
QVector
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos 
Vector
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce 
Vforce
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index role
role 
unitToDockWith
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index role
role acootuallydock
factionname hull 
GetCargoIndex
 
ZenergyPercent tertiary
Missile level destination
cloak targ unsigned
OnlyCollideWithTarget aiscript
pos axis Vforce Location
torque amt amt v index role
role acootuallydock
factionname hull 
index
 
arg getECM orbitee
 
arg getECM speed
 
arg getECM R
 
arg getECM S
 

Macro Definition Documentation

#define WHICH_UNIT_EXPORT_NUMBER   0

Definition at line 2 of file python_unit_wrap.h.

Function Documentation

ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull voidEXPORT_UTIL0 ( RecomputeUnitUpgrades  )
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock voidEXPORT_UTIL1 ( setFactionIndex  ,
int  ,
factionname   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname voidEXPORT_UTIL1 ( setName  ,
std::string  ,
name   
)
voidEXPORT_UTIL1 ( addCredits  ,
float  ,
credits   
)
arg voidEXPORT_UTIL1 ( setECM  ,
int  ,
NewECM   
)
arg getECM voidEXPORT_UTIL1 ( setSpeed  ,
float  ,
speed   
)
voidWRAPPED0 ( SetTurretAI  )
ZenergyPercent tertiary Missile level voidWRAPPED0 ( Init  )
ZenergyPercent tertiary Missile level destination voidWRAPPED0 ( DeactivateJumpDrive  )
ZenergyPercent tertiary Missile level destination cloak voidWRAPPED0 ( RemoveFromSystem  )
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget voidWRAPPED0 ( UnFire  )
ZenergyPercent voidWRAPPED1 ( setFullname  ,
std::string  ,
name   
)
ZenergyPercent tertiary voidWRAPPED1 ( ReTargetFg  ,
int  ,
which_target   
)
ZenergyPercent tertiary Missile voidWRAPPED1 ( SelectAllWeapon  ,
bool  ,
Missile   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript voidWRAPPED1 ( SetPosition  ,
QVector  ,
pos   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos voidWRAPPED1 ( SetPosAndCumPos  ,
QVector  ,
pos   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis voidWRAPPED1 ( ApplyForce  ,
Vector  ,
Vforce   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce voidWRAPPED1 ( Accelerate  ,
Vector  ,
Vforce   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt voidWRAPPED1 ( VerticalThrust  ,
float  ,
amt   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v voidWRAPPED1 ( SetAngularVelocity  ,
Vector  ,
v   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role voidWRAPPED1 ( setUnitRole  ,
std::string  ,
role   
)
ZenergyPercent tertiary Missile level destination cloak targ voidWRAPPED2 ( Threaten  ,
UnitWrapper  ,
targ  ,
float  ,
danger   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location voidWRAPPED2 ( ApplyBalancedLocalTorque  ,
Vector  ,
Vforce  ,
Vector  ,
Location   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque voidWRAPPED2 ( Thrust  ,
Vector  ,
amt  ,
bool  ,
afterburn   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt voidWRAPPED2 ( SetOrientation  ,
QVector  ,
q  ,
QVector  ,
 
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index voidWRAPPED5 ( ImportPartList  ,
std::string  ,
category  ,
float  ,
price  ,
float  ,
pricedev  ,
float  ,
quantity  ,
float  ,
quantdev   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role WRAPPED0 ( std::string  ,
getCombatRole  ,
"INERT"   
)
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget WRAPPED1 ( double  ,
getMinDis  ,
QVector  ,
pnt  ,
 
)

Variable Documentation

ZenergyPercent tertiary Missile level destination cloak targ unsigned bool

Definition at line 25 of file python_unit_wrap.h.

Referenced by Texture::setbad().

ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget computeLockingPercent

Definition at line 48 of file python_unit_wrap.h.

arg getECM float

Definition at line 10 of file python_unit_wrap.h.

Referenced by AllocVerticesForSystem(), attenuatedIntensity(), AUDGetCurrentPosition(), av01(), BarrelRoll(), StarSystemGent::beginStar(), build_sqrt_table(), CalculateCoords(), CalculateRealXAndY(), ChooseNavPoint(), Beam::Collide(), DealPossibleJumpDamage(), DoParticles(), Slider::draw(), GameUnit< UnitType >::Draw(), GameCockpit::Draw(), NavigationSystem::Draw(), Mesh::Draw(), NavigationSystem::DrawButton(), drawdescription(), NavigationSystem::DrawGalaxy(), NavigationSystem::DrawNavCircle(), DrawNodeDescription(), GameUnit< UnitType >::DrawNow(), NavigationSystem::DrawSystem(), FlyByJoystick::Execute(), PlanetaryOrbit::Execute(), Orders::MoveToParent::Execute(), Orders::FireAt::Execute(), Orders::FaceTargetITTS::FaceTargetITTS(), navscreenoccupied::findfreefloat(), AIEvents::GeneralAIEventBegin(), FSM::getCommMessageMood(), FSM::getDefaultState(), VegaConfig::gethColor(), csMatrix3::GetInverse(), QuadTree::getmaxX(), QuadTree::getmaxZ(), GFXFrustum(), GFXUploadLightState(), StarSystemGent::grand(), Unit::ImportPartList(), Asteroid::Init(), Unit::Init(), linear_interpolate_uncapped(), Unit::LoadRow(), GameCockpit::LookupUnitStat(), main(), MinRotationFromDirections(), myGlutJoystickCallback(), Audio::Range< Scalar >::phase(), StarSystemGent::Vector::Pitch(), NavigationSystem::SystemIterator::Position(), prettyPrintFloat(), Priority(), Orders::AggressiveAI::ProcessLogicItem(), pushMesh(), rand01(), Unit::reactToCollision(), StarSystemGent::Vector::Roll(), HeightMapInfo::Sample(), csBox3::SetSize(), SetSubunitRotation(), NavigationSystem::Setup(), GameCockpit::SetupViewPort(), Orders::FireAt::ShouldFire(), Quaternion::to_matrix(), UnitRandomFloat(), Unit::UpAndDownGrade(), CoordinateSelect::UpdateMouse(), Unit::UpdateSubunitPhysics(), Unit::WarpEnergyData(), and StarSystemGent::Vector::Yaw().

ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull GetCargoIndex

Definition at line 156 of file python_unit_wrap.h.

ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull index

Definition at line 156 of file python_unit_wrap.h.

Referenced by AbsolutePathNode::AbsolutePathNode(), FSM::Node::AddSound(), varInstVec::addVar(), TurretBin::AssignTargets(), Nebula::beginElem(), BoltDestroyGeneric(), Bolt::BoltIndex(), ROLES::buildscripts(), SimplePickerCells::cellAt(), Picker::cellForMouse(), GroupControl::childAt(), BaseInterface::Room::Goto::Click(), BaseInterface::Room::Talk::Click(), BaseInterface::Room::Click(), gfx_light::ClobberGLLight(), BaseComputer::BuyUpgradeOperation::concludeTransaction(), UnitUtil::decrementCargo(), Container::DeleteIndex(), BaseInterface::Room::Draw(), ParticleTrail::DrawAndUpdate(), NavigationSystem::DrawSectorList(), eraseSaveData(), eraseSaveString(), NavPath::evaluate(), CPK3::ExtractFile(), findGlobalClobberable(), findLocalClobberable(), FindRunningIndex(), Unit::Fire(), CollideArray::flatten(), Pilot::getCommFace(), NavigationSystem::CachedSystemIterator::SystemInfo::GetDestinationIndex(), quadsquare::GetHeight(), UnitWrapper::GetMountInfo(), GetRandomBarMessage(), Technique::Pass::getShaderParam(), FSM::Node::GetSound(), NavigationSystem::CachedSectorIterator::SectorInfo::GetSubsystemIndex(), Technique::Pass::getTextureUnit(), GFXFogIndex(), GFXPickLights(), BaseComputer::UpgradeOperation::gotSelectedMount(), BaseComputer::UpgradeOperation::gotSelectedTurret(), UnitUtil::incrementCargo(), NavigationSystem::CachedSectorIterator::init(), CurrentPathNode::isDestination(), TargetPathNode::isDestination(), ChainPathNode::isDestination(), MessageCenter::last(), light_rekey_frame(), easyDomFactory< configNode >::LoadCalike(), Mesh::LoadMeshes(), RadiusUpdate< direction, always_replace >::operator()(), StaticTuple< float, numTuple >::operator[](), parse_space_string(), Mesh::PostProcessLoading(), UnitUtil::removeCargo(), VSFileSystem::VSFile::SetIndex(), SetupGLLightGlobals(), showUnitStats(), FSM::Node::StopSound(), Unit::subunitSerializer(), BaseUtil::Texture(), trackPrice(), gfx_light::TrashFromGLLights(), and Cockpit::Update().

ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull int

Definition at line 27 of file python_unit_wrap.h.

ZenergyPercent tertiary Missile level destination cloak targ unsigned Missile

Definition at line 46 of file python_unit_wrap.h.

arg getECM orbitee

Definition at line 178 of file python_unit_wrap.h.

Referenced by UnitUtil::orbit().

ZenergyPercent primary
arg getECM QVector

Definition at line 68 of file python_unit_wrap.h.

Referenced by abletodock(), AddDocks(), AddLights(), AddMounts(), UnitFactory::addPlanetBuffer(), AddSubUnits(), AddUnitToSystem(), AdjustMatrix(), ContinuousTerrain::AdjustTerrain(), AfterburnerSlide(), AfterburnTurnAway(), Orders::AggressiveAI::AggressiveAI(), aim_assist_debug(), AUDListenerLocation(), AUDPlay(), AUDStartPlaying(), GameCockpit::Autopilot(), Unit::AutoPilotToErrorMessage(), AutoSafeEntrancePoint(), BaseInterface::BaseInterface(), Planet::beginElement(), bootstrap_main_loop(), Briefing::Briefing(), buyShip(), gfx_light::CalculateBounds(), CalculateNearestWarpUnit(), CalculateOrientation(), Animation::CalculateOrientation(), Mission::call_unit_launch(), CanFaceTarget(), CarSimUpdate(), Bolt::Collide(), ContinuousTerrain::Collide(), Beam::Collide(), Unit::Collide(), compute_light_dot(), ComputeJumpPointArrival(), CubicSpline::computePoint(), ComputeRotVel(), ContinuousTerrain::ContinuousTerrain(), Unit::cosAngleFromMountTo(), Unit::cosAngleTo(), CrashForceDock(), createObjects(), GameCockpit::DoAutoLanding(), dockingdistance(), DockToSavedBases(), Orders::DockingOps::DockToTarget(), DoParticles(), ParticlePoint::Draw(), Halo::Draw(), LocationSelect::Draw(), Bolt::Draw(), Background::Draw(), WarpTrail::Draw(), Atmosphere::Draw(), GameStarSystem::Draw(), Animation::Draw(), GamePlanet::Draw(), SphereMesh::Draw(), Stars::Draw(), AtmosphereHalo::Draw(), GameUnit< UnitType >::Draw(), GameCockpit::Draw(), BaseInterface::Room::BaseShip::Draw(), NavigationSystem::Draw(), DrawDockingBoxes(), NavigationSystem::DrawGalaxy(), NavigationSystem::DrawNavCircle(), GameUnit< UnitType >::DrawNow(), DrawOneTargetBox(), NavigationSystem::DrawSystem(), Unit::EjectCargo(), Orders::AutoDocking::EnqueuePort(), Orders::TurretAI::Execute(), PlanetaryOrbit::Execute(), Orders::AutoLongHaul::Execute(), FireKeyboard::Execute(), Orders::LoopAround::Execute(), Orders::LoopAroundAgro::Execute(), Orders::FacePerpendicular::Execute(), Orders::AggressiveAI::ExecuteNoEnemies(), GameUnit< UnitType >::Explode(), FaceCamTarget(), FaceTarget(), anonymous_namespace{autodocking.cpp}::FindDockingPort(), findObjects(), Transformation::from_matrix(), QuadTree::GetGroundPos(), ContinuousTerrain::GetGroundPosIdentTrans(), getNearestTarget(), getNearestTargetUnit(), UnitUtil::getPhysicsPriority(), NetBuffer::getQVector(), CommunicatingAI::GetRandomUnit(), UniverseUtil::getSaveInfo(), SaveNetUtil::GetSaveStrings(), GetSubUnits(), Camera::GetZDist(), GFXCenterCamera(), GFXPickLights(), GFXUploadLightState(), globQuerySphere(), Unit::InRange(), CubicSplinePrediction::InterpolatePosition(), InvertMatrix(), InvScaleTransform(), SphericalTransform::InvTransform(), InvTransform(), InvTransformNormal(), ZoneMgr::isVisible(), StarSystem::JumpTo(), LaunchOneParticle(), NavigationSystem::CachedSystemIterator::SystemInfo::loadData(), LoadMission(), quadsquare::MakeLightness(), LocationSelect::MoveLocation(), Orders::DockingOps::Movement(), MoveTo(), Nearby(), NearestSystem(), ParseCommandLine(), UnitFactory::parsePlanetBuffer(), SaveGame::ParseSaveGame(), Orders::DockingOps::PerformDockingOperations(), Mount::PhysicsAlignedFire(), PlanetaryOrbit::PlanetaryOrbit(), soundContainer::playsound(), NavigationSystem::SystemIterator::Position(), Unit::PositionITTS(), FireKeyboard::ProcessCommMessage(), Orders::AggressiveAI::ProcessCurrentFgDirective(), Animation::ProcessDrawQueue(), StarSystem::ProcessPendingJumps(), ClickList::queryShip(), Unit::querySphereClickList(), Unit::querySphereNoRecurse(), randVector(), randyVector(), Unit::rayCollide(), NetClient::Respawn(), UniverseUtil::SafeStarSystemEntrancePoint(), GameCockpit::ScrollVDU(), SetDirection(), Unit::SetOrientation(), SetPlayerLoc(), Collidable::SetPosition(), LocationSelect::SetPosition(), SheltonSlide(), ShoveCamBehindUnit(), ShoveCamBelowUnit(), SkilledABSlide(), Stars::Stars(), NetClient::startGame(), SystemLocation(), TargFront(), GameUnit< UnitType >::Thrust(), GameUnit< UnitType >::TransferUnitToSystem(), SphericalTransform::Transform(), Transform(), TransformNormal(), TurnAway(), Orders::DockingOps::Undock(), Atmosphere::Update(), Cockpit::Update(), Camera::UpdateGFX(), Camera::UpdateGLCenter(), Beam::UpdatePhysics(), GameBuilding::UpdatePhysics2(), BaseComputer::updateTransactionControlsForSelection(), GameCockpit::VDUSwitch(), WackyMultFloatMatrix(), WarpToP(), and SaveGame::WritePlayerData().

ZenergyPercent secondary

Definition at line 16 of file python_unit_wrap.h.

Referenced by Unit::setTargetFg().

ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role unitToDockWith

Definition at line 126 of file python_unit_wrap.h.

arg getECM UnitWrapper

Definition at line 43 of file python_unit_wrap.h.

ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt Vector

Definition at line 70 of file python_unit_wrap.h.

Referenced by CockpitKeys::_PitchDown(), CockpitKeys::_PitchUp(), CockpitKeys::_YawLeft(), CockpitKeys::_YawRight(), abletodock(), FlyByWire::Accel(), ActuallyWarpTo(), Mesh::AddDamageFX(), HaloSystem::AddHalo(), UnitFactory::addPlanetBuffer(), addRapidMesh(), addShieldMesh(), Planet::AddSpaceElevator(), Unit::AddVelocity(), ZoneMgr::addZone(), AdjustMatrix(), FlyByWire::Afterburn(), AfterburnTurnTowards(), AfterburnTurnTowardsITTS(), AfterburnVeerAndTurnAway(), AfterburnVeerAndVectorAway(), aim_assist(), aim_assist_debug(), AllocVerticesForSystem(), MissileEffect::ApplyDamage(), Unit::ApplyDamage(), PhysicsSystem::ApplyImpulses(), Unit::ApplyLocalDamage(), Unit::ApplyNetDamage(), attenuatedIntensity(), AUDQueryAudability(), GameCockpit::Autopilot(), Unit::AutoPilotToErrorMessage(), BarrelRoll(), PointStarVlist::BeginDrawState(), Bolt::Bolt(), bootstrap_draw(), bootstrap_main_loop(), SphericalTransform::BoxInFrustum(), Briefing::Briefing(), buyShip(), Unit::calculate_extent(), calculatenormscale(), CalculateOrientation(), Animation::CalculateOrientation(), Radar::PlaneDisplay::CalculateRotation(), Mission::call_unit_launch(), Camera::Camera(), CanFaceTarget(), CarSimUpdate(), CheckAccessory(), Unit::ClampAngVel(), Unit::ClampThrust(), Unit::ClampTorque(), ClearTangents(), BaseInterface::Room::Eject::Click(), CloakForScript(), CoastToStop(), GFXVertexList::ColIndVtxCopy(), Bolt::Collide(), Terrain::Collide(), ContinuousTerrain::Collide(), Beam::Collide(), Unit::Collide(), collideTrees::colTree(), GFXVertexList::ColVtxCopy(), ComputeRotVel(), computeTangentspace(), Quaternion::Conjugate(), ContinuousTerrain::ContinuousTerrain(), Unit::cosAngleFromMountTo(), Unit::cosAngleTo(), createObjects(), StarSystemGent::Vector::Cross(), GameStarSystem::DoJumpingComeSightAndSound(), GameStarSystem::DoJumpingLeaveSightAndSound(), DoNothing(), Halo::Draw(), LocationSelect::Draw(), GuiTexture::draw(), ContinuousTerrain::Draw(), Bolt::Draw(), WarpTrail::Draw(), HaloSystem::Draw(), VSSprite::Draw(), Atmosphere::Draw(), Animation::Draw(), Beam::Draw(), GamePlanet::Draw(), AtmosphereHalo::Draw(), GameUnit< UnitType >::Draw(), GameCockpit::Draw(), BaseInterface::Room::BaseShip::Draw(), BaseInterface::Room::Draw(), NavigationSystem::Draw(), ParticleTrail::DrawAndUpdate(), Animation::DrawAsVSSprite(), Radar::SphereDisplay::DrawBackground(), Radar::BubbleDisplay::DrawBackground(), DrawFrustum(), NavigationSystem::DrawGalaxy(), Radar::PlaneDisplay::DrawGround(), VSSprite::DrawHere(), DrawHUDSprite(), GameStarSystem::DrawJumpStars(), GameUnit< UnitType >::DrawNow(), Mesh::DrawNow(), DrawOneTargetBox(), GamePlanet::DrawTerrain(), Radar::SphereDisplay::DrawTrack(), Radar::BubbleDisplay::DrawTrack(), Radar::PlaneDisplay::DrawTrack(), Unit::EjectCargo(), EvadeLeftRightC::EvadeLeftRightC(), EvadeWavy(), Orders::TurretAI::Execute(), FlyByJoystick::Execute(), Orders::DockingOps::Execute(), AImissionScript::Execute(), Orders::AggressiveAI::Execute(), Orders::MoveToParent::Execute(), Orders::MatchAngularVelocity::Execute(), FlyByKeyboard::Execute(), Orders::MatchRoll::Execute(), Orders::ChangeHeading::Execute(), EvadeLeftRightC::Execute(), FireKeyboard::Execute(), FlyByWire::Execute(), Orders::FaceDirection::Execute(), Orders::LoopAround::Execute(), Orders::LoopAroundAgro::Execute(), Orders::FacePerpendicular::Execute(), Orders::AggressiveAI::ExecuteNoEnemies(), ExecuteRequestClearenceKey(), GameUnit< UnitType >::Explode(), FaceCamTarget(), FaceTarget(), faceTSWeight(), FlyByWire::FlyByWire(), FlyStraight(), FlyStraightAfterburner(), Mesh::Fork(), Quaternion::from_axis_angle(), Transformation::from_matrix(), Quaternion::from_vectors(), GameCockpit::GameCockpit(), StarSystemGent::generateAndUpdateRS(), StarSystemGent::generateCenter(), GenerateSphereMap(), GFXVertex::GetConstVertex(), GetConstVertex(), quadsquare::GetHeight(), Unit::GetMaxAccelerationInDirectionOf(), Unit::getMinDis(), UnitWrapper::GetMountInfo(), Unit::GetNetAcceleration(), GFXVertex::GetNormal(), GFXColorVertex::GetNormal(), Matrix::getP(), Mesh::GetPolys(), Briefing::GetPosition(), GFXVertex::GetPosition(), GFXColorVertex::GetPosition(), GFXLight::getPosition(), Matrix::getQ(), Matrix::getR(), GFXVertex::GetTangent(), GFXColorVertex::GetTangent(), getTemplate(), ContinuousTerrain::GetUpVector(), Terrain::GetUpVector(), NetBuffer::getVector(), GFXVertex::GetVertex(), csOPCODECollider::getVertex(), GetWarpMesh(), Unit::GetWarpVelocity(), GFXBoxInFrustum(), GFXCircle(), GFXDeviceToEye(), GFXVertexList::IndVtxCopy(), Asteroid::Init(), weapon_info::init(), Unit::Init(), MeshAnimation::Init(), Planet::InitPlanet(), SphereMesh::InitSphere(), Texture::InitTexture(), Mesh::InitUnit(), Unit::InRange(), InvTransformNormal(), Radar::DualDisplayBase::Jitter(), StarSystem::JumpTo(), KickstopBase(), Unit::LateralThrust(), Unit::LightShields(), AnimatedTexture::LoadAni(), Mesh::LoadMeshes(), Unit::LoadRow(), Logo::Logo(), Unit::LongitudinalThrust(), LookAtHelper(), MakeFogMesh(), quadsquare::MakeLightness(), MakeNonColinearVector(), StarSystemGent::makeRS(), Unit::MaxThrust(), Unit::MaxTorque(), MeshFX::MergeLights(), MinRotationFromDirections(), GFXQuadList::ModQuad(), Unit::MountPercentOperational(), Mount::NextMountCloser(), NormalizeTangents(), Radar::PlaneDisplay::OnDockEnd(), Radar::PlaneDisplay::OnJumpEnd(), NavigationSystem::ParseFile(), UnitFactory::parsePlanetBuffer(), Unit::PerformDockingOperations(), Mount::PhysicsAlignedFire(), Pitch(), Unit::PitchTorque(), Radar::PlaneDisplay::PlaneDisplay(), soundContainer::playsound(), Mesh::PostProcessLoading(), Radar::PlaneDisplay::PrepareAnimation(), Unit::PrimeOrdersLaunched(), Priority(), GFXSphereVertexList::ProceduralModification(), FireKeyboard::ProcessCommMessage(), Orders::AggressiveAI::ProcessCurrentFgDirective(), Orders::AggressiveAI::ProcessLogicItem(), StarSystem::ProcessPendingJumps(), Radar::PlaneDisplay::Projection(), pushMesh(), UniverseUtil::pushSystem(), pySetScratchVector(), QuadTree::QuadTree(), GameUnit< UnitType >::queryFrustum(), ClickList::queryShip(), Unit::querySphere(), GameUnit< UnitType >::querySphereClickList(), Unit::querySphereClickList(), randVector(), Unit::rayCollide(), GamePlanet::reactToCollision(), Unit::reactToCollision(), Briefing::Ship::Render(), Briefing::Render(), GFXVertexList::RenormalizeNormals(), Mount::ReplaceMounts(), PhysicsSystem::ResistiveForce(), PhysicsSystem::ResistiveThrust(), PhysicsSystem::ResistiveTorque(), PhysicsSystem::ResistiveTorqueThrust(), Unit::ResolveForces(), NetClient::Respawn(), FlyByWire::Right(), Roll(), FlyByWire::RollRight(), Unit::RollTorque(), RunPythonPhysicsFrame(), RunPythonPress(), RunPythonRelease(), RunPythonToggle(), Radar::ViewArea::Scale(), GameCockpit::ScrollVDU(), SelectDockPort(), BriefingUtil::setCamPosition(), SetDirection(), EvadeLeftRightC::SetOppositeDir(), Camera::SetOrientation(), Radar::ViewArea::SetSprite(), SetSubunitRotation(), GameCockpit::SetupViewPort(), BaseUtil::Ship(), HaloSystem::ShouldDraw(), ShoveCamBelowUnit(), GameUnit< UnitType >::Split(), SpriteStarVlist::SpriteStarVlist(), NetClient::startGame(), FlyByWire::Stop(), Stop(), SuicideKey(), SumLineNormal(), SumNormal(), SumTangent(), Takeoff(), TakeoffEveryZig(), TargFront(), GameUnit< UnitType >::Thrust(), Unit::Thrust(), Unit::ToLocalCoordinates(), SphericalTransform::Transform(), Transform(), TransformNormal(), translate_as(), TurnTowards(), TurnTowardsITTS(), Unit::UnDock(), FlyByWire::Up(), Unit::UpCoordinateLevel(), QuadTree::Update(), Briefing::Ship::Update(), PhysicsSystem::Update(), Cockpit::Update(), Camera::UpdateGFX(), StarVlist::UpdateGraphics(), GameUnit< UnitType >::UpdateHudMatrix(), CoordinateSelect::UpdateMouse(), Beam::UpdatePhysics(), Unit::UpdatePhysics(), GameNebula::UpdatePhysics2(), GameBuilding::UpdatePhysics2(), GameMissile::UpdatePhysics2(), Missile::UpdatePhysics2(), GameUnit< UnitType >::UpdatePhysics2(), UpdatePosition(), BaseComputer::updateTransactionControlsForSelection(), StarSystem::UpdateUnitPhysics(), GameCockpit::UpdAutoPilot(), Vabs(), GameCockpit::VDUSwitch(), VectorThrustHelper(), VeerAndVectorAway(), Unit::VerticalThrust(), GameUnit< UnitType >::WarpMatrix(), WarpMatrixForCollisions(), Yaw(), and Unit::YawTorque().

ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Vforce
XshieldPercent

Definition at line 10 of file python_unit_wrap.h.

YrechargePercent

Definition at line 10 of file python_unit_wrap.h.