Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Go to the source code of this file.
Macros | |
#define | WHICH_UNIT_EXPORT_NUMBER 0 |
Functions | |
voidWRAPPED0 (SetTurretAI) voidWRAPPED0(DisableTurretAI) voidWRAPPED3(leach | |
ZenergyPercent | voidWRAPPED1 (setFullname, std::string, name) voidWRAPPED3(setTargetFg |
ZenergyPercent tertiary | voidWRAPPED1 (ReTargetFg, int, which_target) voidWRAPPED1(ToggleWeapon |
ZenergyPercent tertiary Missile | voidWRAPPED1 (SelectAllWeapon, bool, Missile) voidWRAPPED1(Split |
ZenergyPercent tertiary Missile level | voidWRAPPED0 (Init) voidWRAPPED1(ActivateJumpDrive |
ZenergyPercent tertiary Missile level destination | voidWRAPPED0 (DeactivateJumpDrive) voidWRAPPED0(Destroy) voidWRAPPED1(Cloak |
ZenergyPercent tertiary Missile level destination cloak | voidWRAPPED0 (RemoveFromSystem) voidWRAPPED1(TargetTurret |
ZenergyPercent tertiary Missile level destination cloak targ | voidWRAPPED2 (Threaten, UnitWrapper, targ, float, danger) voidWRAPPED0(ResetThreatLevel) voidWRAPPED2(Fire |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget | voidWRAPPED0 (UnFire) WRAPPED0(float |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget | WRAPPED1 (double, getMinDis, QVector, pnt, 0) voidWRAPPED0(PrimeOrders) voidWRAPPED1(LoadAIScript |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript | voidWRAPPED1 (SetPosition, QVector, pos) voidWRAPPED1(SetCurPosition |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos | voidWRAPPED1 (SetPosAndCumPos, QVector, pos) voidWRAPPED1(Rotate |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis | voidWRAPPED1 (ApplyForce, Vector, Vforce) voidWRAPPED1(ApplyLocalForce |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce | voidWRAPPED1 (Accelerate, Vector, Vforce) voidWRAPPED2(ApplyTorque |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location | voidWRAPPED2 (ApplyBalancedLocalTorque, Vector, Vforce, Vector, Location) voidWRAPPED1(ApplyLocalTorque |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque | voidWRAPPED2 (Thrust, Vector, amt, bool, afterburn) voidWRAPPED1(LateralThrust |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt | voidWRAPPED1 (VerticalThrust, float, amt) voidWRAPPED1(LongitudinalThrust |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt | voidWRAPPED2 (SetOrientation, QVector, q, QVector, r) voidWRAPPED1(SetVelocity |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v | voidWRAPPED1 (SetAngularVelocity, Vector, v) voidWRAPPED1(EjectCargo |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index | voidWRAPPED5 (ImportPartList, std::string, category, float, price, float, pricedev, float, quantity, float, quantdev) voidWRAPPED1(setCombatRole |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role | WRAPPED0 (std::string, getCombatRole,"INERT") voidWRAPPED1(setAttackPreference |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role | voidWRAPPED1 (setUnitRole, std::string, role) voidEXPORT_UTIL2(performDockingOperations |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock | voidEXPORT_UTIL1 (setFactionIndex, int, factionname) voidEXPORT_UTIL1(setFactionName |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname | voidEXPORT_UTIL1 (setName, std::string, name) voidEXPORT_UTIL1(SetHull |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull | voidEXPORT_UTIL0 (RecomputeUnitUpgrades) EXPORT_UTIL1(Cargo |
voidEXPORT_UTIL1 (addCredits, float, credits) voidEXPORT_UTIL1(switchFg | |
arg | voidEXPORT_UTIL1 (setECM, int, NewECM) EXPORT_UTIL0(int |
arg getECM | voidEXPORT_UTIL1 (setSpeed, float, speed) voidEXPORT_UTIL0(setMissionRelevant) voidEXPORT_UTIL5(orbit |
Variables | |
float | |
XshieldPercent | |
YrechargePercent | |
ZenergyPercent | primary |
ZenergyPercent | secondary |
ZenergyPercent tertiary | bool |
ZenergyPercent tertiary Missile | int |
ZenergyPercent tertiary Missile level destination cloak | UnitWrapper |
ZenergyPercent tertiary Missile level destination cloak targ unsigned | Missile |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget | computeLockingPercent |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript | QVector |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos | Vector |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce | Vforce |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role | unitToDockWith |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull | GetCargoIndex |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull | index |
arg getECM | orbitee |
arg getECM | speed |
arg getECM | R |
arg getECM | S |
#define WHICH_UNIT_EXPORT_NUMBER 0 |
Definition at line 2 of file python_unit_wrap.h.
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull voidEXPORT_UTIL0 | ( | RecomputeUnitUpgrades | ) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock voidEXPORT_UTIL1 | ( | setFactionIndex | , |
int | , | ||
factionname | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname voidEXPORT_UTIL1 | ( | setName | , |
std::string | , | ||
name | |||
) |
voidEXPORT_UTIL1 | ( | addCredits | , |
float | , | ||
credits | |||
) |
arg voidEXPORT_UTIL1 | ( | setECM | , |
int | , | ||
NewECM | |||
) |
voidWRAPPED0 | ( | SetTurretAI | ) |
ZenergyPercent tertiary Missile level voidWRAPPED0 | ( | Init | ) |
ZenergyPercent tertiary Missile level destination voidWRAPPED0 | ( | DeactivateJumpDrive | ) |
ZenergyPercent tertiary Missile level destination cloak voidWRAPPED0 | ( | RemoveFromSystem | ) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget voidWRAPPED0 | ( | UnFire | ) |
ZenergyPercent voidWRAPPED1 | ( | setFullname | , |
std::string | , | ||
name | |||
) |
ZenergyPercent tertiary voidWRAPPED1 | ( | ReTargetFg | , |
int | , | ||
which_target | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript voidWRAPPED1 | ( | SetPosition | , |
QVector | , | ||
pos | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos voidWRAPPED1 | ( | SetPosAndCumPos | , |
QVector | , | ||
pos | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis voidWRAPPED1 | ( | ApplyForce | , |
Vector | , | ||
Vforce | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce voidWRAPPED1 | ( | Accelerate | , |
Vector | , | ||
Vforce | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt voidWRAPPED1 | ( | VerticalThrust | , |
float | , | ||
amt | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v voidWRAPPED1 | ( | SetAngularVelocity | , |
Vector | , | ||
v | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role voidWRAPPED1 | ( | setUnitRole | , |
std::string | , | ||
role | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ voidWRAPPED2 | ( | Threaten | , |
UnitWrapper | , | ||
targ | , | ||
float | , | ||
danger | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location voidWRAPPED2 | ( | ApplyBalancedLocalTorque | , |
Vector | , | ||
Vforce | , | ||
Vector | , | ||
Location | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque voidWRAPPED2 | ( | Thrust | , |
Vector | , | ||
amt | , | ||
bool | , | ||
afterburn | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt voidWRAPPED2 | ( | SetOrientation | , |
QVector | , | ||
q | , | ||
QVector | , | ||
r | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index voidWRAPPED5 | ( | ImportPartList | , |
std::string | , | ||
category | , | ||
float | , | ||
price | , | ||
float | , | ||
pricedev | , | ||
float | , | ||
quantity | , | ||
float | , | ||
quantdev | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role WRAPPED0 | ( | std::string | , |
getCombatRole | , | ||
"INERT" | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget WRAPPED1 | ( | double | , |
getMinDis | , | ||
QVector | , | ||
pnt | , | ||
0 | |||
) |
ZenergyPercent tertiary Missile level destination cloak targ unsigned bool |
Definition at line 25 of file python_unit_wrap.h.
Referenced by Texture::setbad().
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget computeLockingPercent |
Definition at line 48 of file python_unit_wrap.h.
arg getECM float |
Definition at line 10 of file python_unit_wrap.h.
Referenced by AllocVerticesForSystem(), attenuatedIntensity(), AUDGetCurrentPosition(), av01(), BarrelRoll(), StarSystemGent::beginStar(), build_sqrt_table(), CalculateCoords(), CalculateRealXAndY(), ChooseNavPoint(), Beam::Collide(), DealPossibleJumpDamage(), DoParticles(), Slider::draw(), GameUnit< UnitType >::Draw(), GameCockpit::Draw(), NavigationSystem::Draw(), Mesh::Draw(), NavigationSystem::DrawButton(), drawdescription(), NavigationSystem::DrawGalaxy(), NavigationSystem::DrawNavCircle(), DrawNodeDescription(), GameUnit< UnitType >::DrawNow(), NavigationSystem::DrawSystem(), FlyByJoystick::Execute(), PlanetaryOrbit::Execute(), Orders::MoveToParent::Execute(), Orders::FireAt::Execute(), Orders::FaceTargetITTS::FaceTargetITTS(), navscreenoccupied::findfreefloat(), AIEvents::GeneralAIEventBegin(), FSM::getCommMessageMood(), FSM::getDefaultState(), VegaConfig::gethColor(), csMatrix3::GetInverse(), QuadTree::getmaxX(), QuadTree::getmaxZ(), GFXFrustum(), GFXUploadLightState(), StarSystemGent::grand(), Unit::ImportPartList(), Asteroid::Init(), Unit::Init(), linear_interpolate_uncapped(), Unit::LoadRow(), GameCockpit::LookupUnitStat(), main(), MinRotationFromDirections(), myGlutJoystickCallback(), Audio::Range< Scalar >::phase(), StarSystemGent::Vector::Pitch(), NavigationSystem::SystemIterator::Position(), prettyPrintFloat(), Priority(), Orders::AggressiveAI::ProcessLogicItem(), pushMesh(), rand01(), Unit::reactToCollision(), StarSystemGent::Vector::Roll(), HeightMapInfo::Sample(), csBox3::SetSize(), SetSubunitRotation(), NavigationSystem::Setup(), GameCockpit::SetupViewPort(), Orders::FireAt::ShouldFire(), Quaternion::to_matrix(), UnitRandomFloat(), Unit::UpAndDownGrade(), CoordinateSelect::UpdateMouse(), Unit::UpdateSubunitPhysics(), Unit::WarpEnergyData(), and StarSystemGent::Vector::Yaw().
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull GetCargoIndex |
Definition at line 156 of file python_unit_wrap.h.
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull index |
Definition at line 156 of file python_unit_wrap.h.
Referenced by AbsolutePathNode::AbsolutePathNode(), FSM::Node::AddSound(), varInstVec::addVar(), TurretBin::AssignTargets(), Nebula::beginElem(), BoltDestroyGeneric(), Bolt::BoltIndex(), ROLES::buildscripts(), SimplePickerCells::cellAt(), Picker::cellForMouse(), GroupControl::childAt(), BaseInterface::Room::Goto::Click(), BaseInterface::Room::Talk::Click(), BaseInterface::Room::Click(), gfx_light::ClobberGLLight(), BaseComputer::BuyUpgradeOperation::concludeTransaction(), UnitUtil::decrementCargo(), Container::DeleteIndex(), BaseInterface::Room::Draw(), ParticleTrail::DrawAndUpdate(), NavigationSystem::DrawSectorList(), eraseSaveData(), eraseSaveString(), NavPath::evaluate(), CPK3::ExtractFile(), findGlobalClobberable(), findLocalClobberable(), FindRunningIndex(), Unit::Fire(), CollideArray::flatten(), Pilot::getCommFace(), NavigationSystem::CachedSystemIterator::SystemInfo::GetDestinationIndex(), quadsquare::GetHeight(), UnitWrapper::GetMountInfo(), GetRandomBarMessage(), Technique::Pass::getShaderParam(), FSM::Node::GetSound(), NavigationSystem::CachedSectorIterator::SectorInfo::GetSubsystemIndex(), Technique::Pass::getTextureUnit(), GFXFogIndex(), GFXPickLights(), BaseComputer::UpgradeOperation::gotSelectedMount(), BaseComputer::UpgradeOperation::gotSelectedTurret(), UnitUtil::incrementCargo(), NavigationSystem::CachedSectorIterator::init(), CurrentPathNode::isDestination(), TargetPathNode::isDestination(), ChainPathNode::isDestination(), MessageCenter::last(), light_rekey_frame(), easyDomFactory< configNode >::LoadCalike(), Mesh::LoadMeshes(), RadiusUpdate< direction, always_replace >::operator()(), StaticTuple< float, numTuple >::operator[](), parse_space_string(), Mesh::PostProcessLoading(), UnitUtil::removeCargo(), VSFileSystem::VSFile::SetIndex(), SetupGLLightGlobals(), showUnitStats(), FSM::Node::StopSound(), Unit::subunitSerializer(), BaseUtil::Texture(), trackPrice(), gfx_light::TrashFromGLLights(), and Cockpit::Update().
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role acootuallydock factionname hull int |
Definition at line 27 of file python_unit_wrap.h.
Definition at line 46 of file python_unit_wrap.h.
arg getECM orbitee |
Definition at line 178 of file python_unit_wrap.h.
Referenced by UnitUtil::orbit().
ZenergyPercent primary |
Definition at line 16 of file python_unit_wrap.h.
Referenced by Unit::setTargetFg(), GameUnit< UnitType >::TransferUnitToSystem(), and Atmosphere::Update().
arg getECM QVector |
Definition at line 68 of file python_unit_wrap.h.
Referenced by abletodock(), AddDocks(), AddLights(), AddMounts(), UnitFactory::addPlanetBuffer(), AddSubUnits(), AddUnitToSystem(), AdjustMatrix(), ContinuousTerrain::AdjustTerrain(), AfterburnerSlide(), AfterburnTurnAway(), Orders::AggressiveAI::AggressiveAI(), aim_assist_debug(), AUDListenerLocation(), AUDPlay(), AUDStartPlaying(), GameCockpit::Autopilot(), Unit::AutoPilotToErrorMessage(), AutoSafeEntrancePoint(), BaseInterface::BaseInterface(), Planet::beginElement(), bootstrap_main_loop(), Briefing::Briefing(), buyShip(), gfx_light::CalculateBounds(), CalculateNearestWarpUnit(), CalculateOrientation(), Animation::CalculateOrientation(), Mission::call_unit_launch(), CanFaceTarget(), CarSimUpdate(), Bolt::Collide(), ContinuousTerrain::Collide(), Beam::Collide(), Unit::Collide(), compute_light_dot(), ComputeJumpPointArrival(), CubicSpline::computePoint(), ComputeRotVel(), ContinuousTerrain::ContinuousTerrain(), Unit::cosAngleFromMountTo(), Unit::cosAngleTo(), CrashForceDock(), createObjects(), GameCockpit::DoAutoLanding(), dockingdistance(), DockToSavedBases(), Orders::DockingOps::DockToTarget(), DoParticles(), ParticlePoint::Draw(), Halo::Draw(), LocationSelect::Draw(), Bolt::Draw(), Background::Draw(), WarpTrail::Draw(), Atmosphere::Draw(), GameStarSystem::Draw(), Animation::Draw(), GamePlanet::Draw(), SphereMesh::Draw(), Stars::Draw(), AtmosphereHalo::Draw(), GameUnit< UnitType >::Draw(), GameCockpit::Draw(), BaseInterface::Room::BaseShip::Draw(), NavigationSystem::Draw(), DrawDockingBoxes(), NavigationSystem::DrawGalaxy(), NavigationSystem::DrawNavCircle(), GameUnit< UnitType >::DrawNow(), DrawOneTargetBox(), NavigationSystem::DrawSystem(), Unit::EjectCargo(), Orders::AutoDocking::EnqueuePort(), Orders::TurretAI::Execute(), PlanetaryOrbit::Execute(), Orders::AutoLongHaul::Execute(), FireKeyboard::Execute(), Orders::LoopAround::Execute(), Orders::LoopAroundAgro::Execute(), Orders::FacePerpendicular::Execute(), Orders::AggressiveAI::ExecuteNoEnemies(), GameUnit< UnitType >::Explode(), FaceCamTarget(), FaceTarget(), anonymous_namespace{autodocking.cpp}::FindDockingPort(), findObjects(), Transformation::from_matrix(), QuadTree::GetGroundPos(), ContinuousTerrain::GetGroundPosIdentTrans(), getNearestTarget(), getNearestTargetUnit(), UnitUtil::getPhysicsPriority(), NetBuffer::getQVector(), CommunicatingAI::GetRandomUnit(), UniverseUtil::getSaveInfo(), SaveNetUtil::GetSaveStrings(), GetSubUnits(), Camera::GetZDist(), GFXCenterCamera(), GFXPickLights(), GFXUploadLightState(), globQuerySphere(), Unit::InRange(), CubicSplinePrediction::InterpolatePosition(), InvertMatrix(), InvScaleTransform(), SphericalTransform::InvTransform(), InvTransform(), InvTransformNormal(), ZoneMgr::isVisible(), StarSystem::JumpTo(), LaunchOneParticle(), NavigationSystem::CachedSystemIterator::SystemInfo::loadData(), LoadMission(), quadsquare::MakeLightness(), LocationSelect::MoveLocation(), Orders::DockingOps::Movement(), MoveTo(), Nearby(), NearestSystem(), ParseCommandLine(), UnitFactory::parsePlanetBuffer(), SaveGame::ParseSaveGame(), Orders::DockingOps::PerformDockingOperations(), Mount::PhysicsAlignedFire(), PlanetaryOrbit::PlanetaryOrbit(), soundContainer::playsound(), NavigationSystem::SystemIterator::Position(), Unit::PositionITTS(), FireKeyboard::ProcessCommMessage(), Orders::AggressiveAI::ProcessCurrentFgDirective(), Animation::ProcessDrawQueue(), StarSystem::ProcessPendingJumps(), ClickList::queryShip(), Unit::querySphereClickList(), Unit::querySphereNoRecurse(), randVector(), randyVector(), Unit::rayCollide(), NetClient::Respawn(), UniverseUtil::SafeStarSystemEntrancePoint(), GameCockpit::ScrollVDU(), SetDirection(), Unit::SetOrientation(), SetPlayerLoc(), Collidable::SetPosition(), LocationSelect::SetPosition(), SheltonSlide(), ShoveCamBehindUnit(), ShoveCamBelowUnit(), SkilledABSlide(), Stars::Stars(), NetClient::startGame(), SystemLocation(), TargFront(), GameUnit< UnitType >::Thrust(), GameUnit< UnitType >::TransferUnitToSystem(), SphericalTransform::Transform(), Transform(), TransformNormal(), TurnAway(), Orders::DockingOps::Undock(), Atmosphere::Update(), Cockpit::Update(), Camera::UpdateGFX(), Camera::UpdateGLCenter(), Beam::UpdatePhysics(), GameBuilding::UpdatePhysics2(), BaseComputer::updateTransactionControlsForSelection(), GameCockpit::VDUSwitch(), WackyMultFloatMatrix(), WarpToP(), and SaveGame::WritePlayerData().
arg getECM R |
Definition at line 178 of file python_unit_wrap.h.
Referenced by CockpitKeys::_PitchDown(), CockpitKeys::_PitchUp(), CockpitKeys::_YawLeft(), CockpitKeys::_YawRight(), AddMounts(), GamePlanet::AddRing(), AddSubUnits(), AdjustMatrix(), GameCockpit::Autopilot(), Animation::Draw(), GameCockpit::Draw(), ParticleTrail::DrawAndUpdate(), Orders::TurretAI::Execute(), Orders::ChangeHeading::Execute(), EvadeLeftRightC::Execute(), GetSubUnits(), StarSystemGent::MakeJump(), StarSystemGent::MakeSmallUnit(), UnitUtil::orbit(), Orders::AggressiveAI::ProcessLogicItem(), and GamePlanet::reactToCollision().
arg getECM S |
Definition at line 178 of file python_unit_wrap.h.
Referenced by GamePlanet::AddRing(), Quaternion::from_vectors(), StarSystemGent::MakeBigUnit(), StarSystemGent::MakeJump(), StarSystemGent::MakeSmallUnit(), UnitUtil::orbit(), and Orders::AggressiveAI::ProcessLogicItem().
ZenergyPercent secondary |
Definition at line 16 of file python_unit_wrap.h.
Referenced by Unit::setTargetFg().
arg getECM speed |
Definition at line 178 of file python_unit_wrap.h.
Referenced by PointStarVlist::BeginDrawState(), Audio::Test::EngParticleListener::computePosition(), Audio::Test::EngParticleListener::computeVelocity(), DealPossibleJumpDamage(), Beam::Draw(), Orders::AutoLongHaul::Execute(), Orders::FacePerpendicular::Execute(), UnitUtil::getPhysicsPriority(), Unit::GetWarpVelocity(), StarSystemGent::LengthOfYear(), Unit::PositionITTS(), StarSystem::ProcessPendingJumps(), MeshAnimation::SetAniSpeed(), Unit::setAverageGunSpeed(), GameCockpit::SetInsidePanPitchSpeed(), GameCockpit::SetInsidePanYawSpeed(), UnitUtil::setSpeed(), Audio::Test::testComplexScene(), Bolt::Update(), Cockpit::updateAttackers(), Missile::UpdatePhysics2(), and GameUnit< UnitType >::WarpMatrix().
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt v index role role unitToDockWith |
Definition at line 126 of file python_unit_wrap.h.
arg getECM UnitWrapper |
Definition at line 43 of file python_unit_wrap.h.
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Location torque amt amt Vector |
Definition at line 70 of file python_unit_wrap.h.
Referenced by CockpitKeys::_PitchDown(), CockpitKeys::_PitchUp(), CockpitKeys::_YawLeft(), CockpitKeys::_YawRight(), abletodock(), FlyByWire::Accel(), ActuallyWarpTo(), Mesh::AddDamageFX(), HaloSystem::AddHalo(), UnitFactory::addPlanetBuffer(), addRapidMesh(), addShieldMesh(), Planet::AddSpaceElevator(), Unit::AddVelocity(), ZoneMgr::addZone(), AdjustMatrix(), FlyByWire::Afterburn(), AfterburnTurnTowards(), AfterburnTurnTowardsITTS(), AfterburnVeerAndTurnAway(), AfterburnVeerAndVectorAway(), aim_assist(), aim_assist_debug(), AllocVerticesForSystem(), MissileEffect::ApplyDamage(), Unit::ApplyDamage(), PhysicsSystem::ApplyImpulses(), Unit::ApplyLocalDamage(), Unit::ApplyNetDamage(), attenuatedIntensity(), AUDQueryAudability(), GameCockpit::Autopilot(), Unit::AutoPilotToErrorMessage(), BarrelRoll(), PointStarVlist::BeginDrawState(), Bolt::Bolt(), bootstrap_draw(), bootstrap_main_loop(), SphericalTransform::BoxInFrustum(), Briefing::Briefing(), buyShip(), Unit::calculate_extent(), calculatenormscale(), CalculateOrientation(), Animation::CalculateOrientation(), Radar::PlaneDisplay::CalculateRotation(), Mission::call_unit_launch(), Camera::Camera(), CanFaceTarget(), CarSimUpdate(), CheckAccessory(), Unit::ClampAngVel(), Unit::ClampThrust(), Unit::ClampTorque(), ClearTangents(), BaseInterface::Room::Eject::Click(), CloakForScript(), CoastToStop(), GFXVertexList::ColIndVtxCopy(), Bolt::Collide(), Terrain::Collide(), ContinuousTerrain::Collide(), Beam::Collide(), Unit::Collide(), collideTrees::colTree(), GFXVertexList::ColVtxCopy(), ComputeRotVel(), computeTangentspace(), Quaternion::Conjugate(), ContinuousTerrain::ContinuousTerrain(), Unit::cosAngleFromMountTo(), Unit::cosAngleTo(), createObjects(), StarSystemGent::Vector::Cross(), GameStarSystem::DoJumpingComeSightAndSound(), GameStarSystem::DoJumpingLeaveSightAndSound(), DoNothing(), Halo::Draw(), LocationSelect::Draw(), GuiTexture::draw(), ContinuousTerrain::Draw(), Bolt::Draw(), WarpTrail::Draw(), HaloSystem::Draw(), VSSprite::Draw(), Atmosphere::Draw(), Animation::Draw(), Beam::Draw(), GamePlanet::Draw(), AtmosphereHalo::Draw(), GameUnit< UnitType >::Draw(), GameCockpit::Draw(), BaseInterface::Room::BaseShip::Draw(), BaseInterface::Room::Draw(), NavigationSystem::Draw(), ParticleTrail::DrawAndUpdate(), Animation::DrawAsVSSprite(), Radar::SphereDisplay::DrawBackground(), Radar::BubbleDisplay::DrawBackground(), DrawFrustum(), NavigationSystem::DrawGalaxy(), Radar::PlaneDisplay::DrawGround(), VSSprite::DrawHere(), DrawHUDSprite(), GameStarSystem::DrawJumpStars(), GameUnit< UnitType >::DrawNow(), Mesh::DrawNow(), DrawOneTargetBox(), GamePlanet::DrawTerrain(), Radar::SphereDisplay::DrawTrack(), Radar::BubbleDisplay::DrawTrack(), Radar::PlaneDisplay::DrawTrack(), Unit::EjectCargo(), EvadeLeftRightC::EvadeLeftRightC(), EvadeWavy(), Orders::TurretAI::Execute(), FlyByJoystick::Execute(), Orders::DockingOps::Execute(), AImissionScript::Execute(), Orders::AggressiveAI::Execute(), Orders::MoveToParent::Execute(), Orders::MatchAngularVelocity::Execute(), FlyByKeyboard::Execute(), Orders::MatchRoll::Execute(), Orders::ChangeHeading::Execute(), EvadeLeftRightC::Execute(), FireKeyboard::Execute(), FlyByWire::Execute(), Orders::FaceDirection::Execute(), Orders::LoopAround::Execute(), Orders::LoopAroundAgro::Execute(), Orders::FacePerpendicular::Execute(), Orders::AggressiveAI::ExecuteNoEnemies(), ExecuteRequestClearenceKey(), GameUnit< UnitType >::Explode(), FaceCamTarget(), FaceTarget(), faceTSWeight(), FlyByWire::FlyByWire(), FlyStraight(), FlyStraightAfterburner(), Mesh::Fork(), Quaternion::from_axis_angle(), Transformation::from_matrix(), Quaternion::from_vectors(), GameCockpit::GameCockpit(), StarSystemGent::generateAndUpdateRS(), StarSystemGent::generateCenter(), GenerateSphereMap(), GFXVertex::GetConstVertex(), GetConstVertex(), quadsquare::GetHeight(), Unit::GetMaxAccelerationInDirectionOf(), Unit::getMinDis(), UnitWrapper::GetMountInfo(), Unit::GetNetAcceleration(), GFXVertex::GetNormal(), GFXColorVertex::GetNormal(), Matrix::getP(), Mesh::GetPolys(), Briefing::GetPosition(), GFXVertex::GetPosition(), GFXColorVertex::GetPosition(), GFXLight::getPosition(), Matrix::getQ(), Matrix::getR(), GFXVertex::GetTangent(), GFXColorVertex::GetTangent(), getTemplate(), ContinuousTerrain::GetUpVector(), Terrain::GetUpVector(), NetBuffer::getVector(), GFXVertex::GetVertex(), csOPCODECollider::getVertex(), GetWarpMesh(), Unit::GetWarpVelocity(), GFXBoxInFrustum(), GFXCircle(), GFXDeviceToEye(), GFXVertexList::IndVtxCopy(), Asteroid::Init(), weapon_info::init(), Unit::Init(), MeshAnimation::Init(), Planet::InitPlanet(), SphereMesh::InitSphere(), Texture::InitTexture(), Mesh::InitUnit(), Unit::InRange(), InvTransformNormal(), Radar::DualDisplayBase::Jitter(), StarSystem::JumpTo(), KickstopBase(), Unit::LateralThrust(), Unit::LightShields(), AnimatedTexture::LoadAni(), Mesh::LoadMeshes(), Unit::LoadRow(), Logo::Logo(), Unit::LongitudinalThrust(), LookAtHelper(), MakeFogMesh(), quadsquare::MakeLightness(), MakeNonColinearVector(), StarSystemGent::makeRS(), Unit::MaxThrust(), Unit::MaxTorque(), MeshFX::MergeLights(), MinRotationFromDirections(), GFXQuadList::ModQuad(), Unit::MountPercentOperational(), Mount::NextMountCloser(), NormalizeTangents(), Radar::PlaneDisplay::OnDockEnd(), Radar::PlaneDisplay::OnJumpEnd(), NavigationSystem::ParseFile(), UnitFactory::parsePlanetBuffer(), Unit::PerformDockingOperations(), Mount::PhysicsAlignedFire(), Pitch(), Unit::PitchTorque(), Radar::PlaneDisplay::PlaneDisplay(), soundContainer::playsound(), Mesh::PostProcessLoading(), Radar::PlaneDisplay::PrepareAnimation(), Unit::PrimeOrdersLaunched(), Priority(), GFXSphereVertexList::ProceduralModification(), FireKeyboard::ProcessCommMessage(), Orders::AggressiveAI::ProcessCurrentFgDirective(), Orders::AggressiveAI::ProcessLogicItem(), StarSystem::ProcessPendingJumps(), Radar::PlaneDisplay::Projection(), pushMesh(), UniverseUtil::pushSystem(), pySetScratchVector(), QuadTree::QuadTree(), GameUnit< UnitType >::queryFrustum(), ClickList::queryShip(), Unit::querySphere(), GameUnit< UnitType >::querySphereClickList(), Unit::querySphereClickList(), randVector(), Unit::rayCollide(), GamePlanet::reactToCollision(), Unit::reactToCollision(), Briefing::Ship::Render(), Briefing::Render(), GFXVertexList::RenormalizeNormals(), Mount::ReplaceMounts(), PhysicsSystem::ResistiveForce(), PhysicsSystem::ResistiveThrust(), PhysicsSystem::ResistiveTorque(), PhysicsSystem::ResistiveTorqueThrust(), Unit::ResolveForces(), NetClient::Respawn(), FlyByWire::Right(), Roll(), FlyByWire::RollRight(), Unit::RollTorque(), RunPythonPhysicsFrame(), RunPythonPress(), RunPythonRelease(), RunPythonToggle(), Radar::ViewArea::Scale(), GameCockpit::ScrollVDU(), SelectDockPort(), BriefingUtil::setCamPosition(), SetDirection(), EvadeLeftRightC::SetOppositeDir(), Camera::SetOrientation(), Radar::ViewArea::SetSprite(), SetSubunitRotation(), GameCockpit::SetupViewPort(), BaseUtil::Ship(), HaloSystem::ShouldDraw(), ShoveCamBelowUnit(), GameUnit< UnitType >::Split(), SpriteStarVlist::SpriteStarVlist(), NetClient::startGame(), FlyByWire::Stop(), Stop(), SuicideKey(), SumLineNormal(), SumNormal(), SumTangent(), Takeoff(), TakeoffEveryZig(), TargFront(), GameUnit< UnitType >::Thrust(), Unit::Thrust(), Unit::ToLocalCoordinates(), SphericalTransform::Transform(), Transform(), TransformNormal(), translate_as(), TurnTowards(), TurnTowardsITTS(), Unit::UnDock(), FlyByWire::Up(), Unit::UpCoordinateLevel(), QuadTree::Update(), Briefing::Ship::Update(), PhysicsSystem::Update(), Cockpit::Update(), Camera::UpdateGFX(), StarVlist::UpdateGraphics(), GameUnit< UnitType >::UpdateHudMatrix(), CoordinateSelect::UpdateMouse(), Beam::UpdatePhysics(), Unit::UpdatePhysics(), GameNebula::UpdatePhysics2(), GameBuilding::UpdatePhysics2(), GameMissile::UpdatePhysics2(), Missile::UpdatePhysics2(), GameUnit< UnitType >::UpdatePhysics2(), UpdatePosition(), BaseComputer::updateTransactionControlsForSelection(), StarSystem::UpdateUnitPhysics(), GameCockpit::UpdAutoPilot(), Vabs(), GameCockpit::VDUSwitch(), VectorThrustHelper(), VeerAndVectorAway(), Unit::VerticalThrust(), GameUnit< UnitType >::WarpMatrix(), WarpMatrixForCollisions(), Yaw(), and Unit::YawTorque().
ZenergyPercent tertiary Missile level destination cloak targ unsigned OnlyCollideWithTarget aiscript pos axis Vforce Vforce |
Definition at line 74 of file python_unit_wrap.h.
Referenced by PhysicsSystem::ApplyForce(), Unit::ApplyForce(), Unit::ApplyLocalForce(), Unit::ApplyLocalTorque(), and Unit::ApplyTorque().
XshieldPercent |
Definition at line 10 of file python_unit_wrap.h.
YrechargePercent |
Definition at line 10 of file python_unit_wrap.h.