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Vegastrike 0.5.1 rc1
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src
aldrv
audio
cmd
common
gfx
nav
radar
bubble_display.cpp
bubble_display.h
dual_display.cpp
dual_display.h
null_display.h
plane_display.cpp
plane_display.h
radar.cpp
radar.h
sensor.cpp
sensor.h
sphere_display.cpp
sphere_display.h
track.cpp
track.h
viewarea.cpp
viewarea.h
ani_texture.cpp
ani_texture.h
animation.cpp
animation.h
aux_logo.cpp
aux_logo.h
aux_palette.cpp
aux_palette.h
aux_texture.cpp
aux_texture.h
background.cpp
background.h
background_server.cpp
bmp_to_png.cpp
camera.cpp
camera.h
car_assist.h
cockpit.cpp
cockpit.h
cockpit_generic.cpp
cockpit_generic.h
cockpit_xml.cpp
coord_select.cpp
coord_select.h
decalqueue.h
env_map_gent.cpp
env_map_gent.h
gauge.cpp
gauge.h
halo.cpp
halo.h
halo_system.cpp
halo_system.h
hud.cpp
hud.h
jpeg_memory.cpp
jpeg_memory.h
lerp.cpp
lerp.h
loc_select.cpp
loc_select.h
masks.cpp
masks.h
matrix.cpp
matrix.h
mesh.cpp
mesh.h
mesh_bin.cpp
mesh_bin_server.cpp
mesh_bxm.cpp
mesh_bxm.h
mesh_fx.cpp
mesh_gfx.cpp
mesh_io.h
mesh_poly.cpp
mesh_server.cpp
mesh_xml.cpp
mesh_xml.h
nonlinear_transform.h
particle.cpp
particle.h
pipelined_texture.cpp
pipelined_texture.h
point_to_cam.h
quadsquare.cpp
quadsquare.h
quadsquare_cull.cpp
quadsquare_render.cpp
quadsquare_update.cpp
quadtree.cpp
quadtree.h
quadtree_xml.cpp
quaternion.cpp
quaternion.h
raw_to_png.cpp
ring.cpp
ring.h
screenshot.cpp
screenshot.h
sphere.cpp
sphere.h
sphere_generic.cpp
sphere_server.cpp
sprite.cpp
sprite.h
star.cpp
star.h
stream_texture.cpp
stream_texture.h
technique.cpp
technique.h
tex_transform.cpp
vdu.cpp
vdu.h
vec.cpp
vec.h
vertex.h
vid_file.cpp
vid_file.h
vsbox.cpp
vsbox.h
vsbox_server.cpp
vsimage.cpp
vsimage.h
warptrail.cpp
warptrail.h
xvector.h
gldrv
gui
networking
python
accountserver.cpp
audiolib.h
cg_global.cpp
cg_global.h
command.cpp
command.h
config_xml.cpp
config_xml.h
configxml.cpp
configxml.h
cs_boostpython.h
cs_boostpythonclass.h
cs_boostpythonobj.h
cs_python.h
debug_vs.cpp
debug_vs.h
easydom.cpp
easydom.h
endianness.cpp
endianness.h
faction_generic.cpp
faction_generic.h
faction_util.cpp
faction_util_generic.cpp
faction_util_server.cpp
fastmath.cpp
ffmpeg_init.cpp
ffmpeg_init.h
file_main.h
force_feedback.cpp
force_feedback.h
force_feedback_server.cpp
functors.h
galaxy.cpp
galaxy_gen.cpp
galaxy_gen.h
galaxy_xml.cpp
galaxy_xml.h
gamemenu.cpp
gamemenu.h
gfxlib.h
gfxlib_struct.cpp
gfxlib_struct.h
gfxlib_struct_server.cpp
gnuhash.h
hashtable.cpp
hashtable.h
in.h
in_handler.h
in_joystick.cpp
in_joystick.h
in_kb.cpp
in_kb.h
in_kb_data.h
in_main.cpp
in_main.h
in_mouse.cpp
in_mouse.h
in_sdl.cpp
junk.c
libaudioserver.cpp
libserver.cpp
lin_time.cpp
lin_time.h
linecollide.h
load_mission.cpp
load_mission.h
macosx_math.cpp
macosx_math.h
macquartz.cpp
main.cpp
main_loop.cpp
main_loop.h
mmorpgclient.cpp
mmorpgclient.h
options.cpp
options.h
physics.cpp
physics.h
pk3.cpp
pk3.h
posh.cpp
posh.h
precompiled.h
profile.h
rendertext.cpp
rendertext.h
replaceall.py
resizable.h
save_util.h
savegame.cpp
savegame.h
SharedPool.cpp
SharedPool.h
ship_commands.cpp
ship_commands.h
Singleton.h
star_system.cpp
star_system.h
star_system_generic.cpp
star_system_generic.h
star_system_jump.cpp
star_system_xml.cpp
stardate.cpp
stardate.h
universe.cpp
universe.h
universe_generic.cpp
universe_generic.h
universe_util.cpp
universe_util.h
universe_util_generic.cpp
universe_util_server.cpp
vegaserver.cpp
vegastrike.h
vs_globals.cpp
vs_globals.h
vs_math.h
vs_random.h
vsfilesystem.cpp
vsfilesystem.h
VSFileXMLSerializer.cpp
VSFileXMLSerializer.h
xml_serializer.cpp
xml_serializer.h
xml_support.cpp
xml_support.h
XMLDocument.cpp
XMLDocument.h
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radar.h
Go to the documentation of this file.
1
// -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#ifndef VEGASTRIKE_GFX_RADAR_RADAR_H
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#define VEGASTRIKE_GFX_RADAR_RADAR_H
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#include <string>
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#include <vector>
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#include <memory>
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class
Unit
;
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class
VSSprite
;
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namespace
Radar
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{
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class
Sensor;
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// Draws radar on display
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class
Display
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{
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public
:
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virtual
~Display
() {}
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virtual
void
Draw
(
const
Sensor
& sensor,
VSSprite
*,
VSSprite
*) = 0;
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virtual
void
OnDockEnd
() {}
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virtual
void
OnJumpBegin
() {}
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virtual
void
OnJumpEnd
() {}
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virtual
void
OnPauseBegin
() {}
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virtual
void
OnPauseEnd
() {}
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};
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struct
Type
34
{
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enum
Value
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{
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NullDisplay
,
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SphereDisplay
,
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BubbleDisplay
,
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PlaneDisplay
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};
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};
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std::auto_ptr<Display>
Factory
(
Type::Value
);
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}
// namespace Radar
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#endif
src
gfx
radar
radar.h
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