Here is a list of all class members with links to the classes they belong to:
- a -
- a
: BaseColor
, weapon_info
, StarSystemGent::Color
, GFXColor
, vColor
, GFXColorVertex
, ResizeAni
- A0
: Prediction
- a1
: csCollisionPair
- A1
: Prediction
- A2
: Prediction
- a2
: csCollisionPair
- A3
: Prediction
- aa
: GFXMaterial
- AA
: Prediction
- AABB()
: AABB
, Opcode::AABB
- AABB_COMMON_METHODS
: AABB
, Opcode::AABB
- AABBAABBOverlap()
: AABBCollider
, Opcode::AABBCollider
- AABBCache()
: AABBCache
, Opcode::AABBCache
- AABBCollider()
: AABBCollider
, Opcode::AABBCollider
- AABBContainsBox()
: AABBCollider
, Opcode::AABBCollider
- AABBOptimizedTree()
: AABBOptimizedTree
, Opcode::AABBOptimizedTree
- AABBTree()
: AABBTree
, Opcode::AABBTree
- AABBTreeBuilder()
: AABBTreeBuilder
, Opcode::AABBTreeBuilder
- AABBTreeCollider()
: AABBTreeCollider
, Opcode::AABBTreeCollider
- AABBTreeOfAABBsBuilder()
: AABBTreeOfAABBsBuilder
, Opcode::AABBTreeOfAABBsBuilder
- AABBTreeOfTrianglesBuilder()
: AABBTreeOfTrianglesBuilder
, Opcode::AABBTreeOfTrianglesBuilder
- AABBTreeOfVerticesBuilder()
: AABBTreeOfVerticesBuilder
, Opcode::AABBTreeOfVerticesBuilder
- ab
: GFXMaterial
- AB
: Prediction
- ABKey()
: FlyByKeyboard
- abortLoad()
: Audio::SimpleSound
, Audio::Sound
- AbortState()
: Orders::AutoDocking
- ABpress
: StarShipControlKeyboard
- ABrelease
: StarShipControlKeyboard
- AbsolutePathNode
: NavigationSystem
, AbsolutePathNode
- aburn
: AIFlyToWaypoint
, AIFlyToWaypointDefend
- acc
: AIScriptXML
- Accel()
: FlyByWire
- Accelerate()
: Unit
- AccelKey()
: FlyByKeyboard
- accelpress
: StarShipControlKeyboard
- accelrelease
: StarShipControlKeyboard
- ACCEPT_MISSION
: BaseComputer
- ACCEPTED
: Mount
- acceptMission()
: BaseComputer
- AcceptMission
: Subcmd
- acceptNewConn()
: ServerSocket
, ServerSocketTCP
, ServerSocketUDP
- AccessCamera()
: GameCockpit
, Cockpit
, GameUniverse
, Universe
- AccessCockpit()
: Universe
- AccessHudCamera()
: GameUniverse
, Universe
- AccessNavSystem()
: GameCockpit
, Cockpit
- Account()
: Account
- account_type
: Account
- AccountServer()
: AccountServer
- acquire()
: ChooseTargetClass< numTuple >
, NearestUnitLocator
, NearestObjectLocator
, NearestNavLocator
, NearestNavOrCapshipLocator
, UnitWithinRangeLocator< T >
, UnitPtrLocator
, Radar::CollectRadarTracks
, UnitDrawer
- action
: UnitWithinRangeLocator< T >
, mItem
- actionAbsolute()
: NavComputer
- actionAdd()
: NavComputer
- actionAnd()
: NavComputer
- actionApply()
: NavComputer
- actionChain()
: NavComputer
- actionConfirmedLoadGame()
: BaseComputer
- actionConfirmedQuitGame()
: BaseComputer
- actionConfirmedSaveGame()
: BaseComputer
- actionCurrent()
: NavComputer
- actionDestination()
: NavComputer
- actionDone()
: BaseComputer
- actionJoinGame()
: BaseComputer
- actionLoadGame()
: BaseComputer
- ActionMode
: NetActionConfirm
- actionNetDie()
: BaseComputer
- actionNetSaveGame()
: BaseComputer
- actionNewGame()
: BaseComputer
- actionNot()
: NavComputer
- actionOr()
: NavComputer
- actionQuitGame()
: BaseComputer
- actionRemove()
: NavComputer
- actionRemoveCriteria()
: NavComputer
- actionRename()
: NavComputer
- actionRenameConfirmed()
: NavComputer
- actionSaveGame()
: BaseComputer
- actionShowAccountMenu()
: BaseComputer
- actionShowAll()
: NavComputer
- actionShowNone()
: NavComputer
- actionShowPath()
: NavComputer
- actionShowServerMenu()
: BaseComputer
- actionSource()
: NavComputer
- actionstring
: Order
- actionTarget()
: NavComputer
- Activate()
: Mount
, InputListener
- ActivateGuns()
: Unit
- ActivateJumpDrive()
: Unit
- activateLightMap()
: GameStarSystem
, StarSystem
, GameUniverse
, Universe
- activationFrequency
: Audio::__impl::SceneManagerData
- activationPhaseImpl()
: Audio::SceneManager
- ACTIVE
: UnitImages< BOGUS >
, Mount
- active
: AnimatedTexture
- active_fraction
: AnimatedTexture
- active_ind
: MeshXML
- active_list
: MeshXML
- active_shade
: MeshXML
- active_star_system
: Universe
- activeAnimation
: MeshAnimation
- activeLights()
: Planet
- ActiveLightsArray
: Technique::Pass::ShaderParam
- activeMesh
: MeshAnimation
- ActiveMouseOverWin()
: BaseInterface
- activeScenes
: Audio::__impl::SceneManagerData
- activeSources
: Audio::__impl::SceneManagerData
- activeStarSystem
: Unit
, Cockpit
, Universe
- Add
: Technique::Pass
, Container
, HPoint
, Matrix3x3
, Point
, Opcode::Point
, Opcode::HPoint
, Opcode::Matrix3x3
- add()
: Audio::CodecRegistry
, Audio::Scene
, Audio::SimpleScene
, MessageCenter
- add_pending()
: SocketSet
- AddAnimation()
: Bolt
- addAnimation()
: MeshAnimation
- addArmor()
: NetBuffer
- AddAsteroid
: ZoneMgr
- addAsteroidBuffer()
: UnitFactory
- AddAtmosphere()
: GamePlanet
, Planet
- AddBoundingVertex()
: csBox3
- AddBoundingVertexSmart()
: csBox3
- addBuffer()
: UnitFactory
, NetBuffer
- addBytes()
: VsnetDownload::Client::Notify
, VsnetDownload::Client::NotifyMe
, VsnetDownload::Client::Notify_f
, VsnetDownload::Client::VSNotify
- AddCargo()
: Unit
- addCell()
: SimplePickerCells
, SimplePicker
- addChar()
: NetBuffer
- addChild()
: easyDomNode
, GroupControl
, SimplePickerCell
- AddChild()
: TextAreaItem
- AddCity()
: GamePlanet
, Planet
- AddClient
: ZoneMgr
- addClient()
: ZoneMgr
- AddClientId
: ZoneMgr
- AddClientObject()
: NetClient
- addClientState()
: NetBuffer
- addCmdDownload()
: VsnetDownload::Server::Manager
- addColor()
: NetBuffer
- addCommand()
: commandI
- addControl()
: Window
- addDamage()
: ZoneMgr
- AddDamageFX()
: Mesh
- addDefinitionFile()
: Audio::TemplateManager
- addDependant()
: NavPath
- AddDestination()
: Unit
- addDouble()
: NetBuffer
- addDownloadManager()
: SocketSet
- AddElement()
: XMLSerializer
- AddFace()
: CollisionFaces
, Opcode::CollisionFaces
- AddFlightgroup()
: Mission
- addFloat()
: NetBuffer
- addFloat8()
: NetBuffer
- AddFog()
: GamePlanet
, Planet
- addFragment()
: PaintText
- addGFXLight()
: NetBuffer
- addGFXLightLocal()
: NetBuffer
- addGFXMaterial()
: NetBuffer
- addHalo()
: GameUnit< UnitType >
, Unit
- AddHalo()
: HaloSystem
- AddHeightMap()
: quadsquare
- AddHeightMapAux()
: quadsquare
- AddHugeToActive()
: UnitHash3d< CTSIZ, CTACCURACY, CTHUGE >
- addInt32()
: NetBuffer
- addItem()
: VsnetDownload::Client::Manager
- addItems()
: VsnetDownload::Client::Manager
- Addlist()
: Music
- addListToDisplay()
: Picker
- addMatrix()
: NetBuffer
- addMenu()
: commandI
- addMenuItem()
: commandI
- AddMissile
: ZoneMgr
- addMissileBuffer()
: UnitFactory
- AddMissileToQueue()
: StarSystem
- addModule()
: Mission
- AddNebula
: ZoneMgr
- addNebulaBuffer()
: UnitFactory
- addNewPath()
: NavPath
- AddObjects()
: NetClient
- AddPair()
: Pairs
, SAP_PairData
, Opcode::SAP_PairData
- AddParticle()
: ParticleTrail
- addPath()
: PathManager
- AddPlanet
: ZoneMgr
- addPlanetBuffer()
: UnitFactory
- addPlanetSection()
: GalaxyXML::Galaxy
- addPosition()
: ZoneMgr
- addProcessor()
: XMLDOM::XMLSerializer
- AddQuad()
: GFXQuadList
- addQuaternion()
: NetBuffer
- addQVector()
: NetBuffer
- AddReplaceLastOrder()
: Orders::FireAt
- address_mode
: Texture
- AddressIP()
: AddressIP
- AddRing()
: GamePlanet
, Planet
- AddSatellite()
: Planet
- addScene()
: Audio::SceneManager
- addSection()
: GalaxyXML::SGalaxy
- addSerial()
: NetBuffer
- addShaderParam()
: Technique::Pass
- addShield()
: NetBuffer
- addShort()
: NetBuffer
- addSound()
: Audio::__impl::OpenAL::RendererData
- AddSound()
: FSM::Node
- addSourceTemplate()
: Audio::TemplateManager
- AddSpaceElevator()
: GamePlanet
, Planet
- AddStarship()
: Briefing
- AddStarsystemToUniverse()
: StarSystem
- addString()
: NetBuffer
- AddSystem()
: NavigationSystem::CachedSectorIterator::SectorInfo
- addSystem()
: NetServer
, ZoneMgr
- AddTag()
: XMLSerializer
- AddTextItem()
: TextArea
- AddTexture()
: Bolt
, DecalQueue
- addTextureUnit()
: Technique::Pass
- addToDeleteQueue()
: EventManager
- AddToSession()
: NetworkCommunication
- addToSet()
: SOCKETALT
- AddToTable()
: gfx_light
- addTransformation()
: NetBuffer
- AddTri()
: TriList
, Opcode::TriList
- AddTriangle()
: TriangleList
, Opcode::TriangleList
- addType()
: NetBuffer
- addUInt32()
: NetBuffer
- AddUnique()
: Container
- AddUnit()
: StarSystem::Statistics
, ZoneMgr
, StarSystem
- addUnitBuffer()
: UnitFactory
- addUnitCargoSnapshot()
: NetServer
- AddUnitToSave()
: SaveGame
- addVar()
: varInstVec
- addVector()
: NetBuffer
- AddVelocity()
: Unit
- addZone()
: ZoneMgr
- Adjacent()
: csBox3
- AdjacentX()
: csBox3
- AdjacentY()
: csBox3
- AdjacentZ()
: csBox3
- AdjustRelationTo()
: CommunicatingAI
, Order
- adjustSpecificRelationship()
: Pilot
- AdjustTerrain()
: ContinuousTerrain
- ADMIN
: Account
- advance()
: UnitCollection::ConstIterator
, UnitCollection::UnitIterator
, UnitCollection::ConstIterator
, UnitCollection::ConstFastIterator
, UnitCollection::FastIterator
, Planet::PlanetIterator
, UniverseUtil::PythonUnitIter
, UnitCollection::UnitIterator
- advanceInsignificant()
: UniverseUtil::PythonUnitIter
- advanceJumppoint()
: UniverseUtil::PythonUnitIter
- advanceN()
: UniverseUtil::PythonUnitIter
- advanceNInsignificant()
: UniverseUtil::PythonUnitIter
- advanceNJumppoint()
: UniverseUtil::PythonUnitIter
- advanceNPlanet()
: UniverseUtil::PythonUnitIter
- advanceNSignificant()
: UniverseUtil::PythonUnitIter
- advancePlanet()
: UniverseUtil::PythonUnitIter
- advanceSignificant()
: UniverseUtil::PythonUnitIter
- Afterburn()
: FlyByWire
- afterburn
: Orders::MatchLinearVelocity
, Orders::MatchVelocity
, AIScriptXML
, Unit::Limits
- AfterburnData()
: Unit
- afterburnenergy
: Unit
- AfterburnerJumpTurnTowards()
: Orders::AggressiveAI
- afterburntype
: Unit
- ag
: GFXMaterial
- agg
: Orders::FireAt
- AGGAI
: Orders::AggressiveAI
- AggressiveAI()
: Orders::AggressiveAI
- AIEvresult()
: AIEvents::AIEvresult
- AIFlyToJumppoint()
: AIFlyToJumppoint
- AIFlyToWaypoint()
: AIFlyToWaypoint
- AIFlyToWaypointDefend()
: AIFlyToWaypointDefend
- AImissionScript()
: AImissionScript
- ainame
: Flightgroup
- AIOrderList()
: AIOrderList
- AIPatrol()
: AIPatrol
- AIPatrolDefend()
: AIPatrolDefend
- AIScript()
: AIScript
- aistate
: Unit
- AISuperiority()
: AISuperiority
- alContext
: Audio::__impl::OpenAL::RendererData
- alDevice
: Audio::__impl::OpenAL::RendererData
- alive
: GLTexture
- ALL
: PathManager
- ALL_POINTS
: ChainPathNode
- allocate()
: soundArray
- AllocNewMeshesEachInSizeofMeshSpace()
: CityLights
, SphereMesh
- AllowCivilWar
: vs_options
- AllowNonplayerFactionChange
: vs_options
- ALLTYPES
: Order
- alpha
: BaseInterface::Room::Link
, TerraXML
- ALPHA
: MeshXML
- alpha_name
: MeshXML::ZeTexture
- AlphaBlend
: Technique::Pass
- ALPHAMAP
: MeshXML
- ALPHATEST
: MeshXML
- alphatest
: Mesh
- Always
: Technique::Pass
- always_make_smooth_cam
: vs_options
- AMBIENT
: MeshXML
- ambient
: GFXLight
- ammo
: Mount
- anger
: CommunicatingAI
- Angle()
: IndexedTriangle
, Opcode::IndexedTriangle
- AngleSequence
: Radar::PlaneDisplay
- AngularVelocity
: Unit
- ani
: CommunicationMessage
- Animate()
: Radar::PlaneDisplay
, Radar::BubbleDisplay
- animated_name
: MeshXML::ZeTexture
- animatedMesh
: MeshAnimation
- AnimatedTexture()
: AnimatedTexture
- ANIMATEDTEXTURE
: MeshXML
- AnimatedTexture()
: AnimatedTexture
- Animating
: Unit::graphic_options
- Animation()
: Animation
- animation
: Radar::BubbleDisplay
- Animation()
: Animation
- animation
: TerraXML
, unorigdest
, Radar::PlaneDisplay
- AnimationCollection
: Radar::PlaneDisplay
, Radar::BubbleDisplay
- animationname
: bolt_draw
- animationRuns()
: MeshAnimation
- animations
: Faction::comm_face_t
, bolt_draw
- animationSequences
: Mesh
- AnimationStep()
: MeshAnimation
- ApartNeg()
: CollideChecker< T, canbebolt >
- ApartPositive()
: CollideChecker< T, canbebolt >
- ApparentLightSizeArray
: Technique::Pass::ShaderParam
- appease
: CommunicatingAI
- append()
: UnitCollection
, VsnetDownload::Client::Item
- appendChild()
: XMLDOM::XMLElement
- appendContents()
: XMLDOM::XMLElement
- apply_attenuate()
: GFXLight
- ApplyBalancedLocalTorque()
: PhysicsSystem
, Unit
- ApplyDamage()
: MissileEffect
, Unit
, UnitWrapper
- ApplyForce()
: PhysicsSystem
, Unit
- ApplyImpulses()
: PhysicsSystem
- ApplyLocalDamage()
: Unit
- ApplyLocalForce()
: Unit
- ApplyLocalTorque()
: Unit
, PhysicsSystem
- ApplyNetDamage()
: Unit
- applyTechniqueOverrides()
: Unit
, GameUnit< UnitType >
- ApplyTorque()
: Unit
, PhysicsSystem
- ApproachState()
: Orders::AutoDocking
- ApproxZero()
: Opcode::Point
, Point
- ar
: GFXMaterial
- Area()
: Opcode::Triangle
, IndexedTriangle
, Opcode::IndexedTriangle
, Triangle
- argument_node
: missionNode::script_t
- Armor()
: Armor
- armor
: UnitSounds
, Unit
- ARMOR4
: UnitImages< BOGUS >
- ARMOR5
: UnitImages< BOGUS >
- ARMOR6
: UnitImages< BOGUS >
- ARMOR7
: UnitImages< BOGUS >
- ARMOR_DAMAGED
: Unit
- ARMORB
: UnitImages< BOGUS >
- ArmorDamageSound()
: Unit
, GameUnit< UnitType >
- ArmorData()
: Unit
- ARMORF
: UnitImages< BOGUS >
- ARMORL
: UnitImages< BOGUS >
- ARMORR
: UnitImages< BOGUS >
- ASAP
: StarShipControlKeyboard
- asDownload()
: VsnetDownload::RecvCmdDownload
- asDownloadError()
: VsnetDownload::RecvCmdDownload
- asDownloadFirstFragment()
: VsnetDownload::RecvCmdDownload
- asDownloadFragment()
: VsnetDownload::RecvCmdDownload
- asDownloadLastFragment()
: VsnetDownload::RecvCmdDownload
- asDownloadRequest()
: VsnetDownload::RecvCmdDownload
- aselect
: menu
- aspect
: game_data_t
- asResolveRequest()
: VsnetDownload::RecvCmdDownload
- asResolveResponse()
: VsnetDownload::RecvCmdDownload
- assert_free()
: Resizable< ITEM >
- AssignTargets()
: TurretBin
- Asteroid()
: Asteroid
, Radar::Track::Type
, Asteroid
- AsteroidDifficulty
: vs_options
- asteroids
: SystemInfo
- asteroidslist
: SystemInfo
- asUnexpectedSubcommand()
: VsnetDownload::RecvCmdDownload
- Atmosphere
: GameStarSystem
- atmosphere
: Planet
- Atmosphere()
: Atmosphere
- AtmosphereHalo()
: AtmosphereHalo
- atmospheric
: Planet
- AtmosphericFogMesh()
: AtmosphericFogMesh
- attach()
: Audio::OpenALRenderer
, Audio::SourceListener
, Audio::Renderer
, Audio::SimpleScene
- attachALBuffers()
: Audio::OpenALRenderableSource
- AttachOrder()
: Order
- AttachSelfOrder()
: Order
- attack_preference
: Unit
- attackPreference()
: Unit
- AttackTarget()
: FireKeyboard
- attenuate
: GFXLight
- attenuated
: Audio::Source
, Audio::SourceTemplate
, GFXLight
- attr_value()
: easyDomNode
- attribs
: TFunctor
- Attribute()
: XMLSupport::Attribute
- attribute_iterator
: XMLDOM::XMLElement
- attribute_map
: MeshXML
- attribute_names
: MeshXML
- AttributeList()
: XMLSupport::AttributeList
- attributes
: Audio::Source
, Audio::Listener::Dirty
- Attributes()
: Attributes
- attributesBegin()
: XMLDOM::XMLElement
- attributesEnd()
: XMLDOM::XMLElement
- attributeUpdateFrequency
: Audio::__impl::SceneManagerData
- audio_frequency_mode
: game_data_t
- authenticate()
: NetClient
- Auto
: Technique::Pass
- AUTO_NORMAL
: Mission
- AUTO_OFF
: Mission
- AUTO_ON
: Mission
- auto_pilot_planet_radius_percent
: vs_options
- AutoDocking()
: Orders::AutoDocking
- autogen_compactness
: vs_options
- autoInProgress()
: Cockpit
- AutoKey()
: FlyByKeyboard
- AutoLanding()
: GameCockpit
- AutoLongHaul()
: Orders::AutoLongHaul
- autoMessage
: GameCockpit
- autoMessageTime
: GameCockpit
- Autopilot()
: GameCockpit
, Cockpit
- autopilot
: StarShipControlKeyboard
- AUTOPILOT
: UnitImages< BOGUS >
- AUTOPILOT_MODAL
: UnitImages< BOGUS >
- autopilot_target
: Cockpit
- autopilot_time
: Cockpit
- autopilotactive
: Unit
- AutoPilotTo()
: Unit
- AutoPilotToErrorMessage()
: Unit
- AUTOREADY
: UnitImages< BOGUS >
- autoreprint
: mItem
- autoselect
: menu
- autoStopMusic
: t_SoftVolume_State
- AUTOTRACKING
: weapon_info
- Axes()
: Opcode::Axes
, Axes
- axial
: StarShipControlKeyboard
- axis_axis
: VegaConfig
, JoyStick
- axis_inverse
: JoyStick
, VegaConfig
- axis_joy
: VegaConfig