Here is a list of all class members with links to the classes they belong to:
- r -
- R
: SubUnitStruct
, Camera
- r
: Listener
, StarSystemGent::Color
, StarSystemGent::GradColor
, BaseColor
, LocationSelect
, Matrix
- R
: UnitWrapper
- r
: weapon_info
, SphericalTransform
, GFXColor
, vColor
, GFXColorVertex
- rad
: lightsort
- radar
: Unit::Computer
- radar_time
: Cockpit
- RADARLIM()
: Unit::Computer::RADARLIM
- radarTime
: Radar::BubbleDisplay
, Radar::PlaneDisplay
, Radar::SphereDisplay
- radial_effect
: Missile
- radial_multiplier
: Missile
- radial_size
: Unit
- radialSize
: Mesh
- RadialSpeed
: weapon_info
- radius
: Collidable
, Planet
, UnitWithinRangeLocator< T >
, TerraXML
, GFXSphereVertexList
, vs_options
- Radius
: weapon_info
, Sphere
, Opcode::Sphere
- radius
: Audio::Source
, Atmosphere::Parameters
- RadiusUpdate()
: RadiusUpdate< direction, always_replace >
- RadixSort()
: RadixSort
- RampCounter
: Unit::graphic_options
- rand()
: VSRandom
- randomdata
: XMLSerializer
- randomDistribution
: Radar::DualDisplayBase
- randomEngine
: Radar::DualDisplayBase
- randomGenerator
: Radar::DualDisplayBase
- RandomInitiateCommunication()
: CommunicatingAI
- RANDOMIZ
: Orders::AggressiveAI
- Randomize()
: BasicRandom
- RandomPoint()
: IndexedTriangle
, Opcode::IndexedTriangle
- randomresponse
: CommunicatingAI
- randomstartframe
: Unit::XML
- randomstartseconds
: Unit::XML
- range
: TargetAndRange
, AIFlyToWaypoint
, AIFlyToWaypointDefend
, Shield
- Range
: weapon_info
, Audio::Range< T >
- RangeSortedTurrets()
: RangeSortedTurrets
- rapidColliders
: collideTrees
- rapidmesh
: Unit::XML
- rapidmesh_str
: Unit::XML
- RARMOR
: Orders::AggressiveAI
- RARMOR_HEAL_RATE
: Orders::AggressiveAI
- Rarmour_prev
: Orders::AggressiveAI
- Rarmour_prev_time
: Orders::AggressiveAI
- Rarmour_rate_old
: Orders::AggressiveAI
- Ray()
: Ray
, Opcode::Ray
- RayAABBOverlap()
: RayCollider
, Opcode::RayCollider
- rayCollide()
: csOPCODECollider
, Unit
, UnitWrapper
- RayCollider()
: RayCollider
, Opcode::RayCollider
- RayTriOverlap()
: RayCollider
, Opcode::RayCollider
- rcur
: Unit::XML
- reactToCollision()
: Asteroid
, Enhancement
, GameMissile
, Missile
, Nebula
, GamePlanet
, Planet
, Unit
- read()
: Audio::Stream
, GuiTexture
, VSPipe
- Read()
: VSFileSystem::VSFile
- readAndFlip()
: Audio::OpenALStreamingSound
- readBuffer()
: Audio::SimpleSound
- readFromXml()
: Window
- ReadFull()
: VSFileSystem::VSFile
- readJoinGameControls()
: GameMenu
- ReadLine()
: VSFileSystem::VSFile
- readMissionData()
: SaveGame
- readMissionStringData()
: SaveGame
- ReadSavedPackets()
: SaveGame
- ReadTexture()
: VSSprite
- ready
: unorigdest
- Ready()
: Beam
- READY
: UnitImages< BOGUS >
- readyToJump()
: NetClient
- realauto
: StarShipControlKeyboard
- rebuildNamedBindings()
: XMLDOM::XMLElement
, XMLDOM::XMLDocument
- recalc_norm
: MeshXML
- recalcDisplay()
: Picker
- recalcTitle()
: BaseComputer
, NavComputer
- ReceivedTargetData()
: VDU
- ReceivedTargetInfo()
: GameCockpit
, Cockpit
- RECEIVINGMISSILELOCK_MODAL
: UnitImages< BOGUS >
- RECEIVINGMISSILES_MODAL
: UnitImages< BOGUS >
- RECEIVINGTARGETLOCK_MODAL
: UnitImages< BOGUS >
- recharge
: Shield
, Unit
- RECIEVINGFIRE_MODAL
: UnitImages< BOGUS >
- ReCommandWing()
: Orders::AggressiveAI
- RecomputeErrorAndLighting()
: quadsquare
- Reconnect()
: NetClient
- recreate()
: Cockpit
- rect()
: Control
, PaintText
- Rect()
: Rect
- rect_textures
: gl_options_t
- RecurseIntoSubUnitsOnCollision
: Unit::graphic_options
- recvbuf()
: SOCKETALT
, VsnetSocket
, VsnetTCPSocket
, VsnetUDPSocket
- RecvCmdDownload()
: VsnetDownload::RecvCmdDownload
- RecvMessage()
: NetworkCommunication
- recvMsg()
: AccountServer
- RecvSound()
: NetworkCommunication
- recvstr()
: VsnetHTTPSocket
- RED
: MeshXML
- reduce_axis()
: FlyByKeyboard
- ReduceToTemplate()
: Unit
- ref
: Collidable
, Mount
- REF
: MeshXML
- Ref()
: Unit
- refcount
: collideTrees
, Logo
, Texture
, Mesh
- Reference()
: SharedPool< T, RefcounterTraits >::Reference
- reference_type
: Audio::VirtualIterator< _T, _Rt, _Pt >
, Audio::VirtualStandardIterator< _It >
, Audio::VirtualMappingIterator< _It, _T, _Rt, _Pt >
, Audio::VirtualValuesIterator< _It >
, Audio::VirtualKeysIterator< _It >
, Audio::ChainingIterator< _It1, _It2 >
- ReferenceCounter
: SharedPool< T, RefcounterTraits >
- referenceFreqs
: Audio::Source
- RefillWarpEnergy()
: Unit
- Refire()
: weapon_info
- refire
: Mount::REF
- refireTime()
: Beam
- Refit()
: Container
, AABBTree
, BaseModel
, AABBOptimizedTree
, Opcode::AABBTree
, Opcode::AABBOptimizedTree
, Opcode::BaseModel
- Refit2()
: AABBTree
, Opcode::AABBTree
- REFLECT
: MeshXML
- reflect
: TerrainTexture
- reflectivity
: vs_options
, StarSystem::StarXML
- RefocounterTraitsType
: SharedPool< T, RefcounterTraits >
- reformat()
: Audio::SoundBuffer
- refpnt
: MeshXML::ZeLogo
- Refract()
: Point
, Opcode::Point
- refresh()
: BaseComputer
- Refresh()
: Button
, TextArea
- RefreshDisplayList()
: GFXVertexList
- refweight
: MeshXML::ZeLogo
- RegenShields()
: Unit
- RegisterPythonWithCommandInterpreter()
: RegisterPythonWithCommandInterpreter
- ReInit()
: Orders::FireAt
- Reinitialize()
: NetClient
- relation
: TargetAndRange
- relationmap
: Pilot
- relationship
: Faction::faction_stuff
- relative
: Audio::Source
, Audio::SourceTemplate
- Release()
: AABBTree
, Opcode::AABBTree
- ReleaseBase()
: BaseModel
, Opcode::BaseModel
- relevant_units
: PythonMissionBaseClass
- Relink()
: BaseInterface::Room::Link
, BaseInterface::Room::BasePython
- ReloadPickledData()
: SaveGame
- Rem
: VertInfo
- rem_pending()
: SocketSet
- remainingSize()
: VsnetDownload::Server::DownloadItem
, VsnetDownload::Server::DownloadItemFile
, VsnetDownload::Server::DownloadItemBuf
- RemapClient()
: MeshInterface
, Opcode::MeshInterface
- remCommand()
: commandI
- remember_savegame
: vs_options
- Remove()
: UnitHash3d< CTSIZ, CTACCURACY, CTHUGE >
, Hashtable3d< T, COLLIDETABLESIZE, COLLIDETABLEACCURACY, HUGEOBJECT >
- remove()
: Audio::CodecRegistry
, Audio::Scene
, Audio::SimpleScene
, UnitCollection::UnitIterator
, UnitCollection
, UnitCollection::UnitIterator
, UnitCollection::FastIterator
, UnitCollection
, Planet::PlanetIterator
, UniverseUtil::PythonUnitIter
- removeAttribute()
: XMLDOM::XMLElement
- RemoveCargo()
: Unit
- removeChild()
: XMLDOM::XMLElement
- removeChildById()
: XMLDOM::XMLElement
- removeChildByName()
: XMLDOM::XMLElement
- removeClient()
: ZoneMgr
- removeControlFromGroup()
: GroupControl
- removeControlFromWindow()
: Window
- removeDeadSockets()
: AccountServer
- removeDependant()
: NavPath
- removeElementById()
: XMLDOM::XMLDocument
- removeElementByName()
: XMLDOM::XMLDocument
- RemoveFromSession()
: NetworkCommunication
- RemoveFromSystem()
: Beam
, Unit
- RemoveFromTable()
: gfx_light
- removeFromVector()
: Hashtable3d< T, COLLIDETABLESIZE, COLLIDETABLEACCURACY, HUGEOBJECT >
, UnitHash3d< CTSIZ, CTACCURACY, CTHUGE >
- removeOldPath()
: NavPath
- RemovePair()
: SAP_PairData
, Opcode::SAP_PairData
- removePath()
: PathManager
- removeResponder()
: EventManager
- RemoveStarship()
: Briefing
- RemoveStarsystemFromUniverse()
: StarSystem
- RemoveUnit()
: Cockpit
, StarSystem::Statistics
, StarSystem
- RemoveUnitFromSave()
: SaveGame
- RenameConfirm
: NavComputer
, NavComputer::RenameConfirm
- Render()
: Briefing::Ship
, Terrain
, quadsquare
, QuadTree
, Briefing
- RenderableListener()
: Audio::RenderableListener
- RenderableSource()
: Audio::RenderableSource
- RenderAll()
: Terrain
- renderconsole()
: RText
- renderer
: Audio::__impl::SceneManagerData
- Renderer()
: Audio::Renderer
- RendererData()
: Audio::__impl::OpenAL::RendererData
- RenderText()
: TextArea
- RENORMALIZE
: MeshDrawContext
- RenormalizeNormals()
: GFXVertexList
- reopenConnection()
: VsnetHTTPSocket
- repair
: vs_options
- Repair()
: Unit
- repair_droid
: UnitImages< BOGUS >
- RepairCost()
: Unit
- RepairUpgrade()
: Unit
- RepairUpgradeCargo()
: Unit
- replaceChild()
: CriteriaParent
, CriteriaRoot
, CriteriaNot
, CriteriaBinaryOperator
- ReplaceMounts()
: Mount
- ReplaceOrder()
: Order
- ReplaceSound()
: Mount
- ReplaceVertex()
: Opcode::IndexedTriangle
, IndexedTriangle
- req
: FIREKEYBOARDTYPE
- RequestClearance()
: GameUnit< UnitType >
, Unit
- RequestClearence()
: Orders::DockingOps
- RequestClearenceKey()
: FireKeyboard
- REQUESTED
: Mount
- requestIterator()
: ClickList
- RequestPhysics()
: Unit
, StarSystem
- requestShip()
: ClickList
- resendData()
: VsnetHTTPSocket
- reserve()
: Audio::SoundBuffer
- Reset()
: CollisionFaces
, Opcode::CollisionFaces
, AnimatedTexture
, NetBuffer
- reset()
: Audio::Listener::Dirty
, navscreenoccupied
, Packet
- Reset()
: VSSprite
, Container
- ResetCache()
: BVTCache
, Opcode::BVTCache
- ResetCollisionPairs()
: csOPCODECollider
- ResetCountDown()
: Opcode::BVTCache
, BVTCache
- ResetDone()
: Orders::ChangeHeading
- ResetPairs()
: Pairs
- ResetProperties()
: gfx_light
- ResetThreatLevel()
: Unit
- resetTransactionLists()
: BaseComputer
- ResistiveForce()
: PhysicsSystem
- ResistiveLiquidForce()
: PhysicsSystem
- ResistiveLiquidTorque()
: PhysicsSystem
- ResistiveThrust()
: PhysicsSystem
- ResistiveTorque()
: PhysicsSystem
- ResistiveTorqueThrust()
: PhysicsSystem
- Resizable()
: Resizable< ITEM >
- ResizableArray
: CollideArray
- ResizeAni()
: ResizeAni
- resizeBuffer()
: NetBuffer
- ResolveForces()
: GameUnit< UnitType >
, Unit
- resolveforces
: Unit
- ResourceAlreadyLoadedException()
: Audio::ResourceAlreadyLoadedException
- ResourceNotLoadedException()
: Audio::ResourceNotLoadedException
- Respawn()
: NetClient
, GameCockpit
, Cockpit
- respawn_unit_size
: vs_options
- respawnRequest()
: NetClient
- RestoreCullFace()
: SphereMesh
, Mesh
- RestoreGodliness()
: Unit
, Cockpit
- RestoreOldAI()
: Orders::DockingOps
- restoreOpenCategories()
: Picker
- RestoreTarget10Key()
: FireKeyboard
- RestoreTarget1Key()
: FireKeyboard
- RestoreTarget2Key()
: FireKeyboard
- RestoreTarget3Key()
: FireKeyboard
- RestoreTarget4Key()
: FireKeyboard
- RestoreTarget5Key()
: FireKeyboard
- RestoreTarget6Key()
: FireKeyboard
- RestoreTarget7Key()
: FireKeyboard
- RestoreTarget8Key()
: FireKeyboard
- RestoreTarget9Key()
: FireKeyboard
- restoreTargetKeys
: FIREKEYBOARDTYPE
- RestoreViewPort()
: GameCockpit
, Camera
, Cockpit
- restr
: Unit::XML
- restricted
: SubUnitStruct
- result
: AIEvents::ElemAttrMap
- retarget
: Missile
- ReTargetFg()
: Unit
- retro
: Unit::Limits
- retry_dock
: Cockpit
- retryConnectedCount()
: Account
- return_value
: contextStack
- returnType()
: Attributes::returnType
- retval
: NearestUnitLocator
, UnitPtrLocator
- REVERSE
: MeshXML
- reverse
: MeshXML
- ReverseIncomingMissileTargetKey()
: FireKeyboard
- ReverseMisSelKey()
: FireKeyboard
- ReverseMissileTargetKey()
: FireKeyboard
- ReverseMissionTargetKey()
: FireKeyboard
- ReverseNearestTargetKey()
: FireKeyboard
- ReversePickTargetKey()
: FireKeyboard
- ReverseSigTargetKey()
: FireKeyboard
- ReverseSoundMap
: Audio::__impl::OpenAL::RendererData
- ReverseTargetKey()
: FireKeyboard
- ReverseThreatTargetKey()
: FireKeyboard
- ReverseUnitTargetKey()
: FireKeyboard
- ReverseWeapSelKey()
: FireKeyboard
- rgbBlue
: RGBQUAD
- rgbGreen
: RGBQUAD
- rgbRed
: RGBQUAD
- rgbReserved
: RGBQUAD
- rhomax
: ShieldFacing
- rhomin
: ShieldFacing
- rhw
: GFXTVertex
- right
: Shield
, ShipCommands
, Rect
- Right()
: FlyByWire
- RIGHT_ARROW
: ScrollerButton
- RightKey()
: FlyByKeyboard
- rightmax
: Shield
- rightpress
: StarShipControlKeyboard
- rightRadar
: Radar::DualDisplayBase
- rightrelease
: StarShipControlKeyboard
- rincomingmissiletargetkey
: FIREKEYBOARDTYPE
- ringlist
: SystemInfo
- RingMesh()
: RingMesh
- rmax
: Unit::XML
- rmin
: Unit::XML
- rmisk
: FIREKEYBOARDTYPE
- rmissiletargetkey
: FIREKEYBOARDTYPE
- rmissiontargetkey
: FIREKEYBOARDTYPE
- rneartargetkey
: FIREKEYBOARDTYPE
- role_bits
: weapon_info
- roll()
: ShipCommands
, Unit::Limits
- Roll()
: Camera
, StarSystemGent::Vector
- RollLeftKey()
: FlyByKeyboard
- rollleftpress
: StarShipControlKeyboard
- rollleftrelease
: StarShipControlKeyboard
- RollRight()
: FlyByWire
- RollRightKey()
: FlyByKeyboard
- rollrightpress
: StarShipControlKeyboard
- rollrightrelease
: StarShipControlKeyboard
- RollTorque()
: Unit
- Room
: BaseInterface
, BaseInterface::Room
- Room::BaseTalk
: BaseInterface
- rooms
: BaseInterface
- root
: XMLDOM::XMLDocument
- rootdir
: CSVTable
- rootListener
: Audio::__impl::SceneManagerData
- Rot()
: Matrix3x3
, Opcode::Matrix4x4
- rot
: CreateFlightgroup
- Rot()
: Matrix4x4
, Opcode::Matrix3x3
- ROTATE
: MeshXML
- Rotate()
: AABB
, OBB
, VSSprite
, Opcode::OBB
, PhysicsSystem
- rotate
: MeshXML::ZeLogo
- Rotate()
: Opcode::AABB
, Unit
- rotate()
: navdrawlist
- RotateOther()
: csReversibleTransform
- RotateThis()
: csReversibleTransform
- RotX()
: Opcode::Matrix3x3
, Opcode::Matrix4x4
, Matrix4x4
, Matrix3x3
- RotY()
: Matrix4x4
, Opcode::Matrix4x4
, Opcode::Matrix3x3
, Matrix3x3
- RotYX()
: Opcode::Matrix3x3
, Matrix3x3
- RotZ()
: Matrix4x4
, Opcode::Matrix3x3
, Matrix3x3
, Opcode::Matrix4x4
- Row1()
: csMatrix3
- Row2()
: csMatrix3
- Row3()
: csMatrix3
- RowExists()
: CSVTable
- rows
: CSVTable
- RowWidth
: HeightMapInfo
- rpicktargetkey
: FIREKEYBOARDTYPE
- RRESTR
: Unit::XML
- RSHIELD
: Orders::AggressiveAI
- RSHIELD_HEAL_RATE
: Orders::AggressiveAI
- Rshield_prev
: Orders::AggressiveAI
- Rshield_prev_time
: Orders::AggressiveAI
- Rshield_rate_old
: Orders::AggressiveAI
- RShieldData()
: Unit
- rSize()
: Mesh
- rsize
: Listener
- rSize()
: Unit
- rtargetkey
: FIREKEYBOARDTYPE
- rtargetskey
: FIREKEYBOARDTYPE
- rtargetukey
: FIREKEYBOARDTYPE
- RText()
: RText
- rthreattargetkey
: FIREKEYBOARDTYPE
- run()
: BaseComputer
, VSThread
, QuestionDialog
, SocketSet
, NavComputer
, WindowController
, GameMenu
, ModalDialog
- RunDirectorScript()
: Mission
- runPy()
: RegisterPythonWithCommandInterpreter
- runScript()
: Mission
- runtime
: Mission
- runtime_compactness
: vs_options
- rweapk
: FIREKEYBOARDTYPE