Vegastrike 0.5.1 rc1  1.0
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GLTexture Struct Reference

Public Attributes

GLubyte * palette
 
int width
 
int height
 
int iwidth
 
int iheight
 
int texturestage
 
GLuint name
 
GFXBOOL alive
 
GLenum textureformat
 
GLenum targets
 
enum FILTER mipmapped
 

Detailed Description

Definition at line 72 of file gl_texture.cpp.

Member Data Documentation

GFXBOOL GLTexture::alive

Definition at line 82 of file gl_texture.cpp.

int GLTexture::height

Definition at line 77 of file gl_texture.cpp.

int GLTexture::iheight

Definition at line 79 of file gl_texture.cpp.

int GLTexture::iwidth

Definition at line 78 of file gl_texture.cpp.

enum FILTER GLTexture::mipmapped

Definition at line 85 of file gl_texture.cpp.

GLuint GLTexture::name

Definition at line 81 of file gl_texture.cpp.

GLubyte* GLTexture::palette

Definition at line 75 of file gl_texture.cpp.

GLenum GLTexture::targets

Definition at line 84 of file gl_texture.cpp.

GLenum GLTexture::textureformat

Definition at line 83 of file gl_texture.cpp.

int GLTexture::texturestage

Definition at line 80 of file gl_texture.cpp.

int GLTexture::width

Definition at line 76 of file gl_texture.cpp.


The documentation for this struct was generated from the following file: