Here is a list of all class members with links to the classes they belong to:
- w -
- w
: HPoint
, Opcode::HPoint
, XMLType
- wait()
: SocketSet
, VSCond
- WAITLISTED
: Client
- waitLoad()
: Audio::Sound
- wakeup()
: SocketSet
- Walk()
: AABBTree
, AABBOptimizedTree
, Opcode::AABBTree
, Opcode::AABBOptimizedTree
- wantAttachEvents()
: Audio::SourceListener
- wantPlayEvents()
: Audio::SourceListener
- wantUpdateEvents()
: Audio::SourceListener
- WARNING
: UnitImages< BOGUS >
- warning_level
: game_data_t
- warp_mouse
: vs_options
- WarpCapData()
: Unit
- warpDriveRating
: Unit::UnitJump
- WARPENERGY
: UnitImages< BOGUS >
- warpenergy
: Unit
- WarpEnergyData()
: Unit
- WarpFieldStrength
: Unit::graphic_options
- WARPFIELDSTRENGTH
: UnitImages< BOGUS >
- WarpMatrix()
: GameUnit< UnitType >
- WarpRamping
: Unit::graphic_options
- warps
: warptrails
- WarpTrail()
: WarpTrail
- waste_time()
: SocketSet
- waves
: CreateFlightgroup
- waypoint
: AIFlyToWaypoint
, AIFlyToWaypointDefend
- WAYPOINT_INSIDE
: DockingPorts::Type
- WAYPOINT_OUTSIDE
: DockingPorts::Type
- WctlBase< BaseComputer >
: BaseComputer
- WctlBase< GameMenu >
: GameMenu
- WctlCommandTable
: NavComputer
, WctlBase< Subclass >
- WCtlHandler
: NavComputer
- WctlTableEntry
: WctlBase< Subclass >
, NavComputer::WctlTableEntry
- weapk
: FIREKEYBOARDTYPE
- WEAPON
: Order
, VDU
- weapon_info()
: weapon_info
- weapon_name
: weapon_info
- WEAPON_TYPE
: weapon_info
- WeaponGroupSet
: WeaponComparator< FORWARD >
- WeapSelKey()
: FireKeyboard
- webbcmd
: Attributes
- webcam
: Client
- WEBCAM
: VDU
- WebcamSupport()
: WebcamSupport
- WEIGHT
: MeshXML
- what()
: Audio::Exception
, Exception
, __impl::Exception
, VidFile::Exception
- which_cargo_item
: CommunicatingAI
- whichdock
: DockedUnits
- whichjoystick
: FireKeyboard
- whichplayer
: FireKeyboard
, FlyByKeyboard
- whichPlayerStarship()
: Universe
- while_arg
: missionNode::script_t
- wid
: BaseInterface::Room::Link
- width
: VidFileImpl
, GLTexture
, Size
, PaintText::TextLine
, ddsHeader
- WidthExceeded
: PaintText
- widthExceeded()
: PaintText
- will_be_drawn
: Logo
, Mesh
- willfinish
: Orders::MatchAngularVelocity
, Orders::MatchLinearVelocity
- Window
: WindowManager
- window()
: WindowController
- Window()
: Window
- WindowController()
: WindowController
- WindowControllerTableEntry()
: WindowControllerTableEntry< T >
- wipe()
: navdrawlist
- wipeDeletedMissions()
: Mission
- wireframe
: gl_options_t
- WRAPPED0()
: UnitWrapper
- WRAPPED1()
: UnitWrapper
- Write()
: VSFileSystem::VSFile
, XMLSerializer
, XMLElement
- write()
: VSPipe
- Write()
: XMLnode
, VSFileSystem::VSFile
- write_on_negative()
: VsnetSocketBase
, VsnetHTTPSocket
- write_savegame_on_exit
: vs_options
- WriteDynamicUniverse()
: SaveGame
- WriteFull()
: VSFileSystem::VSFile
- writeGalaxy()
: GalaxyXML::Galaxy
, GalaxyXML::SGalaxy
- WriteImage()
: VSImage
- WriteLine()
: VSFileSystem::VSFile
- WritePlayerData()
: SaveGame
- writeSave()
: AccountServer
- WriteSavedUnit()
: SaveGame
- WriteSaveGame()
: Universe
, GameUniverse
, SaveGame
- writeSector()
: GalaxyXML::SGalaxy
- WriteString()
: XMLSerializer
, XMLnode
, XMLElement
- WriteUnit()
: Unit
- WriteUnitString()
: Unit