Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <missionscript.h>
Public Member Functions | |
AImissionScript (string modulename) | |
saves scriptname in the filename var More... | |
~AImissionScript () | |
void | Execute () |
Loads the AI script from the hard drive, or executes if loaded. More... | |
virtual string | getOrderDescription () |
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FlyByWire () | |
~FlyByWire () | |
void | SwitchFlightMode () |
void | ThrustRight (float percent) |
Turns on or off velocity resolution. More... | |
void | ThrustUp (float percent) |
void | ThrustFront (float percent) |
void | DirectThrustRight (float percent) |
void | DirectThrustUp (float percent) |
void | DirectThrustFront (float percent) |
void | SheltonSlide (bool onoff) |
void | InertialFlight (bool onoff) |
bool | InertialFlight () const |
bool | InertialFlightEnable () const |
void | Stop (float percentage) |
Stops... sets desired velocity to 0. More... | |
void | Right (float percentage) |
pass in the percentage of the turn they were turnin right. -age indicates left More... | |
void | Up (float percentage) |
pass in the percentage of the turn they were turning up More... | |
void | RollRight (float percentage) |
void | Afterburn (float percentage) |
Specifies match speed to use afterbuner and gives in higher velocity. More... | |
void | MatchSpeed (const Vector &velocity) |
matches set_speed to this velocity's magnitude More... | |
void | Accel (float percentage) |
negative is decel... 0 = nothing More... | |
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MatchVelocity (const Vector &desired, const Vector &desired_ang, const bool Local, const bool afterburner, const bool fini=true) | |
void | SetDesiredVelocity (const Vector &desired, const bool Local) |
void | SetAfterburn (bool use_afterburn) |
virtual | ~MatchVelocity () |
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MatchAngularVelocity (const Vector &desired, bool Local, bool fini=true) | |
void | SetDesiredAngularVelocity (const Vector &desired, bool Local) |
virtual | ~MatchAngularVelocity () |
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virtual void | ChooseTarget () |
this function calls the destructor (needs to be overridden for python; More... | |
virtual bool | PursueTarget (Unit *, bool isleader) |
void | ClearMessages () |
clears the messasges of this order More... | |
Order () | |
The default constructor setting everything to NULL and no dependency on order. More... | |
Order (int type, int subtype) | |
The constructor that specifies what order dependencies this order has. More... | |
virtual void | Destroy () |
The virutal function that unrefs all memory then calls Destruct () which takes care of unreffing this or calling delete on this. More... | |
Order * | queryType (unsigned int type) |
returns a pointer to the first order that may be bitwised ored with that type More... | |
Order * | queryAny (unsigned int type) |
returns a pointer to the first order that may be bitwise ored with any type More... | |
void | eraseType (unsigned int type) |
Erases all orders that bitwise OR with that type. More... | |
bool | AttachOrder (Unit *targets) |
Attaches a group of targets to this order (used for strategery-type games) More... | |
bool | AttachOrder (QVector target) |
Attaches a navigation point to this order. More... | |
bool | AttachSelfOrder (Unit *targets) |
Attaches a group (form up) to this order. More... | |
Order * | EnqueueOrder (Order *ord) |
Enqueues another order that will be executed (in parallel perhaps) when next void Execute() is called. More... | |
Order * | ReplaceOrder (Order *ord) |
Replaces the first order of that type in the order queue. More... | |
bool | Done () |
int | getType () |
int | getSubType () |
virtual void | SetParent (Unit *parent1) |
Sets the parent of this Unit. Any virtual functions must call this one. More... | |
Unit * | GetParent () const |
virtual void | Communicate (const class CommunicationMessage &c) |
Sends a communication message from the Unit (encapulated in c) to this unit. More... | |
virtual void | ProcessCommMessage (class CommunicationMessage &c) |
processes a single message...generally called by the Messages() func More... | |
virtual void | ProcessCommunicationMessages (float CommRepsonseTime, bool RemoveMessageProcessed) |
responds (or does not) to certain messages in the message queue More... | |
Order * | findOrder (Order *ord) |
return pointer to order or NULL if not found More... | |
void | eraseOrder (Order *ord) |
erase that order from the list More... | |
Order * | EnqueueOrderFirst (Order *ord) |
enqueue order as first order More... | |
virtual olist_t * | getOrderList () |
returns the orderlist (NULL for orders that haven't got any) More... | |
virtual void | AdjustRelationTo (Unit *un, float factor) |
Order * | findOrderList () |
searches the suborders recursively for the first order that has an orderlist More... | |
std::string | createFullOrderDescription (int level=0) |
void | setActionString (std::string astring) |
std::string | getActionString () |
virtual float | getMood () |
Protected Attributes | |
string | modulename |
unsigned int | classid |
bool | first_run |
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Vector | DesiredShiftVelocity |
Vector | DirectThrust |
bool | sheltonslide |
If shelton slide, do not have the computer match linear. More... | |
bool | controltype |
bool | inertial_flight_model |
bool | inertial_flight_enable |
bool | stolen_setspeed |
float | stolen_setspeed_value |
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Vector | desired_velocity |
werld space... generally r*speed or local space More... | |
bool | LocalVelocity |
Is the above in world space? More... | |
bool | afterburn |
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Vector | desired_ang_velocity |
werld space or local space (pitch = 1 on the x axis) More... | |
bool | LocalAng |
specified in Local or World coordinates More... | |
bool | willfinish |
Whether this script should terminate upon reaching desired angular velocity. More... | |
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Unit * | parent |
The unit this order is attached to. More... | |
unsigned int | type |
The bit code (from ORDERTYPES) that this order is (for parallel execution) More... | |
unsigned int | subtype |
bool | done |
Whether or not this order is done. More... | |
UnitContainer | group |
If this order applies to a group of units (as in form up with this group) More... | |
QVector | targetlocation |
If this order applies to a physical location in world space. More... | |
std::vector< Order * > | suborders |
The queue of suborders that will be executed in parallel according to bit code. More... | |
std::list< class CommunicationMessage * > | messagequeue |
a bunch of communications that have not been answered CommunicationMessages are actually containing reference to a nice Finite State Machine that can allow a player to have a reasonable conversation with an AI More... | |
std::string | actionstring |
Additional Inherited Members | |
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enum | ORDERTYPES { MOVEMENT =1, FACING =2, WEAPON =4, CLOAKING =8, ALLTYPES =(1|2|4|8) } |
The varieties of order types MOVEMENT,FACING, and WEAPON orders may not be mutually executed (lest one engine goes left, the other right) More... | |
enum | SUBORDERTYPES { SLOCATION =1, STARGET =2, SSELF =4 } |
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virtual | ~Order () |
virtual void | Destructor () |
changes the local relation of this unit to another...may inform superiors about "good" or bad! behavior depending on the AI More... | |
Definition at line 35 of file missionscript.h.
AImissionScript::AImissionScript | ( | string | modulename) |
saves scriptname in the filename var
Definition at line 40 of file missionscript.cpp.
References Order::actionstring, classid, Mission::createClassInstance(), first_run, mission, VSFileSystem::modname, and modulename.
AImissionScript::~AImissionScript | ( | ) |
Definition at line 51 of file missionscript.cpp.
References classid, Mission::destroyClassInstance(), Unit::getFullAIDescription(), mission, modulename, Order::parent, Mission::runScript(), and VSFileSystem::vs_fprintf().
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virtual |
Loads the AI script from the hard drive, or executes if loaded.
Reimplemented from FlyByWire.
Definition at line 64 of file missionscript.cpp.
References active_missions, varInst::bool_val, classid, Mission::deleteVarInst(), Orders::MatchAngularVelocity::desired_ang_velocity, Orders::MatchVelocity::desired_velocity, Order::done, Order::Execute(), FlyByWire::Execute(), first_run, i, varInst::int_val, Mission::lookupClassVariable(), mission, modulename, Order::parent, Mission::runScript(), Mission::setCurrentAIOrder(), Mission::setCurrentAIUnit(), varInst::type, VAR_BOOL, VAR_INT, and Vector.
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inlinevirtual |
Reimplemented from FlyByWire.
Definition at line 44 of file missionscript.h.
References buffer, classid, and Order::getActionString().
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protected |
Definition at line 54 of file missionscript.h.
Referenced by AIFlyToJumppoint::AIFlyToJumppoint(), AIFlyToWaypoint::AIFlyToWaypoint(), AIFlyToWaypointDefend::AIFlyToWaypointDefend(), AImissionScript(), AIOrderList::AIOrderList(), AIPatrol::AIPatrol(), AIPatrolDefend::AIPatrolDefend(), Execute(), getOrderDescription(), and ~AImissionScript().
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protected |
Definition at line 55 of file missionscript.h.
Referenced by AImissionScript(), and Execute().
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protected |
Definition at line 53 of file missionscript.h.
Referenced by AIFlyToJumppoint::AIFlyToJumppoint(), AIFlyToWaypoint::AIFlyToWaypoint(), AIFlyToWaypointDefend::AIFlyToWaypointDefend(), AImissionScript(), AIOrderList::AIOrderList(), AIPatrol::AIPatrol(), AIPatrolDefend::AIPatrolDefend(), Execute(), and ~AImissionScript().