Vegastrike 0.5.1 rc1  1.0
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UnitSounds Struct Reference

#include <images.h>

Public Attributes

int engine
 
int shield
 
int armor
 
int hull
 
int explode
 
int cloak
 
int jump
 

Detailed Description

Definition at line 365 of file images.h.

Member Data Documentation

int UnitSounds::armor

Definition at line 369 of file images.h.

Referenced by AddSounds(), and Unit::Init().

int UnitSounds::cloak

Definition at line 372 of file images.h.

Referenced by AddSounds(), and Unit::Init().

int UnitSounds::engine

Definition at line 367 of file images.h.

Referenced by AddSounds(), and Unit::Init().

int UnitSounds::explode

Definition at line 371 of file images.h.

Referenced by AddSounds(), and Unit::Init().

int UnitSounds::hull

Definition at line 370 of file images.h.

Referenced by AddSounds(), and Unit::Init().

int UnitSounds::jump

Definition at line 373 of file images.h.

Referenced by AddSounds(), and Unit::Init().

int UnitSounds::shield

Definition at line 368 of file images.h.

Referenced by AddSounds(), and Unit::Init().


The documentation for this struct was generated from the following file: