Here is a list of all class members with links to the classes they belong to:
- l -
- label()
: NewButton
- LargestAxis()
: Point
, Opcode::Point
- LARMOR
: Orders::AggressiveAI
- LARMOR_HEAL_RATE
: Orders::AggressiveAI
- Larmour_prev
: Orders::AggressiveAI
- Larmour_prev_time
: Orders::AggressiveAI
- Larmour_rate_old
: Orders::AggressiveAI
- last()
: MessageCenter
- last_collisions
: StarSystem
- last_directive
: Orders::AggressiveAI
- last_instance
: PythonClass< SuperClass >
- last_packet
: Client
- last_processed_sqs
: Unit
- last_sound_refire_time
: Mount
- lastActivationTime
: Audio::__impl::SceneManagerData
- LastAI()
: PythonAI< SuperClass >
- lastAnimationTime
: Radar::BubbleDisplay
, Radar::PlaneDisplay
- lastAttributeUpdateTime
: Audio::__impl::SceneManagerData
- lastchangedtarg
: Orders::FireAt
- lastchecked
: LineCollide
- lastcurtime
: AnimatedTexture
- lastfadein
: Nebula
- lastKnownPlayingTime
: Audio::Source
- lastKnownPlayingTimeTime
: Audio::Source
- lastListenerAttUpdateTime
: Audio::__impl::SceneManagerData
- lastListenerUpdateTime
: Audio::__impl::SceneManagerData
- lastmissiletime
: Orders::FireAt
- lastPositionUpdateTime
: Audio::__impl::SceneManagerData
- LastPythonClass()
: PythonAI< SuperClass >
, PythonClass< SuperClass >
- LastPythonScript()
: Orders::FireAt
- lastrealtime
: AnimatedTexture
- lasttime
: StarVlist
- lastUsageTime
: Audio::__impl::TemplateManagerData::DefinitionFileInfo
- lateral
: Unit::Limits
- LateralThrust()
: Unit
- latest_timeout
: Client
- Launch()
: BaseInterface::Room::Launch
- LayoutState()
: PaintText::LayoutState
- layoutVersion()
: PaintText
- lc
: LineCollideStar
- leach()
: Unit
- leader
: Flightgroup
- leader_decision
: Flightgroup
- leak
: Shield
- LeakVector()
: LeakVector< MyType >
- LeaveEvent
: BaseInterface::Room::Link
- left
: Shield
, Rect
, ShipCommands
- LEFT_ARROW
: ScrollerButton
- LeftKey()
: FlyByKeyboard
- leftmax
: Shield
- leftpress
: StarShipControlKeyboard
- leftRadar
: Radar::DualDisplayBase
- leftrelease
: StarShipControlKeyboard
- len()
: PacketMem
- Length
: weapon_info
- length()
: Audio::TVector3< T >
- lengthSquared()
: Audio::TVector3< T >
- LEqual
: Technique::Pass
- Lerp()
: Point
, Opcode::Point
- Less
: Technique::Pass
- level
: AIEvents::ElemAttrMap
, Picker::DisplayCell
- Level
: quadcornerdata
- lf
: Audio::PerFrequency< T >
- LifeSupportFunctionality
: UnitImages< BOGUS >
- LifeSupportFunctionalityMax
: UnitImages< BOGUS >
- ligh
: GFXLightLocal
- LIGHT
: weapon_info
- light_key()
: light_key
- lightcontext
: StarSystem
- LIGHTINGON
: MeshXML
- LIGHTMISSILE
: weapon_info
- lightNum()
: gfx_light
- lights
: PlanetaryOrbit
, Planet
, StarSystem::StarXML
- LightShields()
: Unit
- lightsort()
: lightsort
- limitmin
: Unit::Limits
- Limits()
: Unit::Limits
, Unit
- limits
: Unit
- LIMITS_DAMAGED
: Unit
- lin
: AIScriptXML
- LINE
: MeshXML
- Line
: Technique::Pass
- LineCollide()
: LineCollide
- LineCollideStar()
: LineCollideStar
- lineCount()
: PaintText
- lineind
: MeshXML
- lineInset()
: PaintText
- lines
: MeshXML
- LINESTRIP
: MeshXML
- linestripind
: MeshXML
- linestrips
: MeshXML
- lineWidth
: Technique::Pass
- Link()
: BaseInterface::Room::Link
- links
: BaseInterface::Room
- linsize
: ddsHeader
- LIST
: NavComputer
- Listen()
: Music
- Listener()
: Listener
, Audio::Listener
- listenerUpdateFrequency
: Audio::__impl::SceneManagerData
- listenThread()
: mmoc
- ListenToOwner()
: Beam
- listOfTargets
: TurretBin
- Load()
: BaseInterface
, AnimatedTexture
, Texture
, Music
- load()
: Audio::Sound
, Audio::__impl::TemplateManagerData::DefinitionFileInfo
- load_stage
: MeshXML
- loadAbsoluteButton()
: NavComputer
- LoadAIScript()
: Unit
- LoadAni()
: AnimatedTexture
- loadBuyUpgradeControls()
: BaseComputer
- LoadCalike()
: easyDomFactory< domNodeType >
- loadCargoControls()
: BaseComputer
- loadChainLister()
: NavComputer
- loadCriteriaLister()
: NavComputer
- loadCriteriaPickerCell()
: NavComputer
- loadData()
: NavigationSystem::CachedSystemIterator::SystemInfo
- LoadDrawState()
: GFXVertexList
- loaded
: Audio::Sound::Flags
- loadedDefinitions
: Audio::__impl::TemplateManagerData
- loadedSounds
: Audio::__impl::OpenAL::RendererData
- loadedSoundsReverse
: Audio::__impl::OpenAL::RendererData
- loadedTemplates
: Audio::__impl::TemplateManagerData
- LoadExistant()
: Mesh
- LoadFactionXML()
: Universe
- LoadFailed()
: Briefing::Ship
- LoadFrame()
: AnimatedTexture
- loadImpl()
: Audio::OpenALSimpleSound
, Audio::OpenALStreamingSound
, Audio::Sound
- loading
: Audio::Sound::Flags
- LoadLastPythonAIScript()
: Unit
- loadListPicker()
: BaseComputer
- loadLoadSaveControls()
: BaseComputer
- loadMasterList()
: BaseComputer
- LoadMesh()
: Mesh
- LoadMeshes()
: Mesh
- loadMissionModules()
: Mission
- loadMissionsControls()
: BaseComputer
- loadMissionsMasterList()
: BaseComputer
- loadModule()
: Mission
- loadNetworkControls()
: BaseComputer
- loadNewsControls()
: BaseComputer
- loadPathLister()
: NavComputer
- LoadRow()
: Unit
- LOADSAVE
: BaseComputer
- LoadSavedMissions()
: SaveGame
- loadSavePickerChangedSelection()
: BaseComputer
- LoadSaveQuitConfirm
: BaseComputer
, BaseComputer::LoadSaveQuitConfirm
- loadSellUpgradeControls()
: BaseComputer
- loadShipDealerControls()
: BaseComputer
- loadsound()
: soundContainer
- loadSourceTemplate()
: Audio::TemplateManager
- LoadStarSystem()
: Universe
- loadStream()
: Audio::SimpleSound
- LoadSuccess()
: AnimatedTexture
, Texture
, VSSprite
- loadUpgradeControls()
: BaseComputer
- LoadVideoSource()
: AnimatedTexture
- LoadXML()
: Faction
, Nebula
, FSM
, Unit
, easyDomFactory< domNodeType >
, Cockpit
, StarSystem
- loc
: MyIndHalo
, ParticlePoint
, InputEvent
- local_pos
: Mesh
- local_transformation
: LocationSelect
- LocalAng
: Orders::MatchAngularVelocity
- LOCALCONST_DECL()
: VSImage
- LocalCoordinates()
: Unit
- LocalFX
: Mesh
- LocalLight()
: gfx_light
- LocalPosition
: CoordinateSelect
, LocationSelect
, Unit
- LocalVelocity
: Orders::MatchLinearVelocity
, Orders::MatchVelocity
- LOCATION
: MeshXML
- location
: Audio::Source
, Bolt
, Unit
, Audio::Listener::Dirty
- location_index
: CollideArray
- LocationSelect()
: LocationSelect
- lock()
: VSMutex
- LOCK
: UnitImages< BOGUS >
- lockcone
: Unit::Computer::RADARLIM
- locked
: Unit::Computer::RADARLIM
- lockkey
: FIREKEYBOARDTYPE
- LockKey()
: FireKeyboard
- LockMissile()
: Unit
- LockTarget()
: Unit
- LockTime
: weapon_info
- LocSelAni
: CoordinateSelect
, LocationSelect
- LocSelUpAni
: LocationSelect
- LOD
: MeshXML
- lod
: MeshXML
- LODFILE
: MeshXML
- lodscale
: MeshXML
- lodsize
: MeshXML
, Mesh
- LOGGEDIN
: Client
- logic
: Orders::AggressiveAI
- logiccurtime
: Orders::AggressiveAI
- loginAccept()
: NetClient
- loginAcctLoop()
: NetClient
- loginAuth()
: NetClient
- loginChooseShip()
: NetClient
- loginLoop()
: NetClient
- loginSavedGame()
: NetClient
- Loginstate
: Client
- loginstate
: Client
- LOGO
: MeshXML
- logo
: Faction
- Logo()
: Logo
- logoAlphaName
: Faction
- logoName
: Faction
- logos
: MeshXML
- LogoState
: MeshXML
- logout()
: NetClient
- LongitudinalThrust()
: Unit
- Longrange
: weapon_info
- LookAt()
: csReversibleTransform
- LookDirection()
: Camera
- lookup()
: XMLSupport::EnumMap
- lookupClassVariable()
: Mission
- lookupHost()
: NetUIBase
- lookupSound()
: Audio::__impl::OpenAL::RendererData
- LookupTargetStat()
: Cockpit
, GameCockpit
- LookupUnitStat()
: GameCockpit
- Loop()
: Universe
, GameUniverse
- LoopAround()
: Orders::LoopAround
- LoopAroundAgro()
: Orders::LoopAroundAgro
- loopCount
: MeshAnimation
- looping
: Audio::SourceTemplate
, Audio::Source
- loopsleft
: Music
- LOSSLIST
: Music
- lossy_socket
: Client
- Low
: Radar::Sensor::ThreatLevel
- low_ambient_color
: Atmosphere::Parameters
- low_color
: Atmosphere::Parameters
- lower_bound()
: CollideArray
- lower_check_queues()
: VsnetDownload::Server::Manager
, VsnetDownload::Client::Manager
- lower_clean_sendbuf()
: VsnetHTTPSocket
, VsnetTCPSocket
, VsnetSocketBase
- lower_selected()
: VsnetSocketBase
, ServerSocketTCP
, VsnetHTTPSocket
, VsnetTCPSocket
, ServerSocketUDP
, VsnetUDPSocket
- lower_sendbuf()
: VsnetSocketBase
, VsnetTCPSocket
, VsnetHTTPSocket
- lowerAddress()
: SOCKETALT
- lowerdestinations
: NavigationSystem::CachedSystemIterator::SystemInfo
- LSHIELD
: Orders::AggressiveAI
- LSHIELD_HEAL_RATE
: Orders::AggressiveAI
- Lshield_prev
: Orders::AggressiveAI
- Lshield_prev_time
: Orders::AggressiveAI
- Lshield_rate_old
: Orders::AggressiveAI
- LShieldData()
: Unit
- LSS()
: Opcode::LSS
, LSS
, Opcode::LSS
, LSS
- LSSAABBOverlap()
: LSSCollider
, Opcode::LSSCollider
- LSSCache()
: Opcode::LSSCache
, LSSCache
- LSSCollider()
: LSSCollider
, Opcode::LSSCollider
- LSSContainsBox()
: LSSCollider
, Opcode::LSSCollider
- LSSTriOverlap()
: Opcode::LSSCollider
, LSSCollider
- lstrcnt
: MeshXML
- lt()
: VsnetSocket
- lurk_on_arrival
: Orders::AggressiveAI