Here is a list of all class members with links to the classes they belong to:
- b -
- b
: BaseColor
, weapon_info
, StarSystemGent::Color
, GFXVertexList::INDEX
, XMLType::wordlength
, StarSystemGent::GradColor
- B
: Prediction
- b
: vColor
, GFXColor
, GFXColorVertex
- b1
: csCollisionPair
- b2
: csCollisionPair
- back()
: Resizable< ITEM >
, LeakVector< MyType >
- Back
: Technique::Pass
- back
: Shield
, UnitCollection
- BackfaceCulling()
: IndexedTriangle
, VertexPointers
, Opcode::IndexedTriangle
, Opcode::VertexPointers
- Background()
: Background
- background
: vs_options
- backgroundColor
: StarSystem::StarXML
- backgroundDegamma
: StarSystem::StarXML
- backgroundname
: StarSystem::StarXML
- backgrounds
: SystemInfo
- backleftbottom
: Armor
, Shield
- backleftbottommax
: Shield
- backlefttop
: Shield
, Armor
- backlefttopmax
: Shield
- backmax
: Shield
- backrightbottom
: Armor
, Shield
- backrightbottommax
: Shield
- backrighttop
: Armor
, Shield
- backrighttopmax
: Shield
- backups
: Background::BackgroundClone
- BackupState()
: Unit
- BALL
: weapon_info
, LineCollide
- balls
: bolt_draw
- bank
: Mount
- BARMOR
: Orders::AggressiveAI
- BARMOR_HEAL_RATE
: Orders::AggressiveAI
- Barmour_prev
: Orders::AggressiveAI
- Barmour_prev_time
: Orders::AggressiveAI
- Barmour_rate_old
: Orders::AggressiveAI
- Base
: Radar::Track::Type
- base
: Faction::comm_face_t
, VsnetTCPSocket::Blob
- BaseComputer()
: BaseComputer
- BaseInterface()
: BaseInterface
- baseLine
: PaintText::TextLine
- BaseModel()
: BaseModel
, Opcode::BaseModel
- BaseObj()
: BaseInterface::Room::BaseObj
- BasePython()
: BaseInterface::Room::BasePython
- BaseShip()
: BaseInterface::Room::BaseShip
- BaseTalk()
: BaseInterface::Room::BaseTalk
- BaseText()
: BaseInterface::Room::BaseText
- baseun
: BaseInterface
- BaseVSMovie()
: BaseInterface::Room::BaseVSMovie
- BaseVSSprite()
: BaseInterface::Room::BaseVSSprite
- BasicPointer()
: BasicPointer< T >
- BasicRandom()
: BasicRandom
- BATTLELIST
: Music
- bc_create()
: Packet
- bc_send()
: Packet
- Beam()
: Beam
- beam
: BeamDrawContext
- BEAM
: weapon_info
, LineCollide
- BeamDrawContext()
: BeamDrawContext
- BeamXML::beginElement
: weapon_info
- begin()
: CollideArray
, CSVRow
, Resizable< ITEM >
- Begin()
: VSFileSystem::VSFile
- BeginDrawState()
: StarVlist
, PointStarVlist
, SpriteStarVlist
, GFXVertexList
, GFXSphereVertexList
- beginElem()
: Nebula
- beginElement()
: FSM
, Nebula
, Planet
, Unit
, easyDomFactory< domNodeType >
, Faction
, Cockpit
, QuadTree
, StarSystem
- beginMutate()
: PipelinedTexture
- BeginMutate()
: GFXVertexList
, GFXSphereVertexList
- beginTransaction()
: Audio::Renderer
, Audio::OpenALRenderer
- Belongs()
: Plane
, Opcode::Plane
- Between()
: csBox3
- bFace
: csBox3
- bfOffBits
: BITMAPFILEHEADER
- bfReserved1
: BITMAPFILEHEADER
- bfReserved2
: BITMAPFILEHEADER
- bfSize
: BITMAPFILEHEADER
- bfType
: BITMAPFILEHEADER
- bgcol
: TextPlane
- biBitCount
: BITMAPINFOHEADER
- biClrImportant
: BITMAPINFOHEADER
- biClrUsed
: BITMAPINFOHEADER
- biCompression
: BITMAPINFOHEADER
- biHeight
: BITMAPINFOHEADER
- Bind()
: Texture
- bindings
: VegaConfig
- bindKeys()
: VegaConfig
- biPlanes
: BITMAPINFOHEADER
- biSize
: BITMAPINFOHEADER
- biSizeImage
: BITMAPINFOHEADER
- bitsPerSample
: Audio::Format
- biWidth
: BITMAPINFOHEADER
- biXPelsPerMeter
: BITMAPINFOHEADER
- biYPelsPerMeter
: BITMAPINFOHEADER
- blendDst
: TerrainTexture
, Mesh
- BLENDMODE
: MeshXML
- blendMode
: Technique::Pass
- BlendMode
: Technique::Pass
, BlendMode
- blendSrc
: Mesh
, TerrainTexture
- Blob()
: VsnetTCPSocket::Blob
- block_node
: varInst
, scriptContext
- BLUE
: MeshXML
- BOLT
: weapon_info
, LineCollide
- Bolt()
: Bolt
- bolt_draw()
: bolt_draw
- bolt_index
: Collidable::CollideRef
- boltdecals
: bolt_draw
- BoltFromIndex()
: Bolt
- BoltIndex()
: Bolt
- boltmesh
: bolt_draw
- bolts
: bolt_draw
, StarSystem
- BoltsOrUnits()
: NearestUnitLocator
, NearestObjectLocator
, NearestNavLocator
, NearestNavOrCapshipLocator
, UnitWithinRangeLocator< T >
, UnitPtrLocator
- BoltType()
: CollideChecker< T, canbebolt >
- bool
: UnitWrapper
- bool_val
: varInst
- bootstrap_main_loop
: GameUniverse
- borderColor()
: NewButton
- BorrowedOpenALRenderer()
: Audio::BorrowedOpenALRenderer
- bottom()
: Rect
- bounceSequence
: Radar::PlaneDisplay
- bound
: Texture
- boundMode
: Texture
- boundSizeX
: Texture
- boundSizeY
: Texture
- Box()
: Box
- BoxBoxOverlap()
: Opcode::OBBCollider
, AABBTreeCollider
, Opcode::AABBTreeCollider
, OBBCollider
- BoxInFrustum()
: SphericalTransform
, IdentityTransform
- bpp
: pxlformat
- BreakFormation()
: FireKeyboard
- breakmenu()
: commandI
- Briefing()
: Briefing
- briefing
: Mission
- BriefingEnd()
: Mission
- BriefingInProgress()
: Mission
- BriefingLoop()
: Mission
- BriefingOrder()
: BriefingOrder
- BriefingRender()
: Mission
- BriefingStart()
: Mission
- BriefingUpdate()
: Mission
- broadcast()
: ZoneMgr
, NetServer
, VSCond
, ZoneMgr
- BroadcastCargoUpgrade()
: NetServer
- broadcastDamage()
: ZoneMgr
- BroadcastFire()
: NetServer
- broadcastNoSelf()
: ZoneMgr
- broadcastSample()
: ZoneMgr
- broadcastSnapshots()
: ZoneMgr
- BroadcastTarget()
: NetServer
- broadcastText()
: ZoneMgr
- BroadcastUnfire()
: NetServer
- broadcastUnit()
: NetServer
, UnitFactory
- BSHIELD
: Orders::AggressiveAI
- BSHIELD_HEAL_RATE
: Orders::AggressiveAI
- Bshield_prev
: Orders::AggressiveAI
- Bshield_prev_time
: Orders::AggressiveAI
- Bshield_rate_old
: Orders::AggressiveAI
- BShieldData()
: Unit
- BUBBLE
: Unit::Computer::RADARLIM::Brand
- BubbleDisplay()
: Radar::BubbleDisplay
, Radar::Type
- bucket_size
: stdext::hash_compare< Key, Traits >
- buf
: VsnetTCPSocket::Blob
- buffer
: memory_destination_mgr
- Buffer()
: VsnetDownload::Client::Buffer
- buffer
: easyDomFactory< domNodeType >::easyDomFactoryXML
- Buffer
: TPngFileBuffer
- bufsize
: memory_destination_mgr
- Build()
: Opcode::AABBTree
, Opcode::AABBOptimizedTree
, BaseModel
, AABBOptimizedTree
, AABBTree
, Opcode::BaseModel
- BUILDING
: CreateFlightgroup
- Building()
: Building
- BuildSettings()
: Opcode::BuildSettings
, BuildSettings
- button
: ModeInfo
- Button()
: Button
- button
: MouseEvent
- ButtonArrow
: ScrollerButton
- buy10Cargo()
: BaseComputer
- BUY_CARGO
: BaseComputer
- BUY_SHIP
: BaseComputer
- BUY_UPGRADE
: BaseComputer
- buyAllCargo()
: BaseComputer
- BuyCargo()
: Unit
- buyCargo()
: BaseComputer
- BuyCargo()
: Unit
- buySelectedCargo()
: BaseComputer
- buyShip()
: BaseComputer
- BuyShip
: Subcmd
- buyUpgrade()
: BaseComputer
- BuyUpgradeOperation
: BaseComputer
, BaseComputer::BuyUpgradeOperation
- BVTCache()
: BVTCache
, Opcode::BVTCache
- bytesPerSecond()
: Audio::Format