Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Public Member Functions | |
UnitDrawer () | |
bool | acquire (Unit *unit, float distance) |
void | drawParents () |
bool | draw (Unit *unit) |
bool | grav_acquire (Unit *unit) |
Public Attributes | |
Unit * | parent |
Unit * | parenttarget |
Definition at line 163 of file star_system.cpp.
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inline |
Definition at line 170 of file star_system.cpp.
References parent, and parenttarget.
Definition at line 202 of file star_system.cpp.
References _Universe, Universe::activeStarSystem(), calc_blend_factor(), Unit::cur_sim_queue_slot, StarSystem::getCurrentSimFrame(), interpolation_blend_factor, Unit::isSubUnit(), Unit::owner, parent, parenttarget, saved_interpolation_blend_factor, Unit::sim_atom_multiplier, and SIMULATION_ATOM.
Referenced by acquire(), GameStarSystem::Draw(), drawParents(), and grav_acquire().
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inline |
Definition at line 182 of file star_system.cpp.
References draw(), Unit::isSubUnit(), UnitUtil::owner(), parent, and parenttarget.
Referenced by GameStarSystem::Draw().
Definition at line 220 of file star_system.cpp.
References draw().
Referenced by GameStarSystem::Draw().
Unit* UnitDrawer::parent |
Definition at line 168 of file star_system.cpp.
Referenced by GameStarSystem::Draw(), draw(), drawParents(), and UnitDrawer().
Unit* UnitDrawer::parenttarget |
Definition at line 169 of file star_system.cpp.
Referenced by GameStarSystem::Draw(), draw(), drawParents(), and UnitDrawer().