Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <decalqueue.h>
Public Member Functions | |
DecalQueue () | |
Texture * | GetTexture (const unsigned int ref) |
unsigned int | AddTexture (const char *texname, enum FILTER mipmap) |
bool | DelTexture (unsigned int ref) |
Definition at line 4 of file decalqueue.h.
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inline |
Definition at line 9 of file decalqueue.h.
Definition at line 17 of file decalqueue.h.
References Texture::Exists(), g_game, GFXTRUE, i, Texture::LoadSuccess(), BaseUtil::Texture(), TEXTURE2D, TEXTURE_2D, and game_data_t::use_textures.
Referenced by Bolt::AddTexture(), Beam::Beam(), and Halo::Halo().
Definition at line 65 of file decalqueue.h.
Referenced by Bolt::Destroy(), Beam::~Beam(), bolt_draw::~bolt_draw(), and Halo::~Halo().
Definition at line 13 of file decalqueue.h.
Referenced by Bolt::Draw(), Halo::ProcessDrawQueue(), and Beam::ProcessDrawQueue().