Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <missile_generic.h>
Public Member Functions | |
void | ApplyDamage (Unit *) |
MissileEffect (const Vector &pos, float dam, float pdam, float radius, float radmult, void *owner) | |
float | GetRadius () const |
const Vector & | GetCenter () const |
Definition at line 5 of file missile_generic.h.
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inline |
void MissileEffect::ApplyDamage | ( | Unit * | smaller) |
Definition at line 31 of file missile_generic.cpp.
References Unit::ApplyDamage(), Unit::isUnit(), Magnitude(), MISSILEPTR, Unit::Position(), Unit::rSize(), and Vector.
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inline |
Definition at line 27 of file missile_generic.h.
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inline |
Definition at line 23 of file missile_generic.h.