Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <gfxlib_struct.h>
Public Attributes | |
float | ar |
ambient rgba, if you don't like these things, ask me to rename them More... | |
float | ag |
float | ab |
float | aa |
float | dr |
diffuse rgba More... | |
float | dg |
float | db |
float | da |
float | sr |
specular rgba More... | |
float | sg |
float | sb |
float | sa |
float | er |
emissive rgba More... | |
float | eg |
float | eb |
float | ea |
float | power |
specular power More... | |
Stores the Draw Context that a vertex list might be drawn with. Especially useful for mass queued drawing (load matrix, draw... ) holds all parameters for materials
Definition at line 674 of file gfxlib_struct.h.
float GFXMaterial::aa |
Definition at line 680 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::ab |
Definition at line 679 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::ag |
Definition at line 678 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::ar |
ambient rgba, if you don't like these things, ask me to rename them
Definition at line 677 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::da |
Definition at line 685 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::db |
Definition at line 684 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::dg |
Definition at line 683 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::dr |
diffuse rgba
Definition at line 682 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::ea |
Definition at line 695 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::eb |
Definition at line 694 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::eg |
Definition at line 693 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::er |
emissive rgba
Definition at line 692 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::power |
specular power
Definition at line 697 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::sa |
Definition at line 690 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::sb |
Definition at line 689 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::sg |
Definition at line 688 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().
float GFXMaterial::sr |
specular rgba
Definition at line 687 of file gfxlib_struct.h.
Referenced by GamePlanet::AddCity(), NetBuffer::addGFXMaterial(), NetBuffer::getGFXMaterial(), Mesh::LoadMeshes(), SetFogMaterialColor(), and GameUniverse::StartGFX().