Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <cockpit.h>
Public Member Functions | |
virtual void | setTargetLabel (const string &msg) |
virtual string | getTargetLabel () |
void | ReceivedTargetInfo () |
void | InitStatic () |
void | Shake (float amt, int level) |
int | Autopilot (Unit *target) |
void | RestoreViewPort () |
Restores the view from the IDentity Matrix needed to draw sprites. More... | |
GameCockpit (const char *file, Unit *parent, const std::string &pilotname) | |
~GameCockpit () | |
float | LookupTargetStat (int stat, Unit *target) |
Looks up a particular Gauge stat on target unit. More... | |
float | LookupUnitStat (int stat, Unit *target) |
Looks up a particular Gauge stat on unit. More... | |
void | Init (const char *file) |
Loads cockpit info...just as constructor. More... | |
void | Draw () |
Draws Cockpit then restores viewport. More... | |
void | UpdAutoPilot () |
void | SetupViewPort (bool clip=true) |
Sets up the world for rendering...call before draw. More... | |
int | getVDUMode (int vdunum) |
void | VDUSwitch (int vdunum) |
void | ScrollVDU (int vdunum, int howmuch) |
void | ScrollAllVDU (int howmuch) |
int | getScrollOffset (unsigned int whichtype) |
void | SelectProperCamera () |
void | Eject () |
void | EjectDock () |
void | SetSoundFile (std::string sound) |
int | GetSoundFile () |
void | SetCommAnimation (Animation *ani, Unit *un) |
void | SetStaticAnimation () |
NavigationSystem * | AccessNavSystem () |
Accesses the current navigationsystem. More... | |
virtual std::string | GetNavSelectedSystem () |
Camera * | AccessCamera () |
Accesses the current camera. More... | |
Camera * | AccessCamera (int) |
Returns the passed in cam. More... | |
void | SelectCamera (int) |
Changes current camera to selected camera. More... | |
void | SetViewport () |
GFXLoadMatrix proper camera. More... | |
virtual bool | SetDrawNavSystem (bool) |
virtual bool | CanDrawNavSystem () |
virtual bool | DrawNavSystem () |
virtual bool | CheckCommAnimation (Unit *un) |
virtual void | visitSystem (std::string systemName) |
void | AutoLanding () |
void | DoAutoLanding (Unit *, Unit *) |
virtual void | SetInsidePanYawSpeed (float speed) |
virtual void | SetInsidePanPitchSpeed (float speed) |
bool | IsPaused () const |
void | OnPauseBegin () |
void | OnPauseEnd () |
void | OnDockEnd (Unit *station, Unit *unit) |
void | OnJumpBegin (Unit *unit) |
void | OnJumpEnd (Unit *unit) |
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void | updateAttackers () |
bool | autoInProgress () |
bool | unitInAutoRegion (Unit *un) |
void | SetView (const enum VIEWSTYLE tmp) |
Sets the current viewstyle. More... | |
enum VIEWSTYLE | GetView () |
void | RestoreGodliness () |
std::string & | GetUnitFileName (unsigned int which=0) |
std::string & | GetUnitSystemName (unsigned int which=0) |
std::string & | GetUnitBaseName (unsigned int which=0) |
const std::string & | GetUnitFileName (unsigned int which=0) const |
const std::string & | GetUnitSystemName (unsigned int which=0) const |
const std::string & | GetUnitBaseName (unsigned int which=0) const |
void | RemoveUnit (unsigned int which=0) |
std::string | GetUnitModifications () |
size_t | GetNumUnits () const |
void | PackUnitInfo (vector< std::string > &info) const |
void | UnpackUnitInfo (vector< std::string > &info) |
Cockpit (const char *file, Unit *parent, const std::string &pilotname) | |
virtual | ~Cockpit () |
virtual void | Init (const char *file, bool defaultCockpit=false) |
Loads cockpit info...just as constructor. More... | |
void | recreate (const std::string &pilotname) |
Unit * | GetParent () |
Unit * | GetSaveParent () |
bool | Update () |
Static Public Member Functions | |
static void | NavScreen (const KBData &, KBSTATE k) |
static string | getsoundending (int which=0) |
static string | getsoundfile (string filename) |
static void | Respawn (const KBData &, KBSTATE) |
static void | SwitchControl (const KBData &, KBSTATE) |
static void | ForceSwitchControl (const KBData &, KBSTATE) |
static void | TurretControl (const KBData &, KBSTATE) |
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static bool | tooManyAttackers () |
static std::string | MakeBaseName (const Unit *base) |
static void | Respawn (const KBData &, KBSTATE) |
static void | SwitchControl (const KBData &, KBSTATE) |
static void | ForceSwitchControl (const KBData &, KBSTATE) |
static void | TurretControl (const KBData &, KBSTATE) |
Public Attributes | |
std::string | textMessage |
bool | editingTextMessage |
std::string | autoMessage |
float | autoMessageTime |
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double | secondsWithZeroEnergy |
int | number_of_attackers |
unsigned int | retry_dock |
double | TimeOfLastCollision |
char | jumpok |
float | godliness |
std::string | communication_choices |
float | credits |
float | zoomfactor |
How far away chasecam and pan cam is. More... | |
class Flightgroup * | fg |
Sets owner of this cockpit. More... | |
class StarSystem * | activeStarSystem |
class SaveGame * | savegame |
Additional Inherited Members | |
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virtual void | DrawTargetBox () |
virtual void | DrawTurretTargetBoxes () |
draws a target cross around all units targeted by your turrets // ** jay More... | |
virtual void | DrawTacticalTargetBox () |
Shows the flightgroup's target, if any. More... | |
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static void | beginElement (void *userData, const XML_Char *name, const XML_Char **atts) |
static void | endElement (void *userData, const XML_Char *name) |
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enum VIEWSTYLE | view |
style of current view (chase cam, inside) More... | |
int | currentcamera |
float | radar_time |
float | gauge_time [UnitImages< void >::NUMGAUGES] |
float | StartArmor [9] |
float | maxfuel |
saved values to compare with current values (might need more for damage) More... | |
float | maxhull |
UnitContainer | parent |
this is the parent that Cockpit will read data from More... | |
UnitContainer | parentturret |
int | unitfaction |
float | shakin |
4 views f/r/l/b More... | |
std::string | unitmodname |
Video Display Units (may need more than 2 in future) More... | |
float | autopilot_time |
UnitContainer | autopilot_target |
float | cockpit_offset |
float | viewport_offset |
float | cockpit_time |
bool | ejecting |
bool | going_to_dock_screen |
int | partial_number_of_attackers |
GameCockpit::GameCockpit | ( | const char * | file, |
Unit * | parent, | ||
const std::string & | pilotname | ||
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Definition at line 1644 of file cockpit.cpp.
References game_data_t::aspect, autoMessageTime, editingTextMessage, Radar::Factory(), g_game, VegaConfig::getColor(), VegaConfig::getVariable(), Identity(), InitStatic(), M_PI, Radar::Type::NullDisplay, XMLSupport::parse_bool(), XMLSupport::parse_float(), XMLSupport::parse_int(), GFXColor::r, UniverseUtil::tan(), Vector, and vs_config.
GameCockpit::~GameCockpit | ( | ) |
Definition at line 2838 of file cockpit.cpp.
References Cockpit::savegame.
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Accesses the current camera.
Reimplemented from Cockpit.
Definition at line 202 of file cockpit.h.
Referenced by Autopilot(), Draw(), DrawNavSystem(), and UpdAutoPilot().
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Accesses the current navigationsystem.
Reimplemented from Cockpit.
Definition at line 196 of file cockpit.h.
Referenced by Draw(), GetNavSelectedSystem(), and visitSystem().
void GameCockpit::AutoLanding | ( | ) |
Definition at line 914 of file cockpit.cpp.
References _Universe, Universe::activeStarSystem(), CollideArray::begin(), StarSystem::collidemap, DoAutoLanding(), CollideArray::end(), Cockpit::GetParent(), VegaConfig::getVariable(), XMLSupport::parse_bool(), Unit::UNIT_ONLY, and vs_config.
Referenced by Draw().
Reimplemented from Cockpit.
Definition at line 1917 of file cockpit.cpp.
References AccessCamera(), autoMessage, autoMessageTime, Cockpit::autopilot_target, Cockpit::autopilot_time, Unit::AutoPilotToErrorMessage(), CP_FIXED, CP_FIXEDPOS, XMLSupport::escaped_string(), UniverseUtil::GetGameTime(), Unit::GetOrientation(), Cockpit::GetParent(), VegaConfig::getVariable(), soundContainer::loadsound(), Unit::LocalPosition(), Magnitude(), XMLSupport::parse_bool(), XMLSupport::parse_float(), soundContainer::playsound(), QVector, R, Unit::rSize(), Camera::SetOrientation(), Camera::SetPosition(), UnitContainer::SetUnit(), Cockpit::SetView(), soundContainer::sound, Vector, and vs_config.
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Reimplemented from Cockpit.
Definition at line 1762 of file cockpit.cpp.
References NavigationSystem::CheckDraw().
Referenced by NavScreen().
Definition at line 793 of file cockpit.cpp.
References FireKeyboard::DockKey(), getNewTime(), VegaConfig::getVariable(), UniverseUtil::IOmessage(), UnitUtil::isDockableUnit(), Unit::isPlanet(), soundContainer::loadsound(), Unit::name, XMLSupport::parse_float(), soundContainer::playsound(), Unit::Position(), PRESS, QVector, Unit::rSize(), UniverseUtil::SafeEntrancePoint(), SetCommAnimation(), Unit::SetPosAndCumPos(), SIMULATION_ATOM, and vs_config.
Referenced by AutoLanding().
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Draws Cockpit then restores viewport.
Reimplemented from Cockpit.
Definition at line 2096 of file cockpit.cpp.
References _Universe, Universe::AccessCamera(), AccessCamera(), AccessNavSystem(), Universe::activateLightMap(), Universe::activeStarSystem(), ALWAYS, AutoLanding(), BILINEAR, blah, UnitImages< BOGUS >::cockpit_damage, Cockpit::cockpit_time, COCKPITZ_HEADROOM, Unit::computer, UniverseUtil::cos(), CP_CHASE, CP_FRONT, CP_PAN, CP_PANINSIDE, CP_PANTARGET, CP_TARGET, CP_VIEWTARGET, CULLFACE, Unit::curr_physical_state, Universe::CurrentCockpit(), DEPTHTEST, DEPTHWRITE, DockBoxColor(), VSSprite::Draw(), TextPlane::Draw(), DrawCrosshairs(), DrawDamageFlash(), DrawNavSystem(), Cockpit::DrawTacticalTargetBox(), Cockpit::DrawTargetBox(), Cockpit::DrawTurretTargetBoxes(), editingTextMessage, f, float, game_data_t::fov, g_game, Camera::GetAcceleration(), TextPlane::GetCharSize(), NavigationSystem::getCurrentSystem(), GetElapsedTime(), StarSystem::getFileName(), Camera::GetFov(), Unit::GetHull(), Unit::GetImageInformation(), getNewTime(), Cockpit::GetParent(), Camera::GetPQR(), NavigationSystem::getSelectedSystem(), getTimeCompression(), UnitContainer::GetUnit(), VegaConfig::getVariable(), GFXAlphaTest(), GFXBlendMode(), GFXClear(), GFXColor4f(), GFXColorf(), GFXDisable(), GFXEnable(), GFXFALSE, GFXHudMode(), GFXLoadIdentity(), GFXTRUE, GREATER, howFarToJump(), InitStatic(), INVSRCALPHA, LIGHTING, BaseUtil::LoadBaseInterface(), VSSprite::LoadSuccess(), LookupUnitStat(), max(), MAXVDUS, min(), MODEL, vs_options::mouse_deadband, mousex, mousey, Universe::numPlayers(), ONE, Cockpit::parent, XMLSupport::parse_bool(), XMLSupport::parse_float(), XMLSupport::parse_int(), CockpitKeys::PitchDown(), CockpitKeys::PitchUp(), Transformation::position, Unit::Position(), PRESS, Mesh::ProcessUndrawnMeshes(), Mesh::ProcessZFarMeshes(), queryTime(), QVector, R, rand01(), RELEASE, reset_time_compression(), RestoreKB(), RestoreViewPort(), RetrColor(), TextPlane::SetCharSize(), Camera::SetFov(), TextPlane::SetPos(), VSSprite::SetPosition(), TextPlane::SetSize(), TextPlane::SetText(), NavigationSystem::Setup(), Cockpit::SetView(), Cockpit::shakin, sqr, UniverseUtil::sqrt(), SRCALPHA, SWITCH_CONST, SystemLocation(), VDU::TARGET, Unit::Computer::target, Unit::Target(), TEXTURE0, TEXTURE1, Unit::Threat(), Unit::Threaten(), Unit::ToLocalCoordinates(), Camera::UpdateGFX(), Camera::UpdateGFXAgain(), Vector, VectorAndPositionToMatrix(), Unit::Velocity, VERYNEAR_CONST, Cockpit::view, vs_config, x, game_data_t::x_resolution, y, game_data_t::y_resolution, CockpitKeys::YawLeft(), CockpitKeys::YawRight(), ZERO, and Cockpit::zoomfactor.
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Reimplemented from Cockpit.
Definition at line 1779 of file cockpit.cpp.
References AccessCamera(), NavigationSystem::CheckDraw(), Cockpit::cockpit_offset, Cockpit::currentcamera, NavigationSystem::Draw(), Camera::GetFov(), VegaConfig::getVariable(), GFXFALSE, GFXTRUE, XMLSupport::parse_float(), Camera::setCockpitOffset(), Camera::SetFov(), Camera::UpdateGFX(), and vs_config.
Referenced by Draw().
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Reimplemented from Cockpit.
Definition at line 781 of file cockpit.cpp.
References Cockpit::ejecting, and Cockpit::going_to_dock_screen.
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Reimplemented from Cockpit.
Definition at line 787 of file cockpit.cpp.
References Cockpit::ejecting, and Cockpit::going_to_dock_screen.
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Reimplemented from Cockpit.
Definition at line 82 of file cockpit.cpp.
References AccessNavSystem(), and NavigationSystem::getSelectedSystem().
Reimplemented from Cockpit.
Definition at line 2695 of file cockpit.cpp.
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Definition at line 2703 of file cockpit.cpp.
References VegaConfig::getVariable(), and vs_config.
Referenced by getsoundfile().
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Definition at line 2724 of file cockpit.cpp.
References getsoundending(), VSFileSystem::LookForFile(), VSFileSystem::Ok, and VSFileSystem::SoundFile.
Referenced by soundContainer::loadsound().
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Reimplemented from Cockpit.
Definition at line 2911 of file cockpit.cpp.
References Cockpit::GetParent(), and Unit::Target().
Reimplemented from Cockpit.
Definition at line 2850 of file cockpit.cpp.
void GameCockpit::Init | ( | const char * | file) |
Loads cockpit info...just as constructor.
Definition at line 1563 of file cockpit.cpp.
References editingTextMessage, game_data_t::fov, g_game, Cockpit::Init(), Cockpit::viewport_offset, x, and y.
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Reimplemented from Cockpit.
Definition at line 1632 of file cockpit.cpp.
References Cockpit::cockpit_time, Cockpit::gauge_time, MAXVDUS, and Cockpit::radar_time.
Referenced by Draw(), and GameCockpit().
bool GameCockpit::IsPaused | ( | ) | const |
Definition at line 3302 of file cockpit.cpp.
References GetElapsedTime().
Looks up a particular Gauge stat on target unit.
Reimplemented from Cockpit.
Definition at line 973 of file cockpit.cpp.
References Unit::BShieldData(), Unit::FShieldData(), Unit::LShieldData(), and Unit::RShieldData().
Looks up a particular Gauge stat on unit.
Definition at line 992 of file cockpit.cpp.
References Unit::ArmorData(), Unit::autopilotactive, Unit::AutoPilotTo(), Unit::BShieldData(), Orders::AutoDocking::CanDock(), Unit::CanDockWithMe(), Unit::cloaking, Unit::cloakmin, Unit::CombatMode(), Unit::computer, Unit::cosAngleTo(), Unit::cumulative_velocity, Unit::UnitJump::drive, UnitImages< BOGUS >::ecm, Unit::Computer::ecmactive, Unit::UnitJump::energy, Unit::EnergyData(), float, Unit::FShieldData(), Unit::FuelData(), Unit::GetComputerData(), UnitUtil::getECM(), GetElapsedTime(), UniverseUtil::GetGameTime(), Unit::GetHull(), Unit::GetImageInformation(), Unit::GetJumpStatus(), getNewTime(), UnitContainer::GetUnit(), VegaConfig::getVariable(), Unit::GetWarpEnergy(), Unit::GetWarpVelocity(), Unit::graphicOptions, Unit::inertialmode, Unit::graphic_options::InWarp, Cockpit::jumpok, soundContainer::loadsound(), UniverseUtil::LookupUnitStat(), Unit::LShieldData(), Magnitude(), Unit::Mass, Unit::Computer::max_combat_ab_speed, Unit::Computer::max_combat_speed, Unit::Computer::max_speed(), Cockpit::maxfuel, Cockpit::maxhull, Unit::graphic_options::missilelock, Unit::name, XMLSupport::parse_bool(), XMLSupport::parse_float(), soundContainer::playsound(), Unit::Position(), Unit::RShieldData(), Unit::rSize(), Unit::Computer::set_speed, Shield::shield, Unit::shield, soundContainer::sound, Cockpit::StartArmor, Unit::Target(), Unit::Computer::threat, Cockpit::TimeOfLastCollision, Unit::turretstatus, Unit::Computer::velocity_ref, vs_config, Unit::WarpEnergyData(), Unit::graphic_options::WarpFieldStrength, and Unit::graphic_options::WarpRamping.
Referenced by Draw(), and SetupViewPort().
Definition at line 1736 of file cockpit.cpp.
References _Universe, Universe::AccessCockpit(), BaseInterface::ActiveMouseOverWin(), CanDrawNavSystem(), BaseInterface::ClickWin(), BaseInterface::PassiveMouseOverWin(), PRESS, RestoreMouse(), SetDrawNavSystem(), winsys_set_motion_func(), winsys_set_mouse_func(), and winsys_set_passive_motion_func().
Referenced by IncrementStartupVariable(), initGlobalCommandMap(), and NavComputer::toggleVisibility().
Reimplemented from Cockpit.
Definition at line 3345 of file cockpit.cpp.
References _Universe, and Universe::isPlayerStarship().
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Reimplemented from Cockpit.
Definition at line 3351 of file cockpit.cpp.
References _Universe, and Universe::isPlayerStarship().
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Reimplemented from Cockpit.
Definition at line 3359 of file cockpit.cpp.
References _Universe, and Universe::isPlayerStarship().
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Reimplemented from Cockpit.
Definition at line 3307 of file cockpit.cpp.
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Reimplemented from Cockpit.
Definition at line 3312 of file cockpit.cpp.
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Definition at line 1907 of file cockpit.cpp.
References _Universe, Universe::CurrentCockpit(), and PRESS.
Referenced by initGlobalCommandMap().
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Restores the view from the IDentity Matrix needed to draw sprites.
Reimplemented from Cockpit.
Definition at line 2931 of file cockpit.cpp.
References _Universe, Universe::AccessCamera(), and Camera::RestoreViewPort().
Referenced by Draw().
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Reimplemented from Cockpit.
Definition at line 2878 of file cockpit.cpp.
References NavigationSystem::CheckDraw(), NavigationSystem::scroll(), and ScrollVDU().
Reimplemented from Cockpit.
Definition at line 2868 of file cockpit.cpp.
References AUDPlay(), QVector, and Vector.
Referenced by ScrollAllVDU().
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Changes current camera to selected camera.
Reimplemented from Cockpit.
Definition at line 3189 of file cockpit.cpp.
References Cockpit::currentcamera.
Referenced by SelectProperCamera().
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Reimplemented from Cockpit.
Definition at line 1721 of file cockpit.cpp.
References SelectCamera(), and Cockpit::view.
Reimplemented from Cockpit.
Definition at line 2896 of file cockpit.cpp.
Referenced by DoAutoLanding(), and SetStaticAnimation().
Reimplemented from Cockpit.
Definition at line 1756 of file cockpit.cpp.
References NavigationSystem::SetDraw().
Referenced by NavScreen().
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void GameCockpit::SetSoundFile | ( | std::string | sound) |
Definition at line 123 of file cockpit.cpp.
References AUDCreateSoundWAV().
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Reimplemented from Cockpit.
Definition at line 2887 of file cockpit.cpp.
References VDU::COMM, VegaConfig::getVariable(), SetCommAnimation(), and vs_config.
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Reimplemented from Cockpit.
Definition at line 2923 of file cockpit.cpp.
References Cockpit::GetParent(), and Unit::Target().
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Sets up the world for rendering...call before draw.
Reimplemented from Cockpit.
Definition at line 2985 of file cockpit.cpp.
References _Universe, Universe::AccessCamera(), UniverseUtil::atan(), Cockpit::cockpit_offset, UniverseUtil::cos(), CP_BACK, CP_CHASE, CP_FIXEDPOS, CP_FIXEDPOSTARGET, CP_FRONT, CP_LEFT, CP_PAN, CP_PANINSIDE, CP_PANTARGET, CP_RIGHT, CP_TARGET, CP_VIEWTARGET, f, FaceCamTarget(), float, game_data_t::fov, g_game, GetElapsedTime(), Camera::GetOrientation(), Unit::GetOrientation(), Camera::GetR(), UnitContainer::GetUnit(), VegaConfig::getVariable(), Unit::GetVelocity(), GFXFALSE, GFXTRUE, GFXViewPort(), lerp(), LookupUnitStat(), max(), min(), Cockpit::parent, XMLSupport::parse_bool(), XMLSupport::parse_float(), Unit::Position(), q, Camera::RestoreViewPort(), RotateAxisAngle(), Camera::setCockpitOffset(), Camera::SetFov(), Camera::SetOrientation(), Unit::SetVisible(), ShoveCamBehindUnit(), ShoveCamBelowUnit(), Unit::Target(), Transform(), translate_as(), Camera::UpdateGFX(), Unit::UpdateHudMatrix(), Vector, Cockpit::view, Cockpit::viewport_offset, vs_config, game_data_t::x_resolution, game_data_t::y_resolution, and Cockpit::zoomfactor.
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GFXLoadMatrix proper camera.
Reimplemented from Cockpit.
Reimplemented from Cockpit.
Definition at line 1979 of file cockpit.cpp.
References getNewTime(), VegaConfig::getVariable(), XMLSupport::parse_float(), Cockpit::shakin, and vs_config.
Definition at line 1808 of file cockpit.cpp.
References _Universe, Universe::CurrentCockpit(), and PRESS.
Referenced by initGlobalCommandMap().
Definition at line 1898 of file cockpit.cpp.
References _Universe, Universe::CurrentCockpit(), and PRESS.
Referenced by initGlobalCommandMap().
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Reimplemented from Cockpit.
Definition at line 2757 of file cockpit.cpp.
References AccessCamera(), Cockpit::autopilot_target, Cockpit::autopilot_time, Unit::AutoPilotTo(), CP_FIXED, Cockpit::GetParent(), UnitContainer::GetUnit(), VegaConfig::getVariable(), soundContainer::loadsound(), Camera::myPhysics, XMLSupport::parse_bool(), XMLSupport::parse_float(), soundContainer::playsound(), PhysicsSystem::SetAngularVelocity(), SetStartupView(), UnitContainer::SetUnit(), SIMULATION_ATOM, soundContainer::sound, Vector, vs_config, and Cockpit::zoomfactor.
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Reimplemented from Cockpit.
Definition at line 2858 of file cockpit.cpp.
References AUDPlay(), UnitContainer::GetUnit(), Cockpit::parent, QVector, and Vector.
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Reimplemented from Cockpit.
Definition at line 1767 of file cockpit.cpp.
References AccessNavSystem(), VegaConfig::getVariable(), XMLSupport::parse_bool(), NavigationSystem::pathman, NavigationSystem::setCurrentSystem(), PathManager::updatePaths(), Cockpit::visitSystem(), and vs_config.
std::string GameCockpit::autoMessage |
Definition at line 149 of file cockpit.h.
Referenced by Autopilot(), and VDU::Draw().
float GameCockpit::autoMessageTime |
Definition at line 150 of file cockpit.h.
Referenced by Autopilot(), VDU::Draw(), and GameCockpit().
bool GameCockpit::editingTextMessage |
Definition at line 148 of file cockpit.h.
Referenced by Draw(), GameCockpit(), Init(), and CockpitKeys::TextMessageCallback().
std::string GameCockpit::textMessage |
Definition at line 147 of file cockpit.h.
Referenced by CockpitKeys::TextMessageCallback().