Vegastrike 0.5.1 rc1  1.0
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csCollisionPair Struct Reference

#include <basecollider.h>

Public Attributes

Opcode::Point a1
 
Opcode::Point b1
 
Opcode::Point c1
 
Opcode::Point a2
 
Opcode::Point b2
 
Opcode::Point c2
 

Detailed Description

A structure used to return collision pairs.

Definition at line 13 of file basecollider.h.

Member Data Documentation

Opcode::Point csCollisionPair::a1

Definition at line 15 of file basecollider.h.

Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().

Opcode::Point csCollisionPair::a2

Definition at line 16 of file basecollider.h.

Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().

Opcode::Point csCollisionPair::b1

Definition at line 15 of file basecollider.h.

Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().

Opcode::Point csCollisionPair::b2

Definition at line 16 of file basecollider.h.

Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().

Opcode::Point csCollisionPair::c1

Definition at line 15 of file basecollider.h.

Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().

Opcode::Point csCollisionPair::c2

Definition at line 16 of file basecollider.h.

Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().


The documentation for this struct was generated from the following file: