Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <basecollider.h>
Public Attributes | |
Opcode::Point | a1 |
Opcode::Point | b1 |
Opcode::Point | c1 |
Opcode::Point | a2 |
Opcode::Point | b2 |
Opcode::Point | c2 |
A structure used to return collision pairs.
Definition at line 13 of file basecollider.h.
Opcode::Point csCollisionPair::a1 |
Definition at line 15 of file basecollider.h.
Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().
Opcode::Point csCollisionPair::a2 |
Definition at line 16 of file basecollider.h.
Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().
Opcode::Point csCollisionPair::b1 |
Definition at line 15 of file basecollider.h.
Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().
Opcode::Point csCollisionPair::b2 |
Definition at line 16 of file basecollider.h.
Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().
Opcode::Point csCollisionPair::c1 |
Definition at line 15 of file basecollider.h.
Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().
Opcode::Point csCollisionPair::c2 |
Definition at line 16 of file basecollider.h.
Referenced by ContinuousTerrain::Collide(), and Unit::InsideCollideTree().