#include <Scene.h>
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| Scene (const std::string &name) throw () |
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Scene abstract class
- Implementations of the Scene interface is required for any given
- SceneManager. In fact, it is expected that each SceneManager will provide its own Scene implementation. Therefore, a concrete Scene class can be thought of as part of a SceneManager's implementation.
Definition at line 30 of file Scene.h.
Audio::Scene::Scene |
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const std::string & |
name) | |
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throw | ( | |
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protected |
Internal constructor used by derived classes
Definition at line 10 of file Scene.cpp.
virtual Listener& Audio::Scene::getListener |
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throw | ( | |
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pure virtual |
const std::string& Audio::Scene::getName |
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const |
throw | ( | |
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inline |
The documentation for this class was generated from the following files: