Vegastrike 0.5.1 rc1  1.0
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game_data_t Struct Reference

#include <vs_globals.h>

Public Attributes

char use_textures
 
char use_animations
 
char use_videos
 
char use_sprites
 
char use_logos
 
char use_ship_textures
 
char use_planet_textures
 
int audio_frequency_mode
 
int sound_enabled
 
int music_enabled
 
int sound_volume
 
int music_volume
 
int max_sound_sources
 
int warning_level
 
int capture_mouse
 
float MouseSensitivityX
 
float MouseSensitivityY
 
float detaillevel
 
int y_resolution
 
int x_resolution
 
float znear
 
float zfar
 
float fov
 
float aspect
 
float difficulty
 
char vsdebug
 

Detailed Description

Definition at line 33 of file vs_globals.h.

Member Data Documentation

float game_data_t::aspect
int game_data_t::audio_frequency_mode

Definition at line 42 of file vs_globals.h.

Referenced by AUDInit(), and setup_game_data().

int game_data_t::capture_mouse

Definition at line 49 of file vs_globals.h.

Referenced by setup_game_data().

float game_data_t::detaillevel

Definition at line 52 of file vs_globals.h.

Referenced by GameUnit< UnitType >::Draw(), GameUnit< UnitType >::DrawNow(), and initfov().

int game_data_t::max_sound_sources

Definition at line 47 of file vs_globals.h.

Referenced by AUDInit(), and initSceneManager().

float game_data_t::MouseSensitivityX

Definition at line 50 of file vs_globals.h.

Referenced by LocationSelect::Draw(), and setup_game_data().

float game_data_t::MouseSensitivityY

Definition at line 51 of file vs_globals.h.

Referenced by LocationSelect::Draw(), and setup_game_data().

int game_data_t::music_volume

Definition at line 46 of file vs_globals.h.

Referenced by setup_game_data().

int game_data_t::sound_volume

Definition at line 45 of file vs_globals.h.

Referenced by setup_game_data().

char game_data_t::use_logos

Definition at line 39 of file vs_globals.h.

Referenced by initfov(), Logo::ProcessDrawQueue(), and setup_game_data().

char game_data_t::use_planet_textures

Definition at line 41 of file vs_globals.h.

Referenced by initfov(), SphereMesh::InitSphere(), and setup_game_data().

char game_data_t::use_ship_textures

Definition at line 40 of file vs_globals.h.

Referenced by initfov(), and setup_game_data().

char game_data_t::use_sprites

Definition at line 38 of file vs_globals.h.

Referenced by initfov(), setup_game_data(), and VSSprite::VSSprite().

char game_data_t::use_videos
char game_data_t::vsdebug
int game_data_t::warning_level

Definition at line 48 of file vs_globals.h.

Referenced by setup_game_data().


The documentation for this struct was generated from the following file: