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gamemenu.h
Go to the documentation of this file.
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#ifndef __GAMEMENU_H__
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#define __GAMEMENU_H__
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#include "
gui/windowcontroller.h
"
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#include "
gui/simplepicker.h
"
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class
GameMenu
:
public
WctlBase
< GameMenu >
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{
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friend
class
WctlBase
<
GameMenu
>;
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public
:
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virtual
void
init
(
void
);
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virtual
void
run
(
void
);
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GameMenu
(
bool
firsttime
);
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virtual
~GameMenu
(
void
);
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protected
:
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bool
m_firstTime
;
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bool
processSinglePlayerButton
(
const
EventCommandId
&command,
Control
*control );
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bool
processMultiPlayerHostButton
(
const
EventCommandId
&command,
Control
*control );
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bool
processMultiPlayerAcctButton
(
const
EventCommandId
&command,
Control
*control );
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bool
processMultiPlayerButton
(
const
EventCommandId
&command,
Control
*control );
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bool
processExitGameButton
(
const
EventCommandId
&command,
Control
*control );
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bool
processJoinGameButton
(
const
EventCommandId
&command,
Control
*control );
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bool
processMainMenuButton
(
const
EventCommandId
&command,
Control
*control );
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void
createControls
();
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public
:
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//Helper functions for use in a submenu of BaseComputer.
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//Caller is responsible for making a return button, as well as adding the "JoinGame" WctlTableEntry
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static
void
createNetworkControls
(
GroupControl
*serverConnGroup, std::vector< unsigned int > *keyboard_input_queue );
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static
void
readJoinGameControls
(
Window
*
window
,
string
&user,
string
&pass );
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};
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class
NetActionConfirm
:
public
WindowController
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{
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public
:
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enum
ActionMode
{
SAVEACCT
,
JOINGAME
,
DIE
};
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private
:
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int
player;
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Window
*m_parent;
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string
type;
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string
text;
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string
savefile;
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ActionMode
netAction;
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public
:
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//CONSTRUCTION.
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NetActionConfirm
(
int
pnum,
Window
*w,
ActionMode
action ) :
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player( pnum )
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, m_parent( w )
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, netAction( action ) {}
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virtual
~NetActionConfirm
(
void
) {}
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//Set up the window and get everything ready.
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virtual
void
init
(
void
);
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//Process a command event from the window.
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virtual
bool
processWindowCommand
(
const
EventCommandId
&command,
Control
*control );
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virtual
bool
finalizeJoinGame
(
int
launchShip = 0 );
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virtual
bool
confirmedJoinGame
();
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virtual
bool
confirmedNetDie
();
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virtual
bool
confirmedNetSaveGame
();
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};
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#endif
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src
gamemenu.h
Generated on Fri May 29 2015 23:07:21 for Vegastrike 0.5.1 rc1 by
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