Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "vegastrike.h"
#include "window.h"
#include "eventmanager.h"
#include "groupcontrol.h"
#include "windowcontroller.h"
#include "gfx/aux_texture.h"
#include "gfx/sprite.h"
Go to the source code of this file.
Functions | |
void | ConditionalCursorDraw (bool) |
WindowManager & | globalWindowManager (void) |
Variables | |
WindowManager * | globalWindowManagerPtr = NULL |
void ConditionalCursorDraw | ( | bool | ) |
Definition at line 143 of file star_system.cpp.
References vs_options::hardware_cursor, and winsys_show_cursor().
WindowManager& globalWindowManager | ( | void | ) |
Definition at line 260 of file window.cpp.
References globalWindowManagerPtr.
Referenced by BaseComputer::actionConfirmedLoadGame(), BaseComputer::draw(), NetActionConfirm::finalizeJoinGame(), gamemenu_draw(), UniverseUtil::loadGame(), nav_main_loop(), Window::open(), Window::processCommand(), GameMenu::processSinglePlayerButton(), and RefreshGUI().
WindowManager* globalWindowManagerPtr = NULL |
Definition at line 257 of file window.cpp.
Referenced by globalWindowManager().