Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
|
Go to the source code of this file.
Functions | |
void | t0 () |
void | t1 () |
void | loop () |
void | loop2 () |
void | gram (void d) |
float | first (int a, float b) |
float | second (int a1, float d3) |
Variables | |
module | test |
import | a1 |
int | arss =4.3 |
int | m1 |
float | sdm2 |
int | m321 |
bool | blah |
float | v |
float | blubb |
float | schnupf |
float | blahs |
float | df |
float | a |
float | vf |
float | b |
float | c |
Definition at line 92 of file test.c.
Referenced by Universe::Generate2(), GetRandomBarMessage(), StarSystemGent::MakeBigUnit(), ParseSizeFlags(), BaseInterface::Room::Talk::Talk(), and UpdateTime().
void loop | ( | ) |
Definition at line 48 of file test.c.
References blah.
Referenced by loadsounds(), Audio::SourceTemplate::setAttenuated(), Audio::SourceTemplate::setLooping(), and Audio::Source::setLooping().
void loop2 | ( | ) |
Definition at line 106 of file test.c.
Referenced by anonymous_namespace{autodocking.cpp}::FindDockingPort(), and GalaxyXML::Galaxy::getPlanetVariable().
void t0 | ( | ) |
void t1 | ( | ) |
Definition at line 23 of file test.c.
Referenced by computeTangentspace(), Background::Draw(), Mesh::LoadMeshes(), Unit::UpdatePhysics(), and GameNebula::UpdatePhysics2().
float a |
Definition at line 46 of file test.c.
Referenced by GamePlanet::AddAtmosphere(), AddMounts(), AddSubUnits(), AvgSystems(), Box::Box(), ROLES::buildroles(), Unit::calculate_extent(), Functor< ShipCommands >::Call(), VegaConfig::checkColor(), ChooseNavPoint(), StarSystemGent::clamp01(), ConvertPalette(), createObjects(), csMax(), csMin(), Atmosphere::Draw(), DrawFrustum(), GameStarSystem::DrawJumpStars(), XMLSupport::EnumMap::EnumMap(), EnvironmentMapGeneratorMain(), first(), VSRandom::genrand_res53(), JoyStick::GetJoyStick(), GetVolatileAni(), GFXEndPick(), GFXFrustum(), GFXGetZPerspective(), globQueryShell(), InitKB(), InitMouse(), intmax(), StarSystemGent::LengthOfYear(), linear_interpolate_uncapped(), LoadMission(), StarSystemGent::MakePlanet(), max(), min(), min_(), modifyDeadZone(), modifyExponent(), mymax(), mymin(), mysqr(), VertexCompare::operator()(), stdext::hash< void * >::operator()(), stdext::hash< const void * >::operator()(), stdext::hash< const Unit * >::operator()(), stdext::hash< std::pair< Unit *, Unit * > >::operator()(), lightsort::operator()(), PriceSort::operator()(), UnitContainer::operator=(), Mesh::PostProcessLoading(), ProcessKB(), Mesh::ProcessUndrawnMeshes(), Mesh::ProcessZFarMeshes(), Resizable< GFXColorVertex >::push_back(), Resizable< GFXColorVertex >::push_back_nocheck(), Unit::querySphereNoRecurse(), SaveGame::ReadSavedPackets(), GFXVertexList::RefreshDisplayList(), RestoreGlowMapState(), RestoreKB(), RingMesh::RingMesh(), SetupSpecMapFirstPass(), SphereMesh::SphereMesh(), CS::Swap(), t0(), t1(), TMax(), TMin(), TSwap(), UnsaturatedColor(), Unit::UpAndDownGrade(), Atmosphere::Update(), UpgradeBoolval(), GameStarSystem::VolitalizeJumpAnimation(), and Atmosphere::~Atmosphere().
import a1 |
Definition at line 9 of file test.c.
Referenced by ContinuousTerrain::Collide(), decode_dxt5_alpha(), and Unit::InsideCollideTree().
float b |
Definition at line 46 of file test.c.
Referenced by AddMounts(), AddUp(), AGreaterB(), ALessB(), AllocVerticesForSystem(), StarSystemGent::beginStar(), ROLES::buildroles(), VegaConfig::checkColor(), ChooseNavPoint(), Bolt::CollideAnon(), StarSystemGent::Color::Color(), colToString(), csMax(), csMin(), Delta(), DrawFrustum(), ffmax(), first(), fmax(), fmin(), VSRandom::genrand_res53(), FSM::getCommMessageMood(), GetsB(), GFXDeviceToEye(), GFXFrustum(), GFXGetFrustumVars(), globQueryShell(), VsnetTCPSocket::inner_complete_a_packet(), intmin(), linear_interpolate_uncapped(), lookupMouseButton(), VsnetTCPSocket::lower_selected(), StarSystemGent::MakePlanet(), max(), Maximum(), min(), Minimum(), StarSystemGent::mmax(), MultUp(), myless(), UnitUtil::mymax(), mymax(), UnitUtil::mymin(), mymin(), VertexCompare::operator()(), lightsort::operator()(), MeshDrawContextPainterSort::operator()(), PriceSort::operator()(), OrigMeshContainer::operator==(), CommunicatingAI::ProcessCommMessage(), Unit::querySphereNoRecurse(), ClickList::requestIterator(), RestoreGlowMapState(), RGB_To_HSV(), RingMesh::RingMesh(), Texture::setbad(), Mesh::setConvex(), SetupSpecMapFirstPass(), ShiftPalette(), SphereMesh::SphereMesh(), Spherize(), StarSystemGent::StarColor(), GameUniverse::StartDraw(), SubtractClamp(), SubtractUp(), CS::Swap(), t0(), t1(), testandset(), tmpmax(), TSetMax(), TSetMin(), TSwap(), Unit::UpAndDownGrade(), and StarSystemGent::WriteLight().
bool blah |
Definition at line 44 of file test.c.
Referenced by GameCockpit::Draw(), NavigationSystem::DrawSystem(), GamePlanet::DrawTerrain(), UnitUtil::getPhysicsPriority(), GalaxyXML::SGalaxy::getVariable(), FactionUtil::LoadSerializedFaction(), loop(), loop2(), t1(), and GameUnit< UnitType >::UpdatePhysics2().
float c |
Definition at line 46 of file test.c.
Referenced by NetBuffer::addChar(), VsnetDownload::Server::Manager::addCmdDownload(), ZoneMgr::addDamage(), NetBuffer::addType(), Unit::ApplyDamage(), Unit::attackPreference(), buyShip(), Functor< ShipCommands >::Call(), VSFileSystem::ChangeToProgramDirectory(), BaseInterface::Room::Launch::Click(), BaseInterface::Room::Eject::Click(), Beam::Collide(), BaseComputer::configureUpgradeCommitControls(), createTexture(), DoDockingOps(), TextInputDisplay::draw(), GamePlanet::Draw(), Mesh::Draw(), DrawFrustum(), FireKeyboard::Execute(), first(), XMLSupport::floattostringh(), ForwardFileBytes(), Transformation::from_matrix(), Pilot::getAnger(), NetBuffer::getChar(), Matrix3x3::GetCol(), Matrix4x4::GetCol(), Packet::getData(), Packet::getSendBuffer(), NetBuffer::getString(), NetBuffer::getType(), GFXFogColor(), GFXFrustum(), globQueryShell(), UnitUtil::hasCargo(), HelpOut(), Unit::ImportPartList(), UnitUtil::incrementCargo(), VSFileSystem::InitDataDirectory(), CommunicatingAI::InitiateContrabandSearch(), BaseComputer::loadMissionsMasterList(), VsnetDownload::Server::LOCALCONST_DEF(), main(), VsnetDownload::Client::Manager::Manager(), matchCargoToWeapon(), XMLSupport::EnumMap::Pair::Pair(), VsnetDownload::RecvCmdDownload::parse(), parseFormatFloat(), VsnetDownload::Client::Manager::processCmdDownload(), Order::ProcessCommunicationMessages(), Orders::AggressiveAI::ProcessCurrentFgDirective(), Logo::ProcessDrawQueue(), Beam::ProcessDrawQueue(), Unit::querySphereNoRecurse(), ReadIntSpace(), UnitUtil::RecomputeUnitUpgrades(), Unit::RepairUpgradeCargo(), RequestClearence(), s_testBigEndian(), scanChar(), ScoreKill(), NewButton::setBorderColor(), Briefing::SetCloak(), Camera::setCockpitOffset(), Matrix3x3::SetCol(), Matrix4x4::SetCol(), Window::setColor(), Control::setColor(), PaintText::setColor(), NewButton::setDownColor(), NewButton::setDownTextColor(), NewButton::setEndBorderColor(), NewButton::setHighlightColor(), Picker::setHighlightColor(), Picker::setHighlightTextColor(), Control::setOutlineColor(), Window::setOutlineColor(), SaveGame::SetSavedCredits(), Picker::setSelectionColor(), Picker::setSelectionTextColor(), SimplePickerCell::setTextColor(), Control::setTextColor(), NewButton::setTextHighlightColor(), shiftdown(), shiftup(), t0(), CommunicatingAI::TerminateContrabandSearch(), TextPlane::TextPlane(), TryDock(), TSwap(), Unit::unitRole(), Unit::UpAndDownGrade(), CommunicatingAI::UpdateContrabandSearch(), GameUnit< UnitType >::UpdatePhysics2(), and Unit::WriteUnitString().
int m1 |
Definition at line 31 of file test.c.
Referenced by csOPCODECollider::Collide(), SphereMesh::Draw(), Unit::reactToCollision(), and Unit::UpdatePhysics().
module test |
Definition at line 1 of file test.c.
Referenced by mmoc::connectTo(), HaloSystem::Draw(), main(), NearestSystem(), ScanOptions(), Orders::FireAt::ShouldFire(), and NetServer::start().
float v |
Definition at line 46 of file test.c.
Referenced by Unit::AddVelocity(), AfterburnTurnAway(), Angle(), AUDAdjustSound(), Unit::AutoPilotToErrorMessage(), PointStarVlist::BeginDrawState(), CalculateBalancedDecelTime(), CalculateDecelTime(), checkedVisited(), NavPath::checkForCycles(), FlyByKeyboard::clamp_axis(), PathManager::dfsVisit(), LocationSelect::Draw(), ParticleTrail::DrawAndUpdate(), PacketMem::dump(), GameVegaConfig::GameVegaConfig(), NetBuffer::getQVector(), GetSystemColor(), NetBuffer::getVector(), GFXBoxInFrustum(), HSV_To_RGB(), CommunicatingAI::InitiateContrabandSearch(), InitJoystick(), IdentityTransform::InvTransform(), CriteriaContains::isDestination(), FlyByKeyboard::KeyboardRight(), FlyByKeyboard::KeyboardRollRight(), FlyByKeyboard::KeyboardUp(), LaunchOneParticle(), NormalizeNormals(), NormalizeTangents(), csTransform::Other2ThisRelative(), PacketMem::PacketMem(), XMLSupport::EnumMap::Pair::Pair(), Mesh::PostProcessLoading(), GFXSphereVertexList::ProceduralModification(), ProcessJoystick(), quadsquare::RecomputeErrorAndLighting(), FlyByKeyboard::reduce_axis(), Mount::ReplaceMounts(), Unit::ResolveForces(), gfx_light::SendGLPosition(), Unit::SetAngularVelocity(), Mount::SetMountPosition(), csTransform::SetO2TTranslation(), SaveGame::SetPlayerLocation(), Orders::FormUp::SetPos(), Orders::FormUpToOwner::SetPos(), PhysicsSystem::SetVelocity(), Unit::SetVelocity(), ShiftPalette(), SphereCollider::SphereTriOverlap(), csBox3::StartBoundingBox(), csReversibleTransform::This2Other(), csReversibleTransform::This2OtherRelative(), IdentityTransform::Transform(), Translate(), TurnAway(), visitSystemHelp(), WarpMatrixForCollisions(), and XMLType::XMLType().
float vf |
Definition at line 46 of file test.c.
Referenced by GFXCreateProgramNoCache().