Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
acctserver.cpp File Reference

Go to the source code of this file.

Functions

void getZoneInfoBuffer (unsigned short zoneid, NetBuffer &netbuf)
 

Variables

vs_options game_options
 
VegaConfigvs_config = NULL
 
string acctdir
 

Function Documentation

void getZoneInfoBuffer ( unsigned short  zoneid,
NetBuffer netbuf 
)

Definition at line 20 of file acctserver.cpp.

Referenced by VsnetDownload::Server::Manager::addCmdDownload().

21 {}

Variable Documentation

string acctdir

Definition at line 18 of file acctserver.cpp.

Referenced by AccountServer::start().

vs_options game_options

Draws cockpit parts Draws gauges, info strings, radar, ...

Definition at line 83 of file main.cpp.

VegaConfig* vs_config = NULL

Definition at line 17 of file acctserver.cpp.

Referenced by abletodock(), FlyByWire::Accel(), accelStarHandler(), Radar::CollectRadarTracks::acquire(), ActuallyWarpTo(), GamePlanet::AddAtmosphere(), Unit::AddCargo(), GamePlanet::AddCity(), AddDocks(), HaloSystem::AddHalo(), AddLights(), AddMounts(), GamePlanet::AddRing(), addShieldMesh(), AddSounds(), Unit::AddVelocity(), Pilot::adjustSpecificRelationship(), Orders::AggressiveAI::AfterburnerJumpTurnTowards(), Orders::AggressiveAI::AggressiveAI(), AIEvents::AIEvresult::AIEvresult(), aim_assist(), AllocVerticesForSystem(), AllUnitsCloseAndEngage(), Unit::ApplyDamage(), Unit::ApplyLocalDamage(), Unit::ApplyNetDamage(), GameUnit< UnitType >::ArmorDamageSound(), Arrested(), AUDAdjustSound(), AUDInit(), AUDQueryAudability(), NetClient::authenticate(), GameCockpit::AutoLanding(), Cockpit::Autopilot(), GameCockpit::Autopilot(), Unit::AutoPilotToErrorMessage(), Background::Background(), basicRepairPrice(), PointStarVlist::BeginDrawState(), BeamXML::beginElement(), StarSystemGent::beginStar(), biModifyMouseSensitivity(), BlurBases(), bolt_draw::bolt_draw(), bootstrap_draw(), bootstrap_first_loop(), bootstrap_main_loop(), buildCargoDescription(), buyShip(), PaintText::calcLayout(), CalculateNearestWarpUnit(), Animation::CalculateOrientation(), charWidth(), checkedVisited(), ChooseNavPoint(), Orders::FireAt::ChooseTargets(), ChooseTargets(), CityLights::CityLights(), FlyByKeyboard::clamp_axis(), Unit::ClampThrust(), Unit::ClampTorque(), Unit::ClampVelocity(), BaseInterface::Room::Launch::Click(), BaseInterface::Room::Eject::Click(), Unit::Cloak(), CloseEnoughCone(), CloseEnoughToAutotrack(), CloseEnoughToNavOrDest(), Bolt::Collide(), Beam::Collide(), Unit::Collide(), Unit::CollideAll(), collideTrees::colTree(), Order::Communicate(), CommunicatingAI::CommunicatingAI(), CompileRunPython(), ComputeMinDowngradePercent(), computeStarColor(), BaseComputer::BuyUpgradeOperation::concludeTransaction(), ConfigAllows(), ConfigCondition(), BaseComputer::configureUpgradeCommitControls(), NetClient::connectLoad(), BaseComputer::constructControls(), GameStarSystem::createBackground(), CreateCargoForOwnerStarship(), BaseComputer::createCategoryCell(), CreateLists(), GameMenu::createNetworkControls(), Unit::DamageRandSys(), Unit::DealDamageToHullReturnArmor(), GameUnit< UnitType >::DealDamageToShield(), DealPossibleJumpDamage(), DealWithWarp(), Unit::DecreaseWarpEnergy(), delayucharStarHandler(), DestroyPlayerSystem(), DestroySystem(), Mission::DirectorStart(), DistanceWarrantsWarpTo(), GameCockpit::DoAutoLanding(), DockBoxColor(), DockedScript(), Orders::DockingOps::DockingOps(), DockToSavedBases(), Orders::DockingOps::DockToTarget(), DoDockingOps(), DoEnterExitAni(), Pilot::DoHit(), DoParticles(), ParticlePoint::Draw(), Radar::SphereDisplay::Draw(), Halo::Draw(), Bolt::Draw(), Background::Draw(), WarpTrail::Draw(), HaloSystem::Draw(), Animation::Draw(), SpriteStarVlist::Draw(), GamePlanet::Draw(), VDU::Draw(), Stars::Draw(), GameUnit< UnitType >::Draw(), GameCockpit::Draw(), BaseInterface::Room::BaseText::Draw(), BaseInterface::Room::BaseShip::Draw(), BaseInterface::Room::BaseVSSprite::Draw(), BaseInterface::Room::BaseTalk::Draw(), BaseInterface::Room::Draw(), NavigationSystem::Draw(), BaseInterface::Draw(), ParticleTrail::DrawAndUpdate(), NavigationSystem::DrawButton(), drawChars(), NavigationSystem::DrawCursor(), DrawDamageFlash(), drawdescription(), NavigationSystem::DrawGrid(), DrawHUDSprite(), drawlistitem(), NavigationSystem::DrawMission(), GameCockpit::DrawNavSystem(), DrawNode(), DrawNodeDescription(), GameUnit< UnitType >::DrawNow(), DrawObjectivesTextPlane(), DrawOneTargetBox(), DrawShield(), NavigationSystem::DrawShip(), NavigationSystem::DrawSystem(), Radar::SphereDisplay::DrawTrack(), Unit::EjectCargo(), Unit::EnergyData(), EstimateGain(), NavPath::evaluate(), Orders::TurretAI::Execute(), FlyByJoystick::Execute(), PlanetaryOrbit::Execute(), Orders::AggressiveAI::Execute(), Orders::FireAt::Execute(), FlyByKeyboard::Execute(), Order::Execute(), Orders::ChangeHeading::Execute(), Orders::AutoLongHaul::Execute(), EvadeLeftRightC::Execute(), FireKeyboard::Execute(), Orders::FormUp::Execute(), Orders::FormUpToOwner::Execute(), FlyByWire::Execute(), Orders::LoopAround::Execute(), Orders::FacePerpendicular::Execute(), FlyTo::Execute(), Orders::AggressiveAI::ExecuteNoEnemies(), ExecuteRequestClearenceKey(), GameUnit< UnitType >::Explode(), Unit::ExplodingProgress(), Missile::ExplosionRadius(), Unit::ExplosionRadius(), Orders::FacePerpendicular::FacePerpendicular(), Orders::FaceTargetITTS::FaceTargetITTS(), Unit::FilterDowngradeList(), Unit::FilterUpgradeList(), Radar::Sensor::FindTracksInRange(), Unit::Fire(), Orders::FireAt::FireAt(), FireBitmask(), Unit::FireEngines(), Orders::FireAt::FireWeapons(), flickerDamage(), FlyByKeyboard::FlyByKeyboard(), FlyByWire::FlyByWire(), ForceChangeTarget(), Unit::ForceDock(), GameCockpit::GameCockpit(), GameMissile::GameMissile(), Universe::Generate1(), Universe::Generate2(), GenerateAutoError(), generateStarSystem(), Pilot::getAnger(), getAutoRSize(), ROLES::getCapitalRoles(), BaseComputer::getColorForGroup(), FSM::getCommMessageMood(), getConfigColor(), getControlType(), getDamageColor(), getDefaultProgram(), FSM::GetEdgesString(), getFuelConversion(), GetFuelUsage(), getInitialZoomFactor(), Mesh::getLOD(), GetMadAt(), Unit::GetManifest(), getMasterPartListUnitName(), UnitUtil::getPhysicsPriority(), CommunicatingAI::GetRandomUnit(), UniverseUtil::getSaveInfo(), GameCockpit::getsoundending(), getSphereColor(), StarSystemGent::getStarColorFromRadius(), getStringFont(), getStringFontForHeight(), UniverseUtil::getSubVariable(), getTemplate(), BaseUtil::GetTextHeight(), Unit::getTractorability(), getUnitNameAndFgNoBase(), getUnitTypeColor(), UniverseUtil::getVariable(), Unit::GetVelocityDifficultyMult(), GFXCircle(), GFXInit(), GFXShaderReloaded(), GFXTransferTexture(), GoTo(), Music::GotoSong(), HoldPositionWithRespectTo(), howFarToJump(), GameUnit< UnitType >::HullDamageSound(), Unit::ImportPartList(), Unit::IncreaseWarpEnergy(), Beam::Init(), NetClient::init(), Unit::Init(), init_opengl_extensions(), BaseInterface::InitCallbacks(), initfov(), VSFileSystem::InitMods(), Music::InitMuzak(), VSFileSystem::InitPaths(), Planet::InitPlanet(), Mesh::initTechnique(), InitUnitTables(), Unit::InsideCollideTree(), LinearPrediction::Interpolate(), UnitUtil::isCloseEnoughToDock(), isMissile(), Unit::jumpReactToCollision(), Unit::Kill(), LaunchOneParticle(), Texture::Load(), AIEvents::LoadAI(), BaseComputer::loadCargoControls(), VSFileSystem::LoadConfig(), Mesh::LoadMeshes(), BaseComputer::loadNewsControls(), Unit::LoadRow(), BaseComputer::loadSellUpgradeControls(), Nebula::LoadXML(), NetClient::loginAcctLoop(), NetClient::loginLoop(), GameCockpit::LookupUnitStat(), Orders::LoopAround::LoopAround(), Orders::LoopAroundAgro::LoopAroundAgro(), main(), MakeFogMesh(), Unit::makeMasterPartList(), StarSystemGent::MakePlanet(), Unit::massSerializer(), MatchingMood(), Unit::Computer::max_ab_speed(), max_allowable_travel_time(), Unit::Computer::max_speed(), Mount::Mount(), BaseInterface::MouseOver(), Music::Music(), Music::Mute(), MyFunction(), Nearby(), NearestSystem(), BaseComputer::newsPickerChangedSelection(), NoDockWithClear(), Orders::DockingOps::PerformDockingOperations(), Mount::PhysicsAlignedFire(), Pilot::Pilot(), Orders::FireAt::PossiblySwitchTarget(), Mesh::PostProcessLoading(), preEmptiveClientFire(), PrettyDistanceString(), Unit::PriceCargo(), Priority(), Orders::AggressiveAI::ProcessCurrentFgDirective(), Logo::ProcessDrawQueue(), Beam::ProcessDrawQueue(), ProcessJoystick(), Orders::AggressiveAI::ProcessLogicItem(), Slider::processMouseDown(), StaticDisplay::processMouseDown(), Picker::processMouseDown(), StarSystem::ProcessPendingJumps(), Mesh::ProcessZFarMeshes(), pushTowardsMean(), GameNebula::PutInsideCam(), Unit::rayCollide(), GameMissile::reactToCollision(), GamePlanet::reactToCollision(), Missile::reactToCollision(), Unit::reactToCollision(), StarSystemGent::readColorGrads(), Muzak::readerThread(), GameMenu::readJoinGameControls(), BaseComputer::recalcTitle(), Orders::AggressiveAI::ReCommandWing(), FlyByKeyboard::reduce_axis(), Unit::RefillWarpEnergy(), weapon_info::Refire(), Unit::RegenShields(), Orders::FireAt::ReInit(), Unit::RemoveCargo(), Unit::RemoveFromSystem(), Unit::Repair(), Unit::RepairUpgrade(), Unit::ResolveForces(), NetClient::Respawn(), RestoreEnvmapState(), RestoreGlowMapState(), Cockpit::RestoreGodliness(), RestoreSpecMapState(), anonymous_namespace{sensor.cpp}::RetrColor(), RetrColor(), RollLeftHard(), RollRightHard(), saturate(), SaturatedColor(), ScaleJumpRadius(), ScoreKill(), CommunicatingAI::selectCommunicationMessage(), sellShip(), NetServer::sendDamages(), NetClient::sendPosition(), NetServer::sendUnDock(), NetClient::SetConfigServerAddress(), SetFogMaterialColor(), ShipCommands::setkps(), FireKeyboard::SetParent(), FireKeyboard::SetShieldsOff(), FireKeyboard::SetShieldsOneThird(), FireKeyboard::SetShieldsTwoThird(), SetStartupView(), GameCockpit::SetStaticAnimation(), Unit::SetTurretAI(), NavigationSystem::Setup(), SetupGLLightGlobals(), SetupSpecMapFirstPass(), SetupViewport(), GameCockpit::SetupViewPort(), GameCockpit::Shake(), Unit::ShieldUp(), HaloSystem::ShouldDraw(), Orders::FireAt::ShouldFire(), ShoveCamBelowUnit(), BaseComputer::showPlayerInfo(), BaseComputer::showShipStats(), ShowText(), showUnitStats(), soundServerPipes(), speedStarHandler(), GameUnit< UnitType >::Split(), SpriteStarVlist::SpriteStarVlist(), Stars::Stars(), AccountServer::start(), NetServer::start(), VDU::staticable(), SwitchUnits2(), SwitchUnitsTurret(), NetClient::synchronizeTime(), TargAll(), TargNear(), TargSig(), TargUn(), CockpitKeys::TextMessageKey(), BaseUtil::Texture(), GameUnit< UnitType >::Thrust(), WeaponComparator< FORWARD >::ToggleWeaponSet(), totalShieldEnergyCapacitance(), trackPrice(), GameUnit< UnitType >::TransferUnitToSystem(), TryDock(), Unit::UnDock(), Cockpit::unitInAutoRegion(), Unit::UpAndDownGrade(), Universe::Update(), Cockpit::Update(), Cockpit::updateAttackers(), CommunicatingAI::UpdateContrabandSearch(), Beam::UpdatePhysics(), Unit::UpdatePhysics(), GameNebula::UpdatePhysics2(), Missile::UpdatePhysics2(), BaseComputer::updateTransactionControlsForSelection(), GameCockpit::UpdAutoPilot(), Unit::UpgradeMounts(), useAfterburner(), useAfterburnerToFollow(), useAfterburnerToRun(), useJitteryAutopilot(), useStroke(), GameCockpit::visitSystem(), UniverseUtil::vsConfig(), VSFS_DEBUG(), WARPENERGYMULTIPLIER(), GameUnit< UnitType >::WarpMatrix(), WarpPursuit(), WarpToP(), winsys_init(), StarSystemGent::WriteLight(), Unit::WriteUnit(), and Unit::WriteUnitString().