Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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To save the constructing of a logo. More...
#include <mesh_xml.h>
Public Attributes | |
unsigned int | type |
Which type the logo is (0 = faction 1 = squad >2 = internal use. More... | |
float | rotate |
how many degrees logo is rotated More... | |
float | size |
Size of the logo. More... | |
float | offset |
offset of polygon of logo More... | |
vector< int > | refpnt |
the reference points that the logo is weighted against More... | |
vector< float > | refweight |
the weight of the points in weighted average of refpnts More... | |
To save the constructing of a logo.
Definition at line 101 of file mesh_xml.h.
float MeshXML::ZeLogo::offset |
offset of polygon of logo
Definition at line 110 of file mesh_xml.h.
Referenced by Mesh::LoadMeshes().
vector< int > MeshXML::ZeLogo::refpnt |
the reference points that the logo is weighted against
Definition at line 112 of file mesh_xml.h.
vector< float > MeshXML::ZeLogo::refweight |
the weight of the points in weighted average of refpnts
Definition at line 114 of file mesh_xml.h.
float MeshXML::ZeLogo::rotate |
how many degrees logo is rotated
Definition at line 106 of file mesh_xml.h.
Referenced by Mesh::LoadMeshes().
float MeshXML::ZeLogo::size |
unsigned int MeshXML::ZeLogo::type |
Which type the logo is (0 = faction 1 = squad >2 = internal use.
Definition at line 104 of file mesh_xml.h.
Referenced by Mesh::LoadMeshes().