Vegastrike 0.5.1 rc1  1.0
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MeshXML::ZeLogo Struct Reference

To save the constructing of a logo. More...

#include <mesh_xml.h>

Public Attributes

unsigned int type
 Which type the logo is (0 = faction 1 = squad >2 = internal use. More...
 
float rotate
 how many degrees logo is rotated More...
 
float size
 Size of the logo. More...
 
float offset
 offset of polygon of logo More...
 
vector< intrefpnt
 the reference points that the logo is weighted against More...
 
vector< floatrefweight
 the weight of the points in weighted average of refpnts More...
 

Detailed Description

To save the constructing of a logo.

Definition at line 101 of file mesh_xml.h.

Member Data Documentation

float MeshXML::ZeLogo::offset

offset of polygon of logo

Definition at line 110 of file mesh_xml.h.

Referenced by Mesh::LoadMeshes().

vector< int > MeshXML::ZeLogo::refpnt

the reference points that the logo is weighted against

Definition at line 112 of file mesh_xml.h.

vector< float > MeshXML::ZeLogo::refweight

the weight of the points in weighted average of refpnts

Definition at line 114 of file mesh_xml.h.

float MeshXML::ZeLogo::rotate

how many degrees logo is rotated

Definition at line 106 of file mesh_xml.h.

Referenced by Mesh::LoadMeshes().

float MeshXML::ZeLogo::size

Size of the logo.

Definition at line 108 of file mesh_xml.h.

Referenced by Mesh::LoadMeshes().

unsigned int MeshXML::ZeLogo::type

Which type the logo is (0 = faction 1 = squad >2 = internal use.

Definition at line 104 of file mesh_xml.h.

Referenced by Mesh::LoadMeshes().


The documentation for this struct was generated from the following file: