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| RingMesh () |
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| RingMesh (float iradius, float oradius, int slices, const char *texture, const QVector &r, const QVector &s, int texwrapx=1, int texwrapy=1, const BLENDFUNC a=SRCALPHA, const BLENDFUNC b=INVSRCALPHA, bool envMap=false, float theta_min=0.0, float theta_max=2 *M_PI, FILTER mipmap=TRILINEAR) |
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virtual float | clipRadialSize () const |
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void | initTechnique (const string &technique) |
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TechniquePtr | getTechnique () const |
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void | setTechnique (TechniquePtr tech) |
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bool | LoadExistant (Mesh *mesh) |
| Loads a mesh that has been found in the hash table into this mesh (copying original data) More...
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bool | LoadExistant (const string filehash, const Vector &scale, int faction) |
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| Mesh () |
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| Mesh (const Mesh &m) |
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GFXVertexList * | getVertexList () const |
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void | setVertexList (GFXVertexList *_vlist) |
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float | getFramesPerSecond () const |
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float | getCurrentFrame () const |
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void | setCurrentFrame (float) |
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int | getNumAnimationFrames (const string &which=string()) const |
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int | getNumLOD () const |
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int | getNumTextureFrames () const |
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float | getTextureFramesPerSecond () const |
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double | getTextureCumulativeTime () const |
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void | setTextureCumulativeTime (double) |
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bool | getConvex () const |
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void | setConvex (bool b) |
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virtual int | MeshType () const |
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BLENDFUNC | getBlendSrc () const |
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BLENDFUNC | getBlendDst () const |
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void | Fork (Mesh *&one, Mesh *&two, float a, float b, float c, float d) |
| Forks the mesh across the plane a,b,c,d into two separate meshes...upon which this may be deleted. More...
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virtual | ~Mesh () |
| Destructor... kills orig if refcount of orig becomes zero. More...
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unsigned int | numFX () const |
| Gets number of specialFX. More...
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void | EnableSpecialFX () |
| Turns on SpecialFX. More...
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unsigned int | numTextures () const |
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Texture * | texture (int i) const |
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void | SetBlendMode (BLENDFUNC src, BLENDFUNC dst, bool lodcascade=false) |
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void | GetPolys (vector< mesh_polygon > &) |
| Gets all polygons in this mesh for collision computation. More...
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void | SetMaterial (const GFXMaterial &mat) |
| Sets the material of this mesh to mat (affects original as well) More...
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const GFXMaterial & | GetMaterial () const |
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GFXBOOL | HasBeenDrawn () const |
| If it has already been drawn this frame. More...
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void | UnDraw () |
| so one can query if it has or not been drawn More...
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Vector const & | Position () const |
| Returns center of this mesh. More...
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void | Draw (float lod, const Matrix &m=identity_matrix, float toofar=1, int cloak=-1, float nebdist=0, unsigned char damage=0, bool renormalize_normals=false, const MeshFX *mfx=NULL) |
| Draws lod pixel wide mesh at Transformation LATER. More...
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void | DrawNow (float lod, bool centered, const Matrix &m=identity_matrix, int cloak=-1, float nebdist=0) |
| Draws lod pixels wide, mesh at Transformation NOW. If centered, then will center on camera and disable cull. More...
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virtual void | ProcessDrawQueue (size_t whichpass, int whichdrawqueue, bool zsort, const QVector &sortctr) |
| Will draw all undrawn meshes of this type. More...
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virtual void | SelectCullFace (int whichdrawqueue) |
| Will draw all undrawn far meshes beyond the range of zbuffer (better be convex). More...
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virtual void | RestoreCullFace (int whichdrawqueue) |
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void | forceCullFace (GFXBOOL newValue) |
| Sets whether or not this unit should be environment mapped. More...
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GFXBOOL | getCullFaceForcedOn () const |
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GFXBOOL | getCullFaceForcedOff () const |
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void | setEnvMap (GFXBOOL newValue, bool lodcascade=false) |
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GFXBOOL | getEnvMap () const |
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void | setLighting (GFXBOOL newValue, bool lodcascade=false) |
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GFXBOOL | getLighting () const |
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Vector | corner_min () |
| Returns bounding box values. More...
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Vector | corner_max () |
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BoundingBox * | getBoundingBox () |
| Returns a physical boudning box in 3space instead of in current unit space. More...
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bool | queryBoundingBox (const QVector &start, const float err) const |
| queries this bounding box with a vector and radius More...
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bool | queryBoundingBox (const QVector &start, const QVector &end, const float err) const |
| Queries bounding box with a ray. More...
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float | rSize () const |
| returns the radial size of this More...
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void | UpdateFX (float ttime) |
| based on TTL, etc, updates shield effects More...
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void | AddDamageFX (const Vector &LocalPos, const Vector &LocalNorm, const float percentage, const GFXColor &color=GFXColor(1, 1, 1, 1)) |
| Adds a new damage effect with age damage to the part of the unit. Color specifies the shield oclor. More...
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void | setVirtualBoundingBox (const Vector &mn, const Vector &mx, float rsize) |
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static Mesh * | LoadMesh (const char *filename, const Vector &scalex, int faction, class Flightgroup *fg, const std::vector< std::string > &textureOverride=std::vector< std::string >()) |
| Loading a mesh from an XML file. faction specifies the logos. Orig is for internal (LOD) use only! More...
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static vector< Mesh * > | LoadMeshes (const char *filename, const Vector &scalex, int faction, class Flightgroup *fg, const std::vector< std::string > &textureOverride=std::vector< std::string >()) |
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static vector< Mesh * > | LoadMeshes (VSFileSystem::VSFile &f, const Vector &scalex, int faction, class Flightgroup *fg, std::string hash_name, const std::vector< std::string > &textureOverride=std::vector< std::string >()) |
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static void | ProcessZFarMeshes (bool nocamerasetup=false) |
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static void | ProcessUndrawnMeshes (bool pushSpecialEffects=false, bool nocamerasetup=false) |
| Will draw all undrawn meshes in total If pushSpclFX, the last series of meshes will be drawn with other lighting off. More...
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void | PostProcessLoading (struct MeshXML *xml, const vector< string > &overrideTexture) |
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| Mesh (std::string filename, const Vector &scalex, int faction, class Flightgroup *fg, bool orig=false) |
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void | InitUnit () |
| Setting all values to defaults (good for mesh copying and stuff) More...
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Mesh * | getLOD (float lod, bool bBypassDamping=true) |
| Returing the mesh relevant to "size" pixels LOD of this mesh. More...
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Vector | local_pos |
| the position of the center of this mesh for collision detection More...
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int | refcount |
| The refcount:: how many meshes are referencing the appropriate original. More...
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Vector | mx |
| bounding box More...
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Vector | mn |
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float | radialSize |
| The radial size of this mesh. More...
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int | numlods |
| num lods contained in the array of Mesh "orig" More...
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float | framespersecond |
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Mesh * | orig |
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float | lodsize |
| The size that this LOD (if original) comes into effect. More...
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Logo * | forcelogos |
| The number of force logos on this mesh (original) More...
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int | numforcelogo |
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Logo * | squadlogos |
| The number of squad logos on this mesh (original) More...
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int | numsquadlogo |
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GFXVertexList * | vlist |
| tri,quad,line, strips, etc More...
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unsigned int | myMatNum |
| The number of the appropriate material for this mesh (default 0) More...
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TechniquePtr | technique |
| The technique used to render this mesh. More...
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vector< Texture * > | Decal |
| The decal relevant to this mesh. More...
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Texture * | detailTexture |
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vector< Vector > | detailPlanes |
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float | polygon_offset |
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char | envMapAndLit |
| whether this should be environment mapped 0x1 and 0x2 for if it should be lit (ored together) More...
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GFXBOOL | will_be_drawn |
| Whether this original will be drawn this frame. More...
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bool | convex |
| The blend functions. More...
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unsigned char | alphatest |
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enum BLENDFUNC | blendSrc |
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enum BLENDFUNC | blendDst |
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vector< MeshDrawContext > * | draw_queue |
| Support for reorganized rendering. More...
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int | draw_sequence |
| How transparent this mesh is (in what order should it be rendered in. More...
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string | hash_name |
| The name of this unit. More...
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vector< MeshFX > | LocalFX |
| The enabled light effects on this mesh. More...
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static Hashtable< std::string,
Mesh, MESH_HASTHABLE_SIZE > | meshHashTable |
| The hash table of all meshes. More...
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static Hashtable< std::string,
std::vector< int >
, MESH_HASTHABLE_SIZE > | animationSequences |
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Definition at line 5 of file ring.h.