Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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GameCockpit Member List

This is the complete list of members for GameCockpit, including all inherited members.

AccessCamera()GameCockpitinlinevirtual
AccessCamera(int)GameCockpitvirtual
AccessNavSystem()GameCockpitinlinevirtual
activeStarSystemCockpit
autoInProgress()Cockpitinline
AutoLanding()GameCockpit
autoMessageGameCockpit
autoMessageTimeGameCockpit
Autopilot(Unit *target)GameCockpitvirtual
autopilot_targetCockpitprotected
autopilot_timeCockpitprotected
Cockpit::beginElement(void *userData, const XML_Char *name, const XML_Char **atts)Cockpitprotectedstatic
CanDrawNavSystem()GameCockpitvirtual
CheckCommAnimation(Unit *un)GameCockpitvirtual
Cockpit(const char *file, Unit *parent, const std::string &pilotname)Cockpit
cockpit_offsetCockpitprotected
cockpit_timeCockpitprotected
communication_choicesCockpit
creditsCockpit
currentcameraCockpitprotected
DoAutoLanding(Unit *, Unit *)GameCockpit
Draw()GameCockpitvirtual
DrawNavSystem()GameCockpitvirtual
Cockpit::DrawTacticalTargetBox()Cockpitinlineprotectedvirtual
Cockpit::DrawTargetBox()Cockpitinlineprotectedvirtual
Cockpit::DrawTurretTargetBoxes()Cockpitinlineprotectedvirtual
editingTextMessageGameCockpit
Eject()GameCockpitvirtual
EjectDock()GameCockpitvirtual
ejectingCockpitprotected
Cockpit::endElement(void *userData, const XML_Char *name)Cockpitprotectedstatic
fgCockpit
ForceSwitchControl(const KBData &, KBSTATE)GameCockpitstatic
GameCockpit(const char *file, Unit *parent, const std::string &pilotname)GameCockpit
gauge_timeCockpitprotected
GetNavSelectedSystem()GameCockpitvirtual
GetNumUnits() const Cockpitinline
GetParent()Cockpitinline
GetSaveParent()Cockpit
getScrollOffset(unsigned int whichtype)GameCockpitvirtual
getsoundending(int which=0)GameCockpitstatic
getsoundfile(string filename)GameCockpitstatic
GetSoundFile()GameCockpitinline
getTargetLabel()GameCockpitvirtual
GetUnitBaseName(unsigned int which=0)Cockpitinline
GetUnitBaseName(unsigned int which=0) const Cockpit
GetUnitFileName(unsigned int which=0)Cockpitinline
GetUnitFileName(unsigned int which=0) const Cockpit
GetUnitModifications()Cockpitinline
GetUnitSystemName(unsigned int which=0)Cockpitinline
GetUnitSystemName(unsigned int which=0) const Cockpit
getVDUMode(int vdunum)GameCockpitvirtual
GetView()Cockpitinline
godlinessCockpit
going_to_dock_screenCockpitprotected
Init(const char *file)GameCockpit
Cockpit::Init(const char *file, bool defaultCockpit=false)Cockpitvirtual
InitStatic()GameCockpitvirtual
IsPaused() const GameCockpit
jumpokCockpit
LookupTargetStat(int stat, Unit *target)GameCockpitvirtual
LookupUnitStat(int stat, Unit *target)GameCockpit
MakeBaseName(const Unit *base)Cockpitstatic
maxfuelCockpitprotected
maxhullCockpitprotected
NavScreen(const KBData &, KBSTATE k)GameCockpitstatic
number_of_attackersCockpit
OnDockEnd(Unit *station, Unit *unit)GameCockpitvirtual
OnJumpBegin(Unit *unit)GameCockpitvirtual
OnJumpEnd(Unit *unit)GameCockpitvirtual
OnPauseBegin()GameCockpitvirtual
OnPauseEnd()GameCockpitvirtual
PackUnitInfo(vector< std::string > &info) const Cockpit
parentCockpitprotected
parentturretCockpitprotected
partial_number_of_attackersCockpitprotected
radar_timeCockpitprotected
ReceivedTargetInfo()GameCockpitvirtual
recreate(const std::string &pilotname)Cockpit
RemoveUnit(unsigned int which=0)Cockpit
Respawn(const KBData &, KBSTATE)GameCockpitstatic
RestoreGodliness()Cockpit
RestoreViewPort()GameCockpitvirtual
retry_dockCockpit
savegameCockpit
ScrollAllVDU(int howmuch)GameCockpitvirtual
ScrollVDU(int vdunum, int howmuch)GameCockpitvirtual
secondsWithZeroEnergyCockpit
SelectCamera(int)GameCockpitvirtual
SelectProperCamera()GameCockpitvirtual
SetCommAnimation(Animation *ani, Unit *un)GameCockpitvirtual
SetDrawNavSystem(bool)GameCockpitvirtual
SetInsidePanPitchSpeed(float speed)GameCockpitvirtual
SetInsidePanYawSpeed(float speed)GameCockpitvirtual
SetSoundFile(std::string sound)GameCockpit
SetStaticAnimation()GameCockpitvirtual
setTargetLabel(const string &msg)GameCockpitvirtual
SetupViewPort(bool clip=true)GameCockpitvirtual
SetView(const enum VIEWSTYLE tmp)Cockpitinline
SetViewport()GameCockpitinlinevirtual
Shake(float amt, int level)GameCockpitvirtual
shakinCockpitprotected
StartArmorCockpitprotected
SwitchControl(const KBData &, KBSTATE)GameCockpitstatic
textMessageGameCockpit
TimeOfLastCollisionCockpit
tooManyAttackers()Cockpitstatic
TurretControl(const KBData &, KBSTATE)GameCockpitstatic
unitfactionCockpitprotected
unitInAutoRegion(Unit *un)Cockpit
unitmodnameCockpitprotected
UnpackUnitInfo(vector< std::string > &info)Cockpit
Update()Cockpit
updateAttackers()Cockpit
UpdAutoPilot()GameCockpitvirtual
VDUSwitch(int vdunum)GameCockpitvirtual
viewCockpitprotected
viewport_offsetCockpitprotected
visitSystem(std::string systemName)GameCockpitvirtual
zoomfactorCockpit
~Cockpit()Cockpitvirtual
~GameCockpit()GameCockpit