AccessCamera() | GameCockpit | inlinevirtual |
AccessCamera(int) | GameCockpit | virtual |
AccessNavSystem() | GameCockpit | inlinevirtual |
activeStarSystem | Cockpit | |
autoInProgress() | Cockpit | inline |
AutoLanding() | GameCockpit | |
autoMessage | GameCockpit | |
autoMessageTime | GameCockpit | |
Autopilot(Unit *target) | GameCockpit | virtual |
autopilot_target | Cockpit | protected |
autopilot_time | Cockpit | protected |
Cockpit::beginElement(void *userData, const XML_Char *name, const XML_Char **atts) | Cockpit | protectedstatic |
CanDrawNavSystem() | GameCockpit | virtual |
CheckCommAnimation(Unit *un) | GameCockpit | virtual |
Cockpit(const char *file, Unit *parent, const std::string &pilotname) | Cockpit | |
cockpit_offset | Cockpit | protected |
cockpit_time | Cockpit | protected |
communication_choices | Cockpit | |
credits | Cockpit | |
currentcamera | Cockpit | protected |
DoAutoLanding(Unit *, Unit *) | GameCockpit | |
Draw() | GameCockpit | virtual |
DrawNavSystem() | GameCockpit | virtual |
Cockpit::DrawTacticalTargetBox() | Cockpit | inlineprotectedvirtual |
Cockpit::DrawTargetBox() | Cockpit | inlineprotectedvirtual |
Cockpit::DrawTurretTargetBoxes() | Cockpit | inlineprotectedvirtual |
editingTextMessage | GameCockpit | |
Eject() | GameCockpit | virtual |
EjectDock() | GameCockpit | virtual |
ejecting | Cockpit | protected |
Cockpit::endElement(void *userData, const XML_Char *name) | Cockpit | protectedstatic |
fg | Cockpit | |
ForceSwitchControl(const KBData &, KBSTATE) | GameCockpit | static |
GameCockpit(const char *file, Unit *parent, const std::string &pilotname) | GameCockpit | |
gauge_time | Cockpit | protected |
GetNavSelectedSystem() | GameCockpit | virtual |
GetNumUnits() const | Cockpit | inline |
GetParent() | Cockpit | inline |
GetSaveParent() | Cockpit | |
getScrollOffset(unsigned int whichtype) | GameCockpit | virtual |
getsoundending(int which=0) | GameCockpit | static |
getsoundfile(string filename) | GameCockpit | static |
GetSoundFile() | GameCockpit | inline |
getTargetLabel() | GameCockpit | virtual |
GetUnitBaseName(unsigned int which=0) | Cockpit | inline |
GetUnitBaseName(unsigned int which=0) const | Cockpit | |
GetUnitFileName(unsigned int which=0) | Cockpit | inline |
GetUnitFileName(unsigned int which=0) const | Cockpit | |
GetUnitModifications() | Cockpit | inline |
GetUnitSystemName(unsigned int which=0) | Cockpit | inline |
GetUnitSystemName(unsigned int which=0) const | Cockpit | |
getVDUMode(int vdunum) | GameCockpit | virtual |
GetView() | Cockpit | inline |
godliness | Cockpit | |
going_to_dock_screen | Cockpit | protected |
Init(const char *file) | GameCockpit | |
Cockpit::Init(const char *file, bool defaultCockpit=false) | Cockpit | virtual |
InitStatic() | GameCockpit | virtual |
IsPaused() const | GameCockpit | |
jumpok | Cockpit | |
LookupTargetStat(int stat, Unit *target) | GameCockpit | virtual |
LookupUnitStat(int stat, Unit *target) | GameCockpit | |
MakeBaseName(const Unit *base) | Cockpit | static |
maxfuel | Cockpit | protected |
maxhull | Cockpit | protected |
NavScreen(const KBData &, KBSTATE k) | GameCockpit | static |
number_of_attackers | Cockpit | |
OnDockEnd(Unit *station, Unit *unit) | GameCockpit | virtual |
OnJumpBegin(Unit *unit) | GameCockpit | virtual |
OnJumpEnd(Unit *unit) | GameCockpit | virtual |
OnPauseBegin() | GameCockpit | virtual |
OnPauseEnd() | GameCockpit | virtual |
PackUnitInfo(vector< std::string > &info) const | Cockpit | |
parent | Cockpit | protected |
parentturret | Cockpit | protected |
partial_number_of_attackers | Cockpit | protected |
radar_time | Cockpit | protected |
ReceivedTargetInfo() | GameCockpit | virtual |
recreate(const std::string &pilotname) | Cockpit | |
RemoveUnit(unsigned int which=0) | Cockpit | |
Respawn(const KBData &, KBSTATE) | GameCockpit | static |
RestoreGodliness() | Cockpit | |
RestoreViewPort() | GameCockpit | virtual |
retry_dock | Cockpit | |
savegame | Cockpit | |
ScrollAllVDU(int howmuch) | GameCockpit | virtual |
ScrollVDU(int vdunum, int howmuch) | GameCockpit | virtual |
secondsWithZeroEnergy | Cockpit | |
SelectCamera(int) | GameCockpit | virtual |
SelectProperCamera() | GameCockpit | virtual |
SetCommAnimation(Animation *ani, Unit *un) | GameCockpit | virtual |
SetDrawNavSystem(bool) | GameCockpit | virtual |
SetInsidePanPitchSpeed(float speed) | GameCockpit | virtual |
SetInsidePanYawSpeed(float speed) | GameCockpit | virtual |
SetSoundFile(std::string sound) | GameCockpit | |
SetStaticAnimation() | GameCockpit | virtual |
setTargetLabel(const string &msg) | GameCockpit | virtual |
SetupViewPort(bool clip=true) | GameCockpit | virtual |
SetView(const enum VIEWSTYLE tmp) | Cockpit | inline |
SetViewport() | GameCockpit | inlinevirtual |
Shake(float amt, int level) | GameCockpit | virtual |
shakin | Cockpit | protected |
StartArmor | Cockpit | protected |
SwitchControl(const KBData &, KBSTATE) | GameCockpit | static |
textMessage | GameCockpit | |
TimeOfLastCollision | Cockpit | |
tooManyAttackers() | Cockpit | static |
TurretControl(const KBData &, KBSTATE) | GameCockpit | static |
unitfaction | Cockpit | protected |
unitInAutoRegion(Unit *un) | Cockpit | |
unitmodname | Cockpit | protected |
UnpackUnitInfo(vector< std::string > &info) | Cockpit | |
Update() | Cockpit | |
updateAttackers() | Cockpit | |
UpdAutoPilot() | GameCockpit | virtual |
VDUSwitch(int vdunum) | GameCockpit | virtual |
view | Cockpit | protected |
viewport_offset | Cockpit | protected |
visitSystem(std::string systemName) | GameCockpit | virtual |
zoomfactor | Cockpit | |
~Cockpit() | Cockpit | virtual |
~GameCockpit() | GameCockpit | |