Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
|
#include <unit_generic.h>
Public Attributes | |
float | warpDriveRating |
float | energy |
float | insysenergy |
signed char | drive |
unsigned char | delay |
unsigned char | damage |
Definition at line 691 of file unit_generic.h.
unsigned char Unit::UnitJump::damage |
Definition at line 698 of file unit_generic.h.
Referenced by ZoneMgr::addDamage(), DealPossibleJumpDamage(), Unit::Init(), showUnitStats(), and Unit::UpAndDownGrade().
unsigned char Unit::UnitJump::delay |
Definition at line 697 of file unit_generic.h.
Referenced by GameStarSystem::DoJumpingLeaveSightAndSound(), GameStarSystem::DrawJumpStars(), Unit::Init(), StarSystem::JumpTo(), Unit::LoadRow(), showUnitStats(), Unit::UpAndDownGrade(), WarpPursuit(), and Unit::WriteUnitString().
signed char Unit::UnitJump::drive |
Definition at line 696 of file unit_generic.h.
Referenced by ChooseNavPoint(), Orders::Ikarus::Execute(), Orders::AggressiveAI::Execute(), FlyByKeyboard::Execute(), UnitWrapper::GetJumpStatus(), Unit::Init(), Unit::jumpReactToCollision(), StarSystem::JumpTo(), Unit::LoadRow(), GameCockpit::LookupUnitStat(), GamePlanet::reactToCollision(), showUnitStats(), TurnJumpOKLightOn(), Unit::UpAndDownGrade(), and Unit::WriteUnitString().
float Unit::UnitJump::energy |
Definition at line 694 of file unit_generic.h.
Referenced by ZoneMgr::addDamage(), Unit::ForceDock(), Unit::Init(), Unit::jumpReactToCollision(), Unit::LoadRow(), GameCockpit::LookupUnitStat(), showUnitStats(), TurnJumpOKLightOn(), Unit::UpAndDownGrade(), and Unit::WriteUnitString().
float Unit::UnitJump::insysenergy |
Definition at line 695 of file unit_generic.h.
Referenced by Unit::Init(), Unit::LoadRow(), showUnitStats(), Unit::UpAndDownGrade(), and Unit::WriteUnitString().
float Unit::UnitJump::warpDriveRating |
Definition at line 693 of file unit_generic.h.
Referenced by Unit::Init().