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vdu.h
Go to the documentation of this file.
1
#ifndef _GFX_VDU_H_
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#define _GFX_VDU_H_
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#include "
cockpit_generic.h
"
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#include "
cmd/unit_generic.h
"
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#include "
sprite.h
"
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#include <string>
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#include <vector>
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class
Unit
;
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class
TextPlane
;
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void
DrawObjectivesTextPlane
(
TextPlane
*tp,
int
scrolloffset,
Unit
*parent );
14
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class
GameCockpit
;
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class
VDU
:
public
VSSprite
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{
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private
:
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class
Animation
*comm_ani;
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UnitContainer
communicating;
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class
Animation
*webcam;
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VIEWSTYLE
viewStyle;
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float
*StartArmor;
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float
*maxhull;
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TextPlane
*tp;
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unsigned
int
posmodes;
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std::vector< unsigned int >thismode;
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short
rows, cols;
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bool
got_target_info;
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//We received a packet with taret data by network : we update then the concerned UNIT
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//DrawVDUObjective is outdated
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//int DrawVDUObjective (void * obj, int offset);//obj is of type Mission::Objective
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bool
SetWebcamAnimation();
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void
DrawWebcam(
Unit
*parent );
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void
DrawVDUObjectives(
Unit
*parent );
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void
DrawVDUShield(
Unit
*parent );
49
void
DrawTarget(
GameCockpit
*parentcp,
Unit
*parent,
Unit
*target );
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void
DrawManifest(
Unit
*parent,
Unit
*target );
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void
DrawMessages(
GameCockpit
*parentcp,
Unit
*target );
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void
DrawScanningMessage();
56
void
DrawNav(
GameCockpit
*parentcp,
Unit
*parent,
Unit
*target,
const
Vector
&navPoint );
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void
DrawComm();
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void
DrawSanningMessage();
62
void
DrawDamage(
Unit
*parent );
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void
DrawWeapon(
Unit
*parent );
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void
DrawTargetSpr(
VSSprite
*s,
float
percent,
float
&
x
,
float
&
y
,
float
&w,
float
&
h
);
68
void
DrawStarSystemAgain(
float
x,
float
y,
float
w,
float
h,
VIEWSTYLE
viewStyle,
Unit
*parent,
Unit
*target );
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public
:
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void
ReceivedTargetData
()
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{
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got_target_info =
true
;
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}
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bool
staticable
()
const
;
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unsigned
int
getMode
()
const
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{
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return
thismode.back();
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}
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int
scrolloffset
;
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enum
VDU_MODE
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{
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TARGET
=0x1,
NAV
=0x2,
OBJECTIVES
=0x4,
COMM
=0x8,
WEAPON
=0x10,
DAMAGE
=0x20,
SHIELD
=0x40,
MANIFEST
=0x80,
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TARGETMANIFEST
=0x100,
VIEW
=0x200,
MSG
=0x400,
SCANNING
=0x800,
NETWORK
=0x1000,
WEBCAM
=0x2000
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};
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VDU
(
const
char
*
file
,
TextPlane
*textp,
unsigned
short
modes,
short
rows,
short
cols,
float
*MaxArmor,
float
*maxhull );
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void
Draw
(
GameCockpit
*parentcp,
Unit
*parent,
const
GFXColor
&
c
);
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void
SwitchMode
(
Unit
*parent );
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void
SetViewingStyle
(
VIEWSTYLE
vm );
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void
Scroll
(
int
howmuch );
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bool
SetCommAnimation
(
Animation
*ani,
Unit
*unit,
bool
force );
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Unit
*
GetCommunicating
();
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bool
CheckCommAnimation
(
Unit
*un )
const
;
//returns true if unit is talkin or uninterruptable going on
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};
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int
parse_vdu_type
(
const
char
*s );
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GFXColor
colLerp
(
GFXColor
a
,
GFXColor
b
,
float
bweight );
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GFXColor
MountColor
(
Mount
*mnt );
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#endif
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src
gfx
vdu.h
Generated on Fri May 29 2015 23:07:29 for Vegastrike 0.5.1 rc1 by
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