37 , myPhysics( 0.1, 0.075, &Coord, &P, &Q, &
R )
44 velocity = angular_velocity =
Vector( 0, 0, 0 );
45 lastpos.Set( 0, 0, 0 );
58 lastGFXUpdate.updateFrustum =
GFXTRUE;
59 lastGFXUpdate.centerCamera =
GFXFALSE;
60 lastGFXUpdate.overrideZFrustum =
GFXFALSE;
61 lastGFXUpdate.overrideZNear = 0;
62 lastGFXUpdate.overrideZFar = 1000000;
85 lastGFXUpdate.clip = clip;
86 lastGFXUpdate.updateFrustum = updateFrustum;
87 lastGFXUpdate.centerCamera = centerCamera;
88 lastGFXUpdate.overrideZFrustum = overrideZFrustum;
89 lastGFXUpdate.overrideZNear = overrideZNear;
90 lastGFXUpdate.overrideZFar = overrideZFar;
92 const float ZFARCONST = 1000000;
93 float xmin, xmax, ymin, ymax, znear, zfar;
98 switch (projectionType)
101 znear = (overrideZFrustum ? overrideZNear :
g_game.
znear);
102 zfar = ( overrideZFrustum ? overrideZFar :
g_game.
zfar*(clip ? 1 : ZFARCONST) );
114 znear = ( overrideZFrustum ? overrideZNear : -
g_game.
zfar*(clip ? 1 : ZFARCONST) );
115 zfar = ( overrideZFrustum ? overrideZFar :
g_game.
zfar*(clip ? 1 : ZFARCONST) );
137 #ifndef PERFRAMESOUND
143 #ifdef OLDUPDATEPLANEGFX
190 #define ITISDEPRECATED 0
192 #undef ITISDEPRECATED
195 float xmin, xmax, ymin, ymax;
229 angular_velocity = angvel;
230 accel = acceleration;
253 CrossProduct(
P,
Q,
R );
320 Coord += (
P*factor).Cast();
326 Coord += (
Q*factor).Cast();
332 Coord += (
R*factor).Cast();