Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <OPC_MeshInterface.h>
Public Member Functions | |
bool | BackfaceCulling (const Point &source) |
Public Attributes | |
const Point * | Vertex [3] |
This structure holds 3 vertex-pointers. It's mainly used by collision callbacks so that the app doesn't have to return 3 vertices to OPCODE (36 bytes) but only 3 pointers (12 bytes). It seems better but I never profiled the alternative.
Definition at line 23 of file OPC_MeshInterface.h.
Definition at line 27 of file OPC_MeshInterface.h.
const Point* VertexPointers::Vertex[3] |
Definition at line 25 of file OPC_MeshInterface.h.
Referenced by BackfaceCulling().